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Winner, ASA Book Award on Asia/Transnational (2017) This book compares the Korean diasporic groups in Japan and the United States. It highlights the contrasting adaptation of Koreans in Japan and the United States, and illuminates how the destinies of immigrants who originally belonged to the same ethnic/national collectivity diverge depending upon destinations and how they are received in a certain state and society within particular historical contexts. The author finds that the mode of incorporation (a specific combination of contextual factors), rather than ethnic ‘culture’ and ‘race,’ plays a decisive role in determining the fates of these Korean immigrant groups. In other words, what matters most for immigrants’ integration is not their particular cultural background or racial similarity to the dominant group, but the way they are received by the host state and other institutions. Thus, this book is not just about Korean immigrants; it is also about how contexts of reception including different conceptualizations of ‘race’ in relation to nationhood affect the adaptation of immigrants from the same ethnic/national origin.
A fell and ancient sorcery has thrust the kingdoms surrounding the mighty Grimwall mountains into battle with forces of great evil. When Tip and Beau, two Warrows from the village of Twoforks, try to save a mortally wounded soldier, they inherit a vital mission. The dying swordsman gives them a simple copper coin and a cryptic message: “Take the coin east to Agron, and warn all.” But the East holds terrors beyond anything Tip and Beau have ever known. Modru, the black Mage, has begun his violent reign over the Free Folk—and unleashed his army of deadly emissaries on the young Warrows. Now Tip and Beau’s mysterious quest has become a matter of life and death. For their momentous arrival in Agron will signal a war that threatens to destroy worlds far beyond their beloved Mithgar. “Some of the finest imaginative action.”—Columbus Dispatch “Evocative and compelling. Storytelling at its best.”—Jennifer Roberson
A primer on the Family Constellations philosophy and its core principles that will inspire and empower readers to take ownership of their lives. Family Constellations begins with the premise: it did not start with me. Many of us become "entangled" with the unhappiness of those who came before us, unconsciously adopting destructive familial patterns of anxiety, depression, failure, and even illness and addiction in an attempt to "redo" the past and "fix" our families. Affirmations and exercises punctuate every chapter, created to help the reader actively engage with and experience the benefits of Family Constellations. Readers will also learn how to: Recognize family system patterns and disrupt them Heal the inner child and parent the adult self Release limiting beliefs and behaviors Dissolve trauma bonds that entangle them with the past Reconcile the past and the present, for a whole and integrated self Arrive at a place of personal peace within the family system Craft future-facing narratives that empower them to live authentically
In a world on the brink of destruction, one boy's journey will determine the fate of all. Jaxon's life changes forever when his mother falls gravely ill and his city is attacked by elves. Desperate for help, he meets a ship's doctor who reveals a shocking secret—Jaxon had siblings, given away years ago. The doctor offers them refuge aboard his ship, but this escape is only the beginning of Jaxon's adventure. Five years later, Jaxon lives with an elvish demigod and trains for battles he doesn't feel are his destiny. When he and his friend Tia are captured in a surprise attack, Jaxon uncovers a connection to his long-lost brother. With ancient gods rising and dark forces at play, Jaxon must confront his fate and rise to the challenge, or risk becoming the instrument of the world's end. Full of adventure, magic, and heart-pounding battles, this epic middle-grade fantasy will take readers on an unforgettable journey where courage, friendship, and destiny collide.
The stories of Norse myths and legends are a terrific introduction to Viking culture, history, science, and traditions, which thrived in Scandinavia from the eighth to the eleventh centuries. But who were the Norse, who left their homelands in Denmark, Norway, and Sweden to trade, raid, and explore around the world? In Explore Norse Myths! With 25 Great Projects, young readers discover the remarkable people and mythical creatures of old. Learning about Norse myths means unearthing the origin of Viking beliefs, as well as exploring their ships, tools, and other technology that flourished for nearly 450 years. Along the way, kids will read how Norse myths helped explain the natural world from thunder to the seasons, from creation to death. They may be surprised at how Norse myths continue to influence modern culture in the form of movies and books, including the new series by Rick Riordan. Readers will read Norse stories and learn about the adventures of real Norse explorers, including Erik the Red and Leif Erikson. Through a mixture of fun facts, trivia, jokes, comics, and hands-on activities, kids will dig up Scandinavia's past and sail the seas along with the gods and giants in Explore Norse Myths!
Plagued by guilt for failing to protect her king, Rider Wren has fled the city of Gilengaria and given herself the penance of a life of wandering, helping strangers in need. But when chance brings her to the great estate known as Fortune, Wren will find her fate, and finally confront the ghosts of her past.
Life is uncertain, and the chance to get a peek into the future is tempting... but is it a good idea to look? Edited by Nayad Monroe, this anthology brings together stories from a diverse group of speculative fiction writers who provide insight into the possibilities. The book includes cover artwork by Steven C. Gilberts, and an introduction by Alasdair Stuart. Between the contributors, they have won the Bram Stoker Award, a Nebula Award, an AU Shadows Award, an Origins "Cleo" Award, a silver ENnie Award, the Authorlink! New Authors Award, a Octavia Butler Scholarship, and multiple other recognitions across the industry.
Even the wise can be fools in love. Athena is torn between her loyalty to her father and her growing love for the Titan Prometheus, who supported her father during the great war but now seems to have an agenda of his own. After serving a terrible sentence for treason, Prometheus goes into hiding. Athena searches the ends of the earth, desperate to find him. When he finally emerges from the shadows, his plans challenge her loyalties, rekindle her passion, and set in motion events that will forever alter her immortal life.
You are the Avatar, born into the Hoshido royal family but raised by the Nohr royal family. With the two families on the brink of war, you must choose whether to follow your destiny tied to your birthplace or the fate bound to the kingdom which raised you. Conquest sees you fight to defend the Nohr kingdom during a revolution. But ultimately the choice is yours. - Complete coverage of the main story. - All side quests uncovered. - Gameplay details and tactics on how to get the best from your game. - Details on features new to the Fire Emblem series. - Differences between the two games examined. Conquest is not for the casual fan! - Skills, monsters, Promotions and Re-classing explained and much, much more!