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Are you bored by daily routine? Learn how to restore play to the everyday, with games and life tips from artists, writers and thinkers from Louise Bourgeois and Hunter S. Thompson to Lydia Davis and Karl Lagerfeld "Life must be lived as play," said Plato, and this book will help you rediscover the wonder in the weekly grind, and the extraordinary in the ordinary. Throughout history, philosophers, artists and writers have found liberation in taking play seriously. Everyday Playshows you how you can use creativity, games, and the imagination to transform your life. Learn how to be someone else for a day; explore how to draw a poem, paint a book and reorient your library; enjoy writers using constraints or languages they don't understand; play the Edible Book Game or become a living sculpture; become a writer and play word games to find new ways of saying what you mean. Everyday Playis the essential compendium of artists' games, philosopher's enquiries and manifestos against the banal. They will challenge our perceptions of work, rest and play, with contributions from, among others, Joan Acocella, Luis Buñuel, Lewis Carroll, Robert Creeley, Adam Dant, Lydia Davis, Jeremy Deller, Dashiell Hammett, Will Hobson, Nina Katchadourian, Andrei Monastyrski, Francis Ponge, Erik Satie and Marc Wahlberg.
Includes a foreword by Fearne Cotton. The Joy Journal for Magical Everyday Play by Laura Brand showcases fifty engaging activities for creative, everyday playtime to encourage a connection to nature, sense of joy and bonding with your kids, while nurturing your own inner child too. The activities are mindful, creative and, crucially, very easy things to make and do with children that you will enjoy as much as they will. From moon sand to flower soup and nature wands there are short, long, loud and quiet activities to take you from morning to evening – each with a focus on the risk factors: volume of effort vs child engagement and mess. Laura Brand has been testing these while writing and raising her two-under-two, and shares the happy accidents and road blocks she’s hit along the way in honest, open and often funny introductions to each of the exercises. This beautiful handbook will help you to inject fun, mindfulness and craft into bath-times, rainy afternoons, long journeys and play dates and to resist (as much as possible!) the temptation to succumb to screen time. Chapters take you through the seasons, with indoor, outdoor and on-the-go activities that are easy and fun every day. The Joy Journal will arm you with a variety of fun, focussed activities made with store cupboard and easily foraged supplies that you can turn to time and again. All activities are suitable for toddlers, pre-schoolers, grown-ups and everyone in between.
Foreword by Fearne Cotton. The Joy Journal for Magical Everyday Play by Laura Brand showcases fifty engaging activities for creative, everyday playtime to encourage a connection to nature, sense of joy and bonding with your kids, while nurturing your own inner child too. The activities are mindful, creative and, crucially, very easy things to make and do with children that you will enjoy as much as they will. From moon sand to flower soup and nature wands there are short, long, loud and quiet activities to take you from morning to evening – each with a focus on the risk factors: volume of effort vs child engagement and mess. Laura Brand has been testing these while writing and raising her two-under-two, and shares the happy accidents and road blocks she’s hit along the way in honest, open and often funny introductions to each of the exercises. This beautiful handbook will help you to inject fun, mindfulness and craft into bath-times, rainy afternoons, long journeys and play dates and to resist (as much as possible!) the temptation to succumb to screen time. Chapters take you through the seasons, with indoor, outdoor and on-the-go activities that are easy and fun every day. The Joy Journal will arm you with a variety of fun, focussed activities made with store cupboard and easily foraged supplies that you can turn to time and again.
An engaging look at how mobile games are increasingly part of our day-to-day lives and the ways that we interact across real as well as digital landscapes. We often play games on our mobile devices when we have some time to kill--waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. We are digital wayfarers, moving constantly among digital, social, and social worlds.
How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.
Capturing the boundless creativity of the LEGO® brand, this colorful book recreates objects and scenes from everyday life using LEGO bricks. Transforming handfuls of bricks into minty toothpaste, eggs and bacon, lush houseplants, and more, LEGO Still Life reimagines the mundane and sparks playfulness in everyday life. Featuring unique, clever, and captivating original art, these deceptively simple but meticulously executed images are full of surprise and delight—and remind us that the world around us is, too. • Recreates commonplace scenes from everyday life using LEGO® bricks • Creatively reimagines the everyday objects and scenes • Presented without text, these clever images speak for themselves, offering joy, surprise, and creativity on each spread LEGO Still Life is the perfect gift for LEGO lovers and art lovers alike. Watch LEGO bricks transform into everyday objects, turning the humdrum into a delightful surprise. • Great not only for LEGO fans who are feeling nostalgic, but for anyone who appreciates quirky art projects and creative spirit • This is a book that makes you look twice and enjoy the artful effort. • Perfect for fans of The Art of the Brick: A Life in LEGO by Nathan Sawaya, The Greatest Brick Builds: Amazing Creations in LEGO by Nathan Sawaya, and Beautiful LEGO by Mike Doyle
A book project to celebrate the game--uniting artists and gamers across the globe through video game culture and creativity.
See Play Do is a children¿s activity annual which encourages open-ended creative play with 3- to 10-year-olds. It is a collaboration between creatives of all ages; from chefs to scientists to 5-year-olds, and is filled with fun ideas ¿ make glitter playdough and dress a dinosaur in your own clothes. See Play Do was conceived by designer Louise Cuckow after seeing her young daughter frustrated that her finished artwork ¿didn¿t look like the picture¿. There is no one ¿picture¿ to follow in See Play Do ¿ all creations can be celebrated.
Using simple, everyday items found around the house, Play These Games will inspire kids and the young at heart with a spectrum of ingenious games to make and play so they’ll never be bored again! •Gather family photos to create a personalized set of Go Fish cards •Grab loose buttons for button golf, shuffle button, and button hockey •Unleash your inner pinball wizard with a clothespin and cardboard box version of the arcade classic •Get out the hula hoops and brooms for a backyard jousting tournament •Try one of fifteen variations of the classic game of Tag Whether it’s competitive or cooperative, for large groups or duos, the games in this clever guide are fun to create and a blast to play.
Ordinary games are an important vehicle for children's learning. They provide a powerful, naturally occurring learning environment that is physical, playful and fun. Playing games requires interpersonal skills in language, thought, social behavior, creativity, self-regulation and skilful use of the body. When children play games together they develop the following key capacities: •Cooperative behavior •Focused attention •Social understanding •Holding information in mind •Motor, spatial and sequential planning •Self-regulation, e.g impulse control, coping with excitement, controlled exertion •Collaborative behavior and negotiation •Self-expression and creativity. Games provide a social experience that is emotionally compelling, where children laugh and have fun and do not realise they are interacting, problem solving, negotiating and cooperating with each other. Play Better Games is designed to help practitioners and parents to think about what might prohibit their children from joining in with games and plan effective strategies for support. It will be of benefit to teachers, therapists, group works, play workers, midday supervisors and support workers, as well as to parents and siblings of children with autism.