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Recent developments in computer technology are providing historians with new ways to see—and seek to hear, touch, or smell—traces of the past. Place-based augmented reality applications are an increasingly common feature at heritage sites and museums, allowing historians to create immersive, multifaceted learning experiences. Now that computer vision can be directed at the past, research involving thousands of images can recreate lost or destroyed objects or environments, and discern patterns in vast datasets that could not be perceived by the naked eye. Seeing the Past with Computers is a collection of twelve thought-pieces on the current and potential uses of augmented reality and computer vision in historical research, teaching, and presentation. The experts gathered here reflect upon their experiences working with new technologies, share their ideas for best practices, and assess the implications of—and imagine future possibilities for—new methods of historical study. Among the experimental topics they explore are the use of augmented reality that empowers students to challenge the presentation of historical material in their textbooks; the application of seeing computers to unlock unusual cultural knowledge, such as the secrets of vaudevillian stage magic; hacking facial recognition technology to reveal victims of racism in a century-old Australian archive; and rebuilding the soundscape of an Iron Age village with aural augmented reality. This volume is a valuable resource for scholars and students of history and the digital humanities more broadly. It will inspire them to apply innovative methods to open new paths for conducting and sharing their own research.
Created to provide a safer and more cost effective lab environment, this manual introduces new methods of learning and understanding circuit analysis concepts by using Electronics Workbench to simulate actual lab experiments on the computer. Using the latest circuit simulation software, it allows for easy circuit modification, more extensive troubleshooting experiments, and more powerful computational tools.
The National Instruments Multisim® software is a versatile design and simulation program. The intent of this workbook is to simulate a laboratory experience in electronics and help you develop a working knowledge of the Multisim software to enter and analyze circuit designs. The circuits in this manual illustrate fundamental concepts in dc/ac, digital, and device electronics. Each section will contain some background theory for the circuits that you will investigate, but only to help provide context for the specific topics that the section will cover. For best results, you should use this workbook to supplement, rather than replace, a textbook that discusses the subject material in depth. This manual provides suggested reading for each experiment."--pub. desc.
"This is teaching at its best!" --Hans Camenzind, inventor of the 555 timer (the world's most successful integrated circuit), and author of Much Ado About Almost Nothing: Man's Encounter with the Electron (Booklocker.com) "A fabulous book: well written, well paced, fun, and informative. I also love the sense of humor. It's very good at disarming the fear. And it's gorgeous. I'll be recommending this book highly." --Tom Igoe, author of Physical Computing and Making Things Talk Want to learn the fundamentals of electronics in a fun, hands-on way? With Make: Electronics, you'll start working on real projects as soon as you crack open the book. Explore all of the key components and essential principles through a series of fascinating experiments. You'll build the circuits first, then learn the theory behind them! Build working devices, from simple to complex You'll start with the basics and then move on to more complicated projects. Go from switching circuits to integrated circuits, and from simple alarms to programmable microcontrollers. Step-by-step instructions and more than 500 full-color photographs and illustrations will help you use -- and understand -- electronics concepts and techniques. Discover by breaking things: experiment with components and learn from failure Set up a tricked-out project space: make a work area at home, equipped with the tools and parts you'll need Learn about key electronic components and their functions within a circuit Create an intrusion alarm, holiday lights, wearable electronic jewelry, audio processors, a reflex tester, and a combination lock Build an autonomous robot cart that can sense its environment and avoid obstacles Get clear, easy-to-understand explanations of what you're doing and why
A practical guide that explains how TTL (Transistor to Transistor Logic) circuits are designed and interfaced to "real world" circuits. Includes over 20 projects to teach digital circuits design, including a design for a simple 8-bit computer system .Complete with a reusable PCB (Printed Circuit Board) that can be used for all the projects in the book.
"A hands-on primer for the new electronics enthusiast"--Cover.