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What happens when six creative girls accidentally open a Secret Door to a Magical Realm? It doesn't take long for adventure -- and danger -- to find them! Upon arriving in the Realm, eleven-year-old Shaylee and her friends learn they are the long-awaited princesses of the Six Kingdoms, and each girl has a unique magical power tied to her creative talents. But the kingdoms are in ruin thanks to an evil force that has drained nearly all of the power from the Wellspring of Magic. As if that wasn't bad enough, the door between the real world and the Realm is stuck! It can't be opened again -- and the girls can't go home -- until the magic is restored to the Wellspring. Shaylee and her friends must work together using their creative abilities, such as dancing, painting, and beading, to channel powers they never knew they had and fight the dark forces threatening to destroy the Realm. Their adventure will bring them face-to-face with gigantic grizzly bears claiming to be their protectors, green-skinned fairy folks, a scaly river dragon, vampire spiders, and killer plants -- things none of the girls expected to face during their summer break. Can they master their new powers in time to turn back the dark forces that want to trap them in the Realm forever? The Creative Girls Enchanted Adventures series is an irresistible mix of crafts, magic, humor, and adventure that will have girls hooked on reading!
In recent years a new set of psychological principles has emerged from research investigating adventure and adventurous activities. Adventure involves a special type of physical activity in natural contexts where participants voluntarily participate in experiences where the environment and activity are challenging, perhaps dangerous and potentially life threatening. To go on an adventure is to participate in an enduring event requiring sustainable effort, where effective performance is measured not only by success but also by survival. This book brings together the emerging literature in ‘Adventure Psychology’ that supports enduring performance and wellbeing. The first section examines sustaining performance and wellbeing. The second section studies the transformative aspect of adventure. Adventure Psychology is of use in everyday life and the techniques and understandings can help people and business prepare for the future. This book will help us all thrive despite adversity, volatility and uncertainty. Written for researchers this book will also be useful for trainers, educators and students of sport, performance and organisational psychology as well as adventurers and endurance athletes. Adventure Psychology is designed to meet the needs of specialists across a variety of fields but importantly also to be accessible and applicable for those wanting to live life fully — to realise our full potential.
For Hollywood influencer Poppy Fields, life is almost perfect. She wakes to sip coffee at her beachside bungalo, lunches with pretty people, and her name is on the list at all the right night clubs. Also, she shops. Like, a lot. When Poppy travels to Mexico, with six bulging suitcases in tow, she's ready for anything-sunbathing by breath-taking infinity pools, gourmet meals at five-star restaurants, glittering parties on patios overlooking the Pacific. Too bad she didn't pack for a deadly adventure. But then again, what does one wear for murder? Or kidnapping? Or meeting a Chihuahua with the heart of a lion? Turns out Poppy is more than just a Hollywood golden girl. But with death lurking around every corner, she'll need smarts, acting skills, and a lot of luck to make it back to Rodeo Drive.
Effective Leadership in Adventure Programming, Third Edition, details the art and science of adventure leadership. This thorough update of the groundbreaking text covers the latest research, issues, and trends in adventure education and provides a new model for building core competencies.
NEW YORK TIMES BESTSELLER • A FOOD52 BEST COOKBOOK OF THE YEAR • Join Brad Leone, star of Bon Appétit's hit YouTube series It's Alive, for a year of cooking adventures, tall tales, and fun with fire and fermentation in more than 80 ingenious recipes Come along with Brad Leone as he explores forests, fields, rivers, and the ocean in the hunt for great food and good times. These pages are Brad’s field notes from a year of adventures in the Northeast, getting out into nature to discover its bounty, and capturing memorable ideas for making delicious magic at home anytime. He taps maple trees to make syrup, and shows how to use it in surprising ways. He forages for ramps and mushrooms, and preserves their flavors for seasons to come. He celebrates the glory of tomatoes along with undersung fruits of the sea like squid and seaweed. Inspiration comes from hikes into the woods, trips to the dock, and cooking poolside in the dead of summer. And every dish has a signature Brad Leone approach—whether that’s in Sous Vide Mountain Ribs or Spicy Smoked Tomato Chicken, Sumac Lemonade or Fermented Bloody Marys, Cold Root Salad, Marinated Beans, or just a few shakes of a Chile Hot Sauce that’s dead simple to make. This is a book about experimentation, adventure, fermentation, fire, and having fun while you’re cooking. And hey, you might just learn a thing or two. Let’s get going!
Outdoor Leadership, Third Edition, guides students to master eight core competencies essential to outdoor and adventure leadership. Learning activities and exercises will help students develop a professional portfolio and prepare to be successful leaders.
The Tiny Dragon's Adventure Summary about this story: Spark, a small dragon who lives in the mythical country of Misty Meadows, goes on an amazing journey that belies his small size. Spark wants to show that even the smallest dragons can have the biggest hearts. Her green scales shine, and her wings are thin. When Spark sees a flyer for the Great Dragon Games, he sees it as a chance to show off his skills and make his dreams come true. He goes with determination to the Dragon's Roost, where the games are held. Along the way, he runs into obstacles like thick woods, dangerous rivers, and mischievous goblins. When Spark gets to the Dragon's Roost, he flies around the holes instead of through them in the Fiery Ring Race and wins a special prize. In the Crystal Maze Challenge, his small size helps him get through tight spots and find the valuable crystal. In the last event, the Sky-High Soar, Spark's drive helps him go higher and higher, which earns him the respect of the people watching. Even though he didn't win the race, his other dragons admire him for being brave and strong. Spark's adventures in Misty Meadows keep going as he discovers new areas and helps people in need. His name as a brave dragon spread far and wide. Even Eldor, the wise old dragon, heard about how brave he was. Eldor is so pleased with Spark's good qualities that he gives him a magical amulet that lets him grow whenever he wants. Spark goes on amazing adventures with his new power, where he meets magical animals and makes new friends. Spark's small size helped him solve problems and give a helping hand, like when he helped a lost spirit find her way home and when he helped a friendly giant get back his stolen golden harp. During Spark's underground trip in Atlantis, he meets Marina, a mermaid who cares about the health of the coral reefs. With the help of his amulet, he gets bigger and helps Marina rebuild the reefs, which makes the water creatures grateful. Spark learns from his adventures that a person's size is not a measure of how brave or important they are. The most important things about him are his heart, his courage, and his desire to help others. He becomes an example for other people, telling them to believe in themselves and be proud of what makes them different. King Cedric of Misty Meadows finds out about Spark's amazing deeds. Spark is called to the royal court, where the king makes him the Guardian of Misty Meadows and gives him the job of protecting the magical people who live there. Spark keeps going on adventures as the Guardian, protecting Misty Meadows and all the fun things there. His legacy lives on, inspiring people to believe in their own powers and accept the magic that is already inside them. Spark's journey shows how important it is to be brave, be kind, and believe that even the tiniest person can make the biggest difference. Spark's heart is full of happiness and pride every time he goes on a new adventure. Misty Meadows grows well under his watch, and the Valley of Whispers is a place where magic and knowledge from the past can be found. Spark's story will live on, telling everyone who hears it that greatness can come in many forms and that a brave heart can lead to the most amazing things. How the story started: Once upon a time, Spark, a small dragon, lived in the magical land of Misty Meadows. Spark was not like other dragons. In fact, he was the smallest dragon anyone had ever seen. He was a sight to behold. His green scales sparkled, and his wings were as thin as gossamer. Even though Spark was small, he had big dreams and a brave heart. He wanted to do big things like the big dragons he had heard about. He spent his days exploring the beautiful fields and playing with his animal friends in the woods. Spark, always wanted more. One beautiful morning, Spark was flying around when he saw a brightly colored bird. It said that there would be a race called the "Great Dragon Games," in which dragons of all sizes could take part. Spark's little heart was racing with happiness. He knew this was his chance to show that even tiny dragons can have the biggest hearts. Spark gathered up his courage and went to the Dragon's Roost, where the Great Dragon Games were going to be held. The trip wasn't easy for a dragon of his size. He had to go through thick woods, cross dangerous rivers, and even trick a group of sneaky goblins. Spark kept going because he was driven by his strong desire. After traveling for days, Spark gets to the Dragon's Roost. As dragons of all shapes, sizes, and colors came from all over, the place was filled with energy. Spark's heart skipped a beat, but he didn't let the fact that he was short stop him. He was going to do everything he could. There were many different contests at the Great Dragon Games, and each one tried a different skill. The Fiery Ring Race was the first-time dragons had to fly through a number of flaming hoops. Spark knew he couldn't fly as quickly as the others, but he was quick and smart. He didn't run through the hoops. Instead, he flew around them, using his speed and agility. Spark won a special prize for being creative because the judges were impressed by how he did things differently. The Crystal Maze Challenge, which was a test of intelligence and skill, came next. Dragons had to get through a maze full of magical hurdles to find a valuable gem. Spark was small, so he could quickly move through small areas and around tight turns. As he ran quickly through the maze, his green scales sparkled in the dim light. He saw the gem right away, which got him another round of praise from the crowd. The Sky-High Soar was the last game and the hardest one. Dragons had to fly to the top of the Enchanted Mountains while dodging stormy clouds and strong winds. When Spark looked up at the tall hills, he felt both excited and scared. But he wouldn't give up. With each beat of his little wings, he went higher and higher, never losing sight of his goal. As Spark reached the top, the crowd cheered loudly. They were impressed by how brave and determined the small dragon was. Even more important than the Sky-High Soar, Spark had won the love and respect of his fellow dragons. Spark went back to Misty Meadows, happy and proud of how well he did at the Great Dragon Games. The animals in the woods cheered and praised him because they were proud of their brave friend. Spark's story about being brave and persistent taught young dragons and other animals to believe in themselves and be proud of what makes them different. His story showed that a person's worth is not based on how tall they are, but on how brave and driven they are. Spark went on exciting adventures, where he found new places and helped people who were in trouble. He In Misty Meadows, he became a sign of hope and inspiration, a reminder that even the smallest of them could do big things. Spark's status as the little dragon with the biggest heart grew with every new adventure he went on and act of kindness he had. Eldor, a wise old dragon, took notice of Spark because he was brave and didn't care about himself. Eldor went to see Spark because he was amazed by how good he was. He told Spark about his own great adventures. Spark got a special amulet from Eldor because he was brave and helped bring peace back to Misty Meadows. Spark's size could be changed at will by the charm. Spark can change into a bigger dragon that can do even more powerful things with just one touch. Spark's size used to be seen as a bad thing, but now he sees it as a chance to make an even bigger difference in the world around him. Spark used his new skill to keep exploring the strange places beyond Misty Meadows. He solved problems and helped people in need as he went through beautiful woods, over dangerous mountains, and into secret tunnels. Because he was small, he could get into small spaces, go to hard-to-reach places, and talk to animals that others might have missed. With each new adventure, Spark's notoriety grew. Dragons from other lands came to him for advice, and animals of all sizes saw him as a sign of hope. Spark's kind and brave deeds became famous, and they still inspire people today.
Join Buddy and his family on a trip to the pumpkin patch to find the best pumpkin! This adorable book is perfect for a young fan’s first trip to the pumpkin patch! From the Board edition.
The Handbook of Group Counseling and Psychotherapy is a comprehensive reference guide for group practitioners and researchers alike. Each chapter reviews the literature and current research as well as offers suggestions for practice in the psycho educational arena, counseling, and therapy groups. The handbook encourages the notion that the field is improved through increased collaboration between researchers and practitioners. Through a review of cutting-edge research and practice, the handbook includes: 48 chapters by renowned experts in group work The history and theory of group work Topics across the lifespan An entire section on multicultural issues A variety of clinical problems and settings Appendices include the Association for Specialists in Group Work Training Standards, Best Practice Standards, and Principles for Diversity-Competent Group Workers The Handbook of Group Counseling and Psychotherapy, the most comprehensive reference devoted to this rapidly growing field, is essential for graduate students, academics, researchers, professionals, and librarians serving the group therapy community.