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Annotation In-depth coverage of Apple's professional video editing software, now up20020416d for version 3. Loaded with well-illustrated tips and techniques from best selling author Lisa Brenneis. Practical guide can be used as a quick reference and skill-building tool for busy professionals. Enhance productivity by learning Final Cut Pro the visual way. Final Cut Pro, the professional video editing tool from Apple, is the wildly popular digital editing software that combines editing, compositing, and effects programs all in one product. Exciting features such as interactive editing tools, built-in special effects, compatibility with Adobe After Effects filters, and full support for all QuickTime formats make Final Cut Pro the most accessible video editing tool on the market. Video that's edited with Final Cut Pro can be outputted to any professional video format: TV, VCR, computer monitor, or the Web (in the form of Web streaming media). Final Cut Pro 3 for Macintosh: Visual QuickPro Guideintroduces video producers to the comprehensive set of tools available in Final Cut Pro . Step-by-step instructions lead readers through the basics and quickly into more advanced projects in video editing. All the important features of Apple's newest application are covered in detail-the easy-to-use interface, plug-and-play capability, integration with QuickTime software, as well as a host of other features and tools that enhance workflow and productivity. Lisa Brenneishas worked as a teacher, author, panelist, and film production manager. Her production credits range from interactive digital media to educational films, animation to live action, documentary to poetic fantasy. Her clients have included Disney, MCA/Universal, the Getty Museum, the Library of Congress, the International Olympic Committee, Mattel, and more defunct new-media startups than you can possibly imagine. She is the author of the two previous editions of Final Cut Pro for Macintosh: Visual QuickPro Guide.
"The treatise covers fundamental principles of design law, setting forth the basic principles and noting where similar concepts exist in the different countries but use different terms; global design law, starting with an overview of the relevant international treatises, then country-specific chapters for China, the European Union, Japan, South Korea, the United Kingdom, and the United States, each of which follow the same outline to facilitate comparison between the chapters; and strategies and considerations for global design protection, focusing on prosecution/acquisition strategies for design rights on a global scale and discussing coordination of enforcement/litigation of design rights in multiple countries. Each country-specific chapter includes an example case study of the same article (a blender) to illustrate the differences between the drawing requirements, statistics about design filings (timing, number of filings), and litigation (number of cases, decision outcomes) among the countries covered"--