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Drawing fantasy, manga and comic book characters is very popular at the moment. These areas appeal to a wide range of budding artists from schoolboys wanting to make their own graphic novels to those wanting to develop fantasy games on their computers. This book is a good, sound text on how to develop characters - a bit of personality but mostly how to work up preliminary sketches to the final finished character. There are sample pages from various artists' sketchbooks and lots of drawings in different poses to show how to convey different features, postures and movement. There are also outline figures that can be traced and then coloured in or developed further. All in all, this is a useful sourcebook for anyone interested in drawing fantasy figures. It is in the handy wirobound format.
This practical guide offers artists a huge resource of ideas and techniques for creating extraordinary fairy creatures.
Get Rolling on Your Most Inventive Artwork Ever! What lurks in the shadows of your imagination? This book takes you deep into the dusty corners and dark recesses where your most original ideas lie in wait, showing you how to lure them out into daylight, and shape them into fantastic yet believable concept art. Experimentation is the cornerstone of Fantasy Genesis. A series of dice rolls and corresponding word lists present you with an infinite variety of jumping-off points and visual problems to solve. The challenge (and the fun) is to meld seemingly unrelated and everyday elements such as a caterpillar, seashells, fire or a hammer into exceptionally curious, grotesque, oddly beautiful and totally unexpected creations. • 40+ step-by-step mini-demonstrations illustrate basic techniques for drawing a wide range of fantasy elements and forms • 3 game variations (complete with game sheets) lead you to create fiercely imaginative objects, creatures and humanoids • 3 full-length demonstrations show how to play the game from your first rolls of the die to finished concept drawings Use this art-game as a warm-up, a bulldozer for creative-block or a daily sketching exercise to generate a stockpile of inspired beasties, heroes, costumes, weapons and other never-before-dreamt creations. It all starts with a roll, a word and your imagination.
Provides instructions on the basics of human anatomical drawing, perspective, and composition and provides methods for transforming the human figure into a fantasy figure.
A guide to drawing and coloring fantasy and science fiction art, with techniques and tools to bring your ideas to life. With photographs, illustrations and diagrams, The Fantasy Art Bible makes the learning process simple and fun for beginners and provides useful tips for more advanced readers. With a thorough description of the tools and techniques used in fantasy and science fiction drawing, painting, and digital design, this book is a must-have for anyone who desires to transfer the characters and settings in their imagination onto paper or canvas. Instructions show readers how to use pencils, graphite, charcoal, conte, colored pencils, inks, pens, markers, inks, watercolors, and paints, any style of artist can find guidance and detailed advice in this book. Drawing concepts and inspirational images like swords, sorcery, dragons and beasts will hold the interest of any artist. Tips on drawing anatomy and using body language and anthropomorphic qualities will help readers challenge their creativity to draw amazing fantasy and science fiction artwork.
In their third faery art book, AAPPL present an ever-more artistically noteable collection of magical images. Ravenscroft's faery and fantasy paintings are very detailed, transporting the viewer into mysterious worlds. She offers some detail about her approach to her art, but generally lets the images speak for themselves. The exquisite gift book has a padded front and gilt edges which will delight faery-lovers.
The first book in Christopher Hart’s bestselling Master Guide to Drawing Anime series—How to Draw Original Characters from Simple Templates is the essential guide for anyone who wants to learn how to draw anime, from the world’s leading author of How To Draw books. Nothing brings anime artists more satisfaction than creating original characters to use in a comic strip or graphic novel. In this anime drawing book, bestselling how-to-draw author Christopher Hart helps them reach this goal by providing insight into the six most popular types of anime characters: schoolgirls, schoolboys, preteens, vengeful bad guys, humorous personalities, and fantasy figures. He supplies templates for each; an extensive array of “menus” of head and body types, outfits, and accessories; and detailed, accessible, step-by-step demonstrations and drawing exercises, making this the perfect reference for anyone who wants to learn to draw anime. Plus, Hart showcases some of the best anime artists in the world for this title—including Inma R., Tabby Kink, Ayame Shiroi, Euro Pinku, and Tina Francisco. It’s the guide every would-be anime artist has been looking for! Suitable for all levels, from beginners who are just starting to learn how to draw anime, to advanced users who want to hone their skills, this is the ideal resource for all fans of anime and manga drawing. Drawing books are a perennial present to inspire young artists and a popular gift for teens. There is no greater tool than an art book to spark creativity, develop new artistic skills, and help kids and teens channel their energy towards positive self-expression.
From an Eisner award winning artist, a guide to creating fantasy figures for comics, graphic novels, sci-fi book covers and illustrations, and computer games. Fantasy artists are unlikely to use models to draw from life but, to be successful, their creations must have a grounding in reality. This book teaches the artist the principles of anatomy, from musculature and skeletal structure through to movement. You can then develop your artistic style by breaking and bending the rules of anatomy through practical exercises and demonstrations, accompanied by incredible finished artworks. The step-by-step exercises help the artist to fully understand the subtle movements that combine to create expressions, and the flowing movements that constitute actions. This is an indispensable guide for anyone interested in improving and developing their fantasy art figures.
Among the most useful tools in the production of any TV show or film is the storyboard, which is the visual blueprint of a project before it is shot. The director's vision is illustrated in the manner of a comic strip and handed on to the crew for purposes of budgeting, design, and communication. Storyboards: Motion in Art 3/e is an in depth look at the production and business of storyboards. Using exercises, real-life examples of working in the entertainment industry, interviews with people in the industry, and sample storyboard drawing, this book will teach you how to : * Develop and Improve your boards * Work with directors * Develop your resume and your portfolio * Market your talent * Create and improve a storyboard using computers Packed full of practical industry information and examples, this book will help the reader improve their skills to either land their first assignment or advance their career.
To draw and paint the fantasy figure an artist must have a full working knowledge of anatomy; this practical guide is the only anatomy book artists need to achieve this. Illustrates all male and female bone and muscle structure through anatomical diagrams, and then shows the techniques needed to render a fantasy figure using anatomical building blocks. Presents a specially commissioned, 30- page reference section of anatomical photographs packed with male and female poses to which the artist can refer time and again. Concludes with 4 in-depth step demonstrations of fantasy characters to put all the theory taught into practice; accompanied throughout by the author's fantastic images.