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Book Three of The Leather Satchel Paranormal Romance Series A Paranormal Romance Story A succubus is loose, spreading evil lust. It is up to Valtina to break the disastrous spell. ***Due to sexually graphic content and language that some may find offensive, this book is intended for mature readers only*** Henry and Claire are meant to be together. But a succubus has taken over Henry's actions. Under her spell, Henry has succumbed to lusting after Charlotte, the human form that the succubus has assumed. If Claire were to find out, then their marriage will be ruined beyond repair. It is up to Valtina to break the succubus' spell and clear Henry's memory of any guilt that would haunt his love for Claire forever. Download the book to find out what surprises Valtina carries in her leather satchel to help her prevent a major marital catastrophe. (psychic telepathy, new adult romance, female protagonist, paranormal romance psychics, conspiracy, paranormal romance psychics, paranormal romance thriller, short stories, psychic romance suspense series, psychic seduction, ghost romance series for adults, paranormal romance ghost adventure)
How to make customers feel good about doing what you want Learn how companies make us feel good about doing what they want. Approaching persuasive design from the dark side, this book melds psychology, marketing, and design concepts to show why we’re susceptible to certain persuasive techniques. Packed with examples from every nook and cranny of the web, it provides easily digestible and applicable patterns for putting these design techniques to work. Organized by the seven deadly sins, it includes: Pride — use social proof to position your product in line with your visitors’ values Sloth — build a path of least resistance that leads users where you want them to go Gluttony — escalate customers’ commitment and use loss aversion to keep them there Anger — understand the power of metaphysical arguments and anonymity Envy — create a culture of status around your product and feed aspirational desires Lust — turn desire into commitment by using emotion to defeat rational behavior Greed — keep customers engaged by reinforcing the behaviors you desire Now you too can leverage human fallibility to create powerful persuasive interfaces that people will love to use — but will you use your new knowledge for good or evil? Learn more on the companion website, evilbydesign.info.