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"Magdalena Abakanowicz was born to aristocratic parents in 1930 and raised on their country estate. She came of age against the tumultuous background of World War II and its aftermath. Today she is revered for her uncompromising, individualistic vision developed in her native Poland under the hostile eyes of the repressive Communist regime that was in power for most of her adult life. She has personally witnessed the worst of humanity's instinct for destructive behavior and has made art that unflinchingly presents the human condition. She had, by the 1960s, gained the beginning of an international reputation as a sculptor in soft materials with the creation of monumental environments called Abakans." "She changed sculpture from "object to look at" into "space to experience". Monumental, powerful compositions in bronze or stone, iron or concrete have been created for specific locations and are permanently installed as environments accessible to people." "Magdalena Abakanowicz also draws and paints, has choreographed dances performed by Japanese and Polish youngsters, and has designed Arboreal Architecture - buildings as "vertical gardens" - to be used as part of an extension to the principal axis in the city of Paris." "She has been determined from the very beginning to build her own vision of reality. She has never followed trends, all her creations being dictated by her imagination."--BOOK JACKET.
In his latest graphic novel, Eddie Campbell conducts an investigation into his own sudden disappearance.In wildly comical reenactments of incidents from his curious life, his part is played by an actor. With audacious literary sleight of hand, heputs words into the mouths of those who knew him. Clues aresought in artistic blow-outs from the history of all the arts. And all the major players, even down to Monty the dog,get their own daily strip and Sunday page in yellowed newspaper sections from an imaginary long ago.In this creative mining of the rich resources of the comic strip language, Campbell gives us a complex meditation on the lonely demands of art amid the realities of everyday life.
I am indebted first to Thomas B. Hess and James Fitzsimmons, the editors of Artnews and Art International, who encouraged me to publish the essays and reviews that led, years later, to this book. I am equally grateful for the encouragement I have received from Elizabeth C. Baker, the editor of Art in America.
The Fate franchise has grown from a popular visual novel intomultiple anime & manga series, video games, and more. Fate/CompleteMaterial Volume1 is the first in an art book series, and collects thein-game artwork from the original Fate/Stay Night visual novel, plus keyvisuals and promotional artwork.
In communities throughout precontact Mesoamerica, calendar priests and diviners relied on pictographic almanacs to predict the fate of newborns, to guide people in choosing marriage partners and auspicious wedding dates, to know when to plant and harvest crops, and to be successful in many of life's activities. As the Spanish colonized Mesoamerica in the sixteenth century, they made a determined effort to destroy these books, in which the Aztec and neighboring peoples recorded their understanding of the invisible world of the sacred calendar and the cosmic forces and supernaturals that adhered to time. Today, only a few of these divinatory codices survive. Visually complex, esoteric, and strikingly beautiful, painted books such as the famous Codex Borgia and Codex Borbonicus still serve as portals into the ancient Mexican calendrical systems and the cycles of time and meaning they encode. In this comprehensive study, Elizabeth Hill Boone analyzes the entire extant corpus of Mexican divinatory codices and offers a masterful explanation of the genre as a whole. She introduces the sacred, divinatory calendar and the calendar priests and diviners who owned and used the books. Boone then explains the graphic vocabulary of the calendar and its prophetic forces and describes the organizing principles that structure the codices. She shows how they form almanacs that either offer general purpose guidance or focus topically on specific aspects of life, such as birth, marriage, agriculture and rain, travel, and the forces of the planet Venus. Boone also tackles two major areas of controversy—the great narrative passage in the Codex Borgia, which she freshly interprets as a cosmic narrative of creation, and the disputed origins of the codices, which, she argues, grew out of a single religious and divinatory system.
This title was first published in 2002. Challenging the accepted orthodoxy on Nietzsche's views on art, this book seeks both to challenge and to establish a new set of concerns as far as discourses on Nietzsche's thoughts on aesthetics are concerned, whilst at the same time using such insights to illuminate more central concerns of Nietzsche scholarship, such as the will to power, the illusion/truth question, the eternal return, the death of God, tragedy, Wagner. Following the development of Nietzsche's thoughts on art from his earliest writings to his last, Pothen counters traditionally accepted interpretations by suggesting a need to recognize the deep suspicion and at times hostility that Nietzsche displays towards art and the artist throughout his text by emphasising the philosophical arguments underlying this deep suspicion, and by viewing this tendency as something deeply connected to the other areas of his thought. Readers with interests in Nietzsche studies, aesthetics, German philosophy, and the philosophy of music, will find this a particularly invaluable and distinctive contribution to Nietzsche scholarship.
Celebrating 15 years of Takeuchi Takashi's artwork, Fate: Return to Avalon collects illustrations from across the Fate franchise - from the original Fate/stay night up to Fate/Grand Order. Featuring everything from game box art, to DVD/Blu-ray covers, to rare promo illustrations, no Fate fan will want to miss out on this masterpiece hardcover tome.
The illustrated autobiography of the pioneering Polish sculptor, whose organic installations explored the politics of space in presciently fresh ways One of Poland's most famous artists, Magdalena Abakanowicz (1930-2017) revolutionized the use of textile as a sculptural medium with the creation of her 1967 Akabansseries consisting of enormous woven structures. In the next two decades of her career, the artist moved more towards representational sculpture, crafting dozens of headless humanoid figures out of wood, burlap and synthetic resin. These figures were then gathered in imposing groups as part of the Crowdsseries, her meditation on public spaces and how human beings occupy them. In addition to her numerous three-dimensional endeavors, which include an arboreal architecture project in Paris, Abakanowicz was a painter and a choreographer. Published at a moment of considerable renewed focus on the artist, this autobiography narrated her groundbreaking career for the first time.
Dosso Dossi has long been considered one of Renaissance Italy's most intriguing artists. Although a wealth of documents chronicles his life, he remains, in many ways, an enigma, and his art continues to be as elusive as it is compelling. In Dosso's Fate, leading scholars from a wide range of disciplines examine the social, intellectual, and historical contexts of his art, focusing on the development of new genres of painting, questions of style and chronology, the influence of courtly culture, and the work of his collaborators, as well as his visual and literary sources and his painting technique. The result is an important and original contribution not only to literature on Dosso Dossi but also to the study of cultural history in early modern Italy.
Looks at the reconstructed exhibit of degenerate art censored by the Nazis in 1937