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As society continues to experience increases in technological innovations, various industries must rapidly adapt and learn to incorporate these advances. When utilized effectively, the use of computer systems in educational settings creates a richer learning environment for students. The Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning is a critical reference source for the latest research on the application of virtual reality in educational environments and how the immersion into three-dimensional settings enhances student motivation and interaction. Exploring innovative techniques and emerging trends in virtual learning and hypermedia, this book is ideally designed for researchers, developers, upper-level students, and educators interested in the incorporation of immersive technologies in the learning process.
The study of human body measurements on a comparative basis is known as anthropometrics. Its applicability to the design process is seen in the physical fit, or interface, between the human body and the various components of interior space. Human Dimension and Interior Space is the first major anthropometrically based reference book of design standards for use by all those involved with the physical planning and detailing of interiors, including interior designers, architects, furniture designers, builders, industrial designers, and students of design. The use of anthropometric data, although no substitute for good design or sound professional judgment should be viewed as one of the many tools required in the design process. This comprehensive overview of anthropometrics consists of three parts. The first part deals with the theory and application of anthropometrics and includes a special section dealing with physically disabled and elderly people. It provides the designer with the fundamentals of anthropometrics and a basic understanding of how interior design standards are established. The second part contains easy-to-read, illustrated anthropometric tables, which provide the most current data available on human body size, organized by age and percentile groupings. Also included is data relative to the range of joint motion and body sizes of children. The third part contains hundreds of dimensioned drawings, illustrating in plan and section the proper anthropometrically based relationship between user and space. The types of spaces range from residential and commercial to recreational and institutional, and all dimensions include metric conversions. In the Epilogue, the authors challenge the interior design profession, the building industry, and the furniture manufacturer to seriously explore the problem of adjustability in design. They expose the fallacy of designing to accommodate the so-called average man, who, in fact, does not exist. Using government data, including studies prepared by Dr. Howard Stoudt, Dr. Albert Damon, and Dr. Ross McFarland, formerly of the Harvard School of Public Health, and Jean Roberts of the U.S. Public Health Service, Panero and Zelnik have devised a system of interior design reference standards, easily understood through a series of charts and situation drawings. With Human Dimension and Interior Space, these standards are now accessible to all designers of interior environments.
Large-Scale 3D Data Integration: Challenges and Opportunities examines the fundamental aspects of 3D geo-information, focusing on the latest developments in 3D GIS (geographic information) and AEC (architecture, engineering, construction) systems. This book addresses policy makers, designers and engineers, and individuals that need to overco
Solar Thermal Systems and Applications: New Design Techniques for Improved Thermal Performance brings together the latest advances for the improved performance, efficiency, and integration of solar thermal energy (STE) technology. The book begins by introducing solar energy and solar thermal energy as a viable option in terms of green energy for industrial, commercial, and residential applications, as well as its role and potential within hybrid energy systems. This is followed by detailed chapters that focus on key innovations in solar thermal energy systems, covering novel approaches and techniques in areas such as flat plate solar collectors, modified evacuated tube solar collectors, solar parabolic trough collectors, linear Fresnel reflectors, photovoltaic thermal systems, phase change materials, nanotechnology, combined PVT-PCM systems, solar thermal systems and Trombe wall design, solar still units, and solar dish systems. Throughout the book, the coverage is supported by experimental and numerical modelling methods, and techniques are discussed and assessed with a view to improved electrical and thermal efficiency and performance. This is a valuable resource for researchers and advanced students in solar energy, thermal engineering, hybrid energy systems, renewable energy, mechanical engineering, nanotechnology, and materials science. This is also of interest to engineers, R&D professionals, scientists, and policy makers with an interest in solar thermal energy (STE) in an industrial, residential, or commercial setting. - Introduces solar thermal energy (STE) and details the current state and future opportunities - Reviews and analyzes the latest advances in solar thermal energy technology, design, methods, and applications - Covers, in detail, the role of phase change materials and nanomaterials in STE systems
An experimental approach to the study and teaching of color is comprised of exercises in seeing color action and feeling color relatedness before arriving at color theory.
Time is an exceptional dimension that is common to many application domains such as medicine, engineering, business, or science. Due to the distinct characteristics of time, appropriate visual and analytical methods are required to explore and analyze them. This book starts with an introduction to visualization and historical examples of visual representations. At its core, the book presents and discusses a systematic view of the visualization of time-oriented data along three key questions: what is being visualized (data), why something is visualized (user tasks), and how it is presented (visual representation). To support visual exploration, interaction techniques and analytical methods are required that are discussed in separate chapters. A large part of this book is devoted to a structured survey of 101 different visualization techniques as a reference for scientists conducting related research as well as for practitioners seeking information on how their time-oriented data can best be visualized.
This book presents a collection of articles reflecting state-of-the-art research in visual perception, specifically concentrating on neural correlates of perception. Each section addresses one of the main topics in vision research today. Volume 1 Fundamentals of Vision: Low and Mid-Level Processes in Perception covers topics from receptive field analyses to shape perception and eye movements. A variety of methodological approaches are represented, including single-neuron recordings, fMRI and optical imaging, psychophysics, eye movement characterization and computational modelling. The contributions will provide the reader with a valuable perspective on the current status of vision research, and more importantly, with critical insight into future research directions and the discoveries yet to come.· Provides a detailed breakdown of the neural and psychophysical bases of Perception · Presents never-before-published original discoveries · Includes multiple full-color illustrations
Computer graphics has been advancing to the level of creating completely new worlds inside computers. Through such computer graphics worlds, we human beings now have far improved insight into wide varieties of real worlds starting from fairly simple but exact worlds of curves and surfaces and reaching to complex human worlds. This volume presents a quite concrete and advanced methods, techniques, modeling and mathematical backgrounds which are indispensable in order to carry out end researches to increase insight through computer graphics.