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NEW YORK TIMES BEST SELLER • Sam and Sadie—two college friends, often in love, but never lovers—become creative partners in a dazzling and intricately imagined world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality. It is a love story, but not one you have read before. "Delightful and absorbing." —The New York Times • "Utterly brilliant." —John Green One of the Best Books of the Year: The New York Times, Entertainment Weekly, TIME, GoodReads, Oprah Daily From the best-selling author of The Storied Life of A. J. Fikry: On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn’t heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won’t protect them from their own creative ambitions or the betrayals of their hearts. Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin’s Tomorrow, and Tomorrow, and Tomorrow examines the multifarious nature of identity, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love.
When fourteen-year-old Alex is framed for murder, he becomes an inmate in the Furnace Penitentiary, where brutal inmates and sadistic guards reign, boys who disappear in the middle of the night sometimes return weirdly altered, and escape might just be possible.
We all have good luck and bad, courtesy of our very own white rabbits and black cats. One rarely ever notices them of course, because they're so exceptionally clever. Cecil Bean has certainly never noticed his. But when shadowy Millikin crosses Leek's path, rather than Cecil's, the hapless rabbit finds himself cast into a savage realm of peril and misfortune. So begins Leek's quest to return to his boy, whose luck has turned for the worse.
From one of the original masters of romance, "New York Times"-bestselling author Small invites readers back to the magical, sensual world of Hetar. Reissue.
Amusement park rides are the ultimate battleground in this Locus Award–winning dystopian sci-fi novel by the acclaimed author of Little Brother. In the near-future world of the Bitchun Society, scarcity is a thing of the past, death has been conquered, and a constant internal interface allows everyone to monitor their ultimate pursuit: the esteem of others. At barely a century old, Jules is still a young man when he realizes his dream of living and working at Disney World. He devotes himself to keeping the classic attractions intact, with only minor adjustments to their original twentieth-century designs. But when the Hall of Presidents is overtaken by a rival group, the old animatronic designs are replaced with a new, direct-to-brain immersive experience. For Jules, this assault on the artistic purity of Disney World cannot stand. And it only upsets him more when someone has him killed. After rebooting in a new body, Jules is ready for war. “A black-comedic sci-fi prophecy on the dangers of surrendering our consensual hallucination to the regime. Fun to read, but difficult to sleep afterwards.” —Douglas Rushkoff, author of Cyberia
In a terrifying future world, four girls must depend on each other if they want to survive.Now that best friends Louisa, Rosie, Evelyn, and Maddie know the truth -- or at least the danger they're in -- the girls have run away from their "safe" country retreat. But life is riskier than ever, and Rosie still doesn't know who she can trust. Rosie's survival skills are top-notch. But how well can she keep her own secrets?
Truth is no longer based on reason. What we feel is now the truest reality. Yet despite our obsession with the emotive and the experiential, we still face anxiety, despair, and purposelessness. Tracing trends in twentieth century thought, Francis A. Schaeffer shows that Christianity offers meaning where there is purposelessness and hope where there is despair.
Reader beware--you choose the scare! GIVE YOURSELF GOOSEBUMPS! Late one night you and your friends visit the old fairgrounds. They're putting up rides and booths for the annual carnival. But this year things look really different. Really odd. Really scary. The place is lit up by a hundred fiery torches. And spooky music is coming from the main tent. Then you meeting Big Al, the creepy carnival manager. He's invited you in to test some of the rides. Will you brave the terrifying Supersonic Space Coaster? Risk the horrors of the Reptile Petting Zoo? Slice through the oily waters of Booger Bog? Or confront the evil Snake Lady? The choice is yours in this scary GOOSEBUMPS adventure that's packed with over 20 super-spooky endings!
Documents the author's traditional childhood north of the Arctic Circle, his education in the continental U.S., and his lobbying efforts that convinced the government to allocate resources to Alaska's natives in compensation for incursions on their way of life.