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This motley collection features more than 100 puzzles involving coin tricks, chess problems, magic squares, and a host of other intriguing scenarios. Minimal mathematical knowledge required. Includes solutions.
Introduces and explains common figures of speech such as metaphors, similes, personification, and hyperbole with guidelines for their use and illustrative examples.
Collects instructions drawn from the pages of String Figure Magazine explaining how to create such string "sculptures" as "Twinkling star," "Polar Bear," "Erupting volcano," and "Andromeda galaxy"
Let’s say Charles Dickens challenges Mother Teresa to a lightsaber duel—they’re both equally fit, so will his superior artistry overcome her advantage in bravery and leadership? Or who wins karaoke—Nelson Mandela or Jane Austen? They certainly both have a way with words, but Mandela’s over-the-top courage might take the day. Mixing and matching 100 historical figures in 50 competitive categories, from Ping-Pong to climbing Mount Everest, Who Wins? turns history into a compelling game, which means kids learn while having fun in the process. Each of the famous people is given a short bio and ranked in six categories—bravery, leadership, artistry, wealth, wisdom, and fitness. And because there are no right answers, the reader decides, and in the very act of deciding and justifying the answer, real learning has taken place. A 2017 YALSA Quick Pick for Reluctant Readers.
Revisit old favorites and discover even more facts and stories. The perfect pocket book for any girl on a quest for knowledge. Includes New Chapters + the Best Wisdom & Wonder from The Daring Book for Girls
Start with a heart . . . and create beautiful in-proportion people! Aspiring artists who feel intimidated at drawing figures will love Jane Davenport's amazingly easy technique, developed while she worked as a fashion illustrator. It involves using equal-size hearts to build the body's structure, and the results are astounding. Jane lays out the basics and walks you through working with different mediums; drawing the head, face, clothing, hair, and features; and constructing figures inspired by fashion, fantasy, life drawing, and more.
Do you find figures of speech somewhat flummoxing? Don't worry, alliteration, metaphor, simile, personification and all the rest are just different ways of making language entertaining to read and write. This book is jam-packed with fun activities for you to learn and practise using figures of speech.
Previous ed.: Cambridge: Cambridge University Press, 1994.
This book contains hundreds of colorful stories from the field of physics. Despite their entertaining appearance, they address several important and serious notions in this field. This book does not seek to replace school textbooks. Its purpose is to entice the reader to consciously observe physical phenomena, including the simplest ones which we have learned to ignore in our everyday life. It allows the reader to amass evidence about physical laws, and engage in a systematic study of physics.
A short but comprehensive guide to the world of animation in the movies. Written by an expert in the field the book explores the origins of the form and its evolution through to the emergence of CGI. We see the masters of the art, the great studios and the characters who have generally outlived their creators. Features all the great movies (and some not-so-great ones too.).