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Animal Crossing is an innovative virtual world with a global audience beyond traditional online gamers. The book is the first major study, offering an interdisciplinary exploration of copyright and other laws, user creativity and sociability, psychology, the virtual world’s economic and technological basis, uptake during COVID-19, gamification of offline brands, relationships with past/contemporary computer games, and Animal Crossing as an example of the Japanification of online popular culture. The book provides insights for students, researchers and non-specialist readers.
Animal CrossingTM: New Horizons fans will love this all-new full-color Official Activity Book filled with puzzles, mazes, and over 500 stickers starring their favorite characters! Young gamers who love Nintendo's Animal Crossing: New Horizons can create the island of their dreams, design their own home, and meet lots of different animal residents with this super-interactive activity book. With awesome puzzles and mazes to complete and over 500 stickers, boys and girls ages 5 to 8 will find fun new ways to experience Animal Crossing: New Horizons with this Official Activity Book! For the past 15 years, Animal Crossing has gained a strong following among devoted fans with continued appeal for kids of all ages. The product line for Animal Crossing includes toys, accessories, and apparel. Animal Crossing: New Horizons has sold over 10 million copies since its debut in March 2020.
Animal Crossing: New Leaf Prima Official Game Guide includes: - You're the mayor - learn about changing shop hours, building facilities, adding new features to your town and more. - Discover something new every day - this guide will show you what special things you can do each day of the year, right down to the best time to do it so that you don't miss a thing. - Detailed furniture catalog - see how to acquire each piece of furniture for customizing your house and each accessory for your character. - Checklists for everything - keep track of items you get with checklists that cover each type of collectable. - Smaller trim size for portability and over 400 pages of content.
Designed to provide a variety of exercises that engage students actively in all phases of scientific investigation, from formulating research questions through interpreting and presenting final results. Suited to undergraduates, each chapter presents an animal behavior exercise tested by academic members of the Animal Behavior Society. Four types of exercises are presented: (1) traditional exercises in which students follow a pre-determined protocol to test particular hypotheses, (2) traditional exercises that can easily be adapted to inquiry-based approaches, (3) combined pedagogy exercises that involve both traditional and inquiry approaches, and (4) inquiry exercises in which students brainstorm to generate their own hypotheses, then design their own experiments to test them. Exercises cover descriptive ethology, causation and development of behavior, and behavioral ecology. Both field and laboratory exercises are included on arthropods, fish, amphibians, reptiles, birds, and mammals.
Join your favorite characters from Animal Crossing™: New Horizons for all-new adventures in this official manga! What do the residents of Animal Crossing™: New Horizons get up to when you’re not around? Find out all about their antics in this hilarious manga filled with goofy gags and silly stories! Get ready to meet more characters from Animal Crossing™: New Horizons! Enjoy their silly adventures with our four goofy residents on a deserted island!
It's game on, Animal Crossing fans! This title explores the inception and evolution of Animal Crossing, highlighting the game's key creators, super players, and the cultural crazes inspired by the game. Special features include side-by-side comparisons of the game over time and a behind-the-screen look into the franchise. Other features include a table of contents, fun facts, a timeline and an index. Full-color photos and action-packed screenshots will transport readers to the heart the Animal Crossing empire! Aligned to Common Core Standards and correlated to state standards. Checkerboard Library is an imprint of Abdo Publishing, a division of ABDO.
The ultimate guide to collecting items, customising designs and mastering the tools to take your Animal Crossing island paradise to the next level!
Make your mark as mayor, design your home, and style your characters in this Nintendo Animal Crossing full-color activity book--plus stickers! Something is always happening in the world of Animal Crossing! Build the perfect place to live, design your home, travel to see your friends, and get busy in your very own town in this full-color activity book. With tons of awesome activities and over 800 stickers, Animal Crossing fans will love their new life!
"The Virtual Universe: Exploring VFX, Gaming, and Animation Techniques in Filmmaking" is a comprehensive book for anyone interested in the world of visual effects, gaming, and animation. The book takes readers on a journey through the virtual universe, exploring the latest techniques and tools used in the creation of cutting-edge visual effects, gaming environments, and animated films.
This interdisciplinary collection of essays explores the malaise of the contemporary individual by returning the economic point of view of Freudian thinking, the concept of satisfaction, libido, and pleasure–unpleasure principle to their rightful place as the motivating forces of human existence. For Freud, pleasure stands apart from other human experiences, side by side with unpleasure, always a bonus in the search for satisfaction of the pleasure principle and beyond. Along with libido, emotional fulfillment, and the capacities for sublimation and play, pleasure has not been given enough attention in the psychoanalytic literature. The editors of this book address this lack and highlight the importance of examining today’s social and individual malaise through these specific lenses of inquiry. It is particularly timely and important today to address this lack, and thereby examine the impact of the social phenomena of the pandemic, the crises of ideals and virtuality on the subject who feels in a state of constant emergency, overwhelmed, addicted, and delibidinalized. With contributions from across psychoanalysis, this book is essential reading for psychoanalysts in training and in practice who want to understand how the modern world has shaped our understanding of pleasure.