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While games of chance have been part of the Aboriginal cultural landscape since before European contact, large-scale commercial gaming facilities within First Nations communities are a relatively new phenomenon in Canada. First Nations Gaming in Canada is the first multidisciplinary study of the role of gaming in indigenous communities north of the 49th parallel. Bringing together some of Canada’s leading gambling researchers, the book examines the history of Aboriginal gaming and its role in indigenous political economy, the rise of large-scale casinos and cybergaming, the socio-ecological impact of problem gambling, and the challenges of labour unions and financial management. The authors also call attention to the dearth of socio-economic impact studies of gambling in First Nations communities while providing models to address this growing issue of concern.
Many First Nations in Canada run casinos and other gambling enterprises, which have become a visible part of the Canadian landscape and foster economic development. Although early legislation was designed to control gambling, events in the US stimulated First Nations leaders to persevere and eventually capitalize on the gradual relaxation of the rules permitting lotteries, off-track betting, and the numerous forms of gambling that are legally available today. Yet, there are also future challenges First Nations gambling institutions face, especially the extent to which such institutions are an important engine for economic development of First Nations communities or if they are detrimental. Examining the role gambling and gaming played in pre-contact Aboriginal society, Belanger traces the history of First Nations gaming institutions nationally, and the political and legal battles fought provincially.
In the decades since the passing of the Pamajewon ruling in Canada and the Indian Gaming Regulatory Act in the United States, gaming has come to play a crucial role in how Indigenous peoples are represented and read by both Indians and non-Indians alike. This collection presents a transnational examination of North American gaming and considers the role Indigenous artists and scholars play in producing depictions of Indigenous gambling. In an effort to offer a more complete and nuanced picture of Indigenous gaming in terms of sign and strategy than currently exists in academia or the general public, Gambling on Authenticity crosses both disciplinary and geographic boundaries. The case studies presented offer a historically and politically nuanced analysis of gaming that collectively creates an interdisciplinary reading of gaming informed by both the social sciences and the humanities. A great tool for the classroom, Gambling on Authenticity works to illuminate the not-so-new Indian being formed in the public's consciousness by and through gaming.
This collection of eleven original essays goes beyond traditional, border-driven studies to place the histories of Native Americans, indigenous peoples, and First Nation peoples in a larger context than merely that of the dominant nation. As Transnational Indians in the North American West shows, transnationalism can be expressed in various ways. To some it can be based on dependency, so that the history of the indigenous people of the American Southwest can only be understood in the larger context of Mexico and Central America. Others focus on the importance of movement between Indian and non-Indian worlds as Indians left their (reserved) lands to work, hunt, fish, gather, pursue legal cases, or seek out education, to name but a few examples. Conversely, even natives who remained on reserved lands were nonetheless transnational inasmuch as the reserves did not fully “belong” to them but were administered by a nation-state. Boundaries that scholars once viewed as impermeable, it turns out, can be quite porous. This book stands to be an important contribution to the scholarship that is increasingly breaking free of old boundaries.
Canada is a country founded on relationships and agreements between Indigenous peoples and newcomers. Although recent court cases have upheld Aboriginal title rights, the cooperative spirit of the treaties is being lost as Canadians engage in endless arguments about First Nations “issues.” Each new court decision adds fuel to the debate raging between those who want to see an end to special Aboriginal rights and those who demand a return to Aboriginal sovereignty. Greg Poelzer and Ken Coates breathe new life into these debates by looking at approaches that have failed and succeeded in the past and offering all Canadians – from policy makers to concerned citizens – realistic steps forward. Rather than getting bogged down in debates on Aboriginal rights, they highlight Aboriginal success stories and redirect the conversation to a place of common ground. Upholding equality of economic opportunity as a guiding principle, they argue that the road ahead is clear: if all Canadians take up their responsibilities as treaty peoples, Canada will become a leader among treaty nations.
This work explores the legal and political history of bingo and how gender shapes, and is shaped by, gambling regulation. The author argues that bingo can provide new insight into three areas of political economy: more-than-capitalist' economies; the role of regulation in shaping those economies; and the gendered nature of that regulation.
Coyote & Crow the Role Playing Game is a tabletop role playing game set in an alternate future where colonization of the Americas never occurred. Players take on the roles of characters imbued with the powers of the Adahnehdi and can explore an incredible world of science fiction and fantasy. Written and developed by a team of Native Americans, this book contains everything you need - except some twelve sided dice - to create incredible new stories in this vivid and original world.
A gift from the Creator – that is where it all began. The game of lacrosse has been a central element of many Indigenous cultures for centuries, but once non-Indigenous players entered the sport, it became a site of appropriation – then reclamation – of Indigenous identities. Focusing on the history of lacrosse in Indigenous communities from the 1860s to the 1990s, The Creator’s Game explores Indigenous-non-Indigenous relations and Indigenous identity formation. While the game was being stripped of its cultural and ceremonial significance and being appropriated to construct a new identity for the nation-state of Canada, it was also being used by Indigenous peoples for multiple ends: to resist residential school experiences; initiate pan-Indigenous political mobilization; and articulate Indigenous sovereignty and nationhood on the world stage. The multilayered story of lacrosse serves as a potent illustration of how identity and nationhood are formed and reformed. Engaging and innovative, The Creator’s Game provides a unique view of Indigenous self-determination in the face of settler-colonialism.
Comprised of speaking notes and papers presented at the conference.