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This spontaneous and creative approach to the drawing process focuses on careful observation and personal discovery rather than rules, increasing visual perception in simple steps. This spontaneous and creative approach to the drawing process focuses on careful observation and personal discovery rather than rules, increasing visual perception in simple steps.
Experimental Visualization in Architectural Design Media: How It Actually Works is a theoretical, practical, and interdisciplinary account of the tools used by architects and designers. The book focuses on the how these tools influence their ability to envision and craft the future experiential reality of buildings and environments. The book is structured around two parallel sets of questions. The first, concerns the effects of various media on the designer's understanding of their work in experiential terms. The media considered include the process of design-build, standard media such as scale model building, hand drawing, drafting, and extends into the now dominant digitally based design media of BIM, digital modeling, and emerging VR technologies, such as Enscape. The second line of questioning seeks patterns of use and other attributes designers deploy in practice to achieve an experiential and meaningful understanding of their work, with and through each medium. To answer these questions, the author provides a detailed assessment of the pros and cons (affordance and constraint) of each form of mediation, and a set of recommendations documenting how experienced designers enhance their visualization skills to support such experiential design. This work is interwoven with interdisciplinary consideration of technology, perception, media studies, history and bolstered by the direct experiences of design professionals. This book will be of interest to researchers working in the field of architecture and design, as well as practising architects, designers and students who are seeking guidance on how to effectively design and consider the experience of their future built environments.
The business of Experiential Events is an on-ground outing that is dynamic, challenging and satisfying. A sunrise industry in India, events offer challenges and recognitions that are indeed addictive. This book is an event designer’s almanac, specially dedicated to the talented and discerning who crave for challenges and are in constant search of memorable collaborations. This book offers models, practices and tips that help in building wonderful experiential events in the Indian context. Understanding the psyche of clients is yet another unique feature of this book where carefully planted questions are discussed with prospects, leading to mapping the core needs that make the experience unique that also ensures sustained Client-Agency relations. Care has been taken in offering time-tested solutions using a variety of infographics, case studies and nuances that go into designing and building experiential events. This book is probably a pioneering effort from a specialist in the field with over 4000+ events to his credit. If you are passionate about event management, an aspiring entrepreneur, seeker of new challenges, a marcom professional or a communication, visual arts, media student, then this book would be of immense use.
Presents a set of basic exercises designed to release creative potential and tap into the special abilities of the brain's right hemisphere.
The edited volume explores the topic of experiential walks, which is the practice of multi- or mono-sensory and in-motion immersion into an urban or natural environment. The act of walking is hence intended as a process of (re-)discovering, reflecting and learning through an embodied experience. Specific attention is devoted to the investigation of the ambiance of places and its dynamic atmospheric perception that contribute to generating the social experience. This topic is gaining increasing attention and has been studied in several forms in different disciplines to investigate the particular spatial, social, sensory and atmospheric character of places. The book contains chapters by experts in the field and covers both the theory and the practice of innovative methods, techniques, and technologies. It examines experiential walks in the perspective of an interdisciplinary approach to environmental and sensory urban design by organising the contributions according to three specific interrelated focuses, namely the exploration and investigation of the multisensory dimension of public spaces, the different ways to grasp and communicate the in-motion experience through traditional and novel forms of representation, and the application of the approach to urban participatory planning and higher education. Shedding new light on the topic, the book offers both a reference guide for those engaged in applied research, and a toolkit for professionals and students.
In the field of student affairs, many are rethinking the value of a wide variety of traditional aspects associated with the student experience. Recent commentary has questioned whether students should attend college that has an all-inclusive tuition, focused primarily upon academic and support services. Given the need for changes the COVID-19 pandemic has created, it is imperative to question whether this kind of academic package is ideal for the future of higher education. As issues surrounding the traditional aspects of the student experience continue to develop, research has begun to focus on how student learning and awareness can be improved, specifically within the principles of design thinking. Applying Design Thinking to the Measurement of Experiential Learning is a forward-thinking and innovative look at assessment and design conditions that promote student learning. It proposes new models for education, conditions for student learning, and student learning assessment using design thinking and experiential learning. These topics include adjustments to curriculum, integrated learning environments, student success and student affairs, campus-wide design thinking, and testing assessments. This book is valuable for senior leaders in the field of student affairs, student affairs assessment professionals and faculty teaching in higher education programs, practitioners, researchers, academicians, and students interested in how the principles of design thinking can be applied to higher education.
Therapeutic Spiral Model (TSM) psychodrama is an innovative three stage system of clinically modified psychodrama to treat trauma safely and effectively. This book presents the theoretical evolution of the Therapeutic Spiral Model from a Western model of early trauma-informed therapy to the worldwide system of experiential change that it is today. This book demonstrates the anchor of classical psychodrama theory and methods modified by clinical observations and awareness of current theories about trauma and how it effects the brain, See the evolution from 1992 to its present structures. It provides an accessible practice manual of using TSM psychodrama to promote trauma recovery in many cultures, countries, languages and settings. It presents a unique clinical map for intra-psychic experiential trauma therapy connecting classical psychodrama to TSM psychodrama. It demonstrates psychological concepts like projective identification and information from neurobiology for trauma repair in individual and group settings with action methods. The book shows easy-to-understand visual images such as trauma bubbles, therapeutic spirals and the autonomous healing center to help communicate internal states of spontaneity. The authors draw on their own rich experiences teaching TSM psychodrama in the global community and share stories of people’s recovery around the world. The audience for this publication includes trainers, practitioners, psychotherapists, trauma workers, and researchers working in a broad array of disciplines and human services.
The Art Experience: An Introduction to Philosophy and the Arts takes readers on an engaging and accessible journey that explores a series of fundamental questions about the nature of art and aesthetic value. The book’s 12 chapters explore three questions: What makes something a work of art? How should we experience art to get the most out of it? Once we understand art, how should we evaluate whether it is good or bad? Philosophical theory is illustrated with concrete examples: the paintings of Frida Kahlo, the music of Johann Sebastian Bach, the masks of the Nso people, and many others. Classic questions are balanced with cutting-edge challenges, such as Linda Nochlin’s work on the exclusion of women from the artistic canon. The Art Experience presupposes no prior knowledge of philosophy or art, and it will be of interest to any reader seeking an accessible and engaging introduction to this field. Along the way, readers learn how philosophical theories can affect our real-world experiences with painting, music, theater, and many other art forms. Key Features Accessible for any college student: assumes no knowledge of philosophy, art theory, or any artistic medium Organizes topics conceptually, rather than historically, allowing students to more easily grasp the core issues themselves rather than tracing their historical evolution Offers readers a large number of contemporary examples and a consistent focus on the way theory can affect people’s real-world experiences with art Explores questions about bias – for example, whether the artistic canon has excluded some groups unfairly and whether definitions of art are Western-biased
Experiential Learning Design comprehensively demonstrates the key theories and applications for the design of experiential approaches to learning and training. Learning is gradually moving away from management and delivery of content, and toward experiences that encourage learners to engage and take greater responsibility for their own progress. This book’s empirically sound, multi-disciplinary approach balances technical-rational and artistic-intuitive design elements to accommodate the complex, fluctuating capacities of human learning. In-depth chapters cover design principles, social and environmental factors in learning, the importance of senses and emotions, and links between body and brain. This bold, unique perspective shift will enrich the work of learning scientists, instructional designers, educational technologists, and beyond.