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Friendly little gremlins help a Royal Air Force fighter pilot in World War II.
Exclusive to the Collector's Edition: * Get exclusive developer access - Take a behind-the-scenes look at Junction Point Studios, the team behind Epic Mickey 2 * Framable cover art - Get one-of-a-kind lenticular cover art with the Collector's Edition hardcover It also includes: * Full co-op walkthrough follows the adventures of Mickey and Oswald. * Labeled maps showing all key locations and collectibles. * Every choice you make will have an impact on the world and may even change your abilities in the game. Our guide will show you the outcome of every major decision you face. * Details for every enemy and boss with tips for how to handle each of them. * Cover the Playstation 3, Wii, and XBox 360 versions.
The Art of Epic Mickey will be a 160-page hardcover landscape coffee table book. It will be written by Epic Mickey co-writer Austin Grossman and will feature a forward by Game Director and New York Times contributor, Warren Spector. The book will journey through the beautifully dark and twisted world known as Cartoon Wasteland touching on the creative process behind developing this once-in-a-lifetime vision. It will include, sketches, concept art, final frames, and stills from the actual game, plus, never-before-used art with quotes from the team that envisioned this epic tale. The physical world of the game is born directly from Disneyland, and accordingly, the book will spotlight the artistic influence that Disneyland, with its iconic qualities and rides, had on the creators of Epic Mickey.
* Collector's Edition includes the complete Disney Epic Mickey game guide! * 40+ fully labeled world maps and extensive walkthroughs reveal the secrets behind every quest, puzzle, boss battle, and hidden area to help Mickey in his quest to save Wasteland! * Exclusive developer content! Foreword written by the game's creator, Warren Spector. Plus, Warren Spector answers questions about the game and its creation in our 16-page bonus section. * Limited edition art: 8" by 10" reproduction cel of artwork inspired by the game!
Ribbon Bookmark - keep your place in over 400 pages of strategy content in this hardcover guide that is printed on high quality paper FREE eGuide access Every print guide comes with a code giving access to the eGuide Find Everything - Fully labeled maps show the locations for all items, collectibles and points of interest Know Your Enemy - Complete breakdowns for every enemy type that shows their weakness, statistics and item drops All Secrets Revealed - Locations for all hidden enemies, Dalmatian puppies and secret bosses are shown"
From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.
Celebrate Mickey Mouse's anniversary with the "Greatest Hits" of his comic strip adventures.
Nintendo's hugely popular and influential video game console system considered as technological device and social phenomenon. The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or “Wiimote”) play with their whole bodies, waving, swinging, swaying. The mimetic interface shifts attention from what's on the screen to what's happening in physical space. This book describes the Wii's impact in technological, social, and cultural terms, examining the Wii as a system of interrelated hardware and software that was consciously designed to promote social play in physical space. Each chapter of Codename Revolution focuses on a major component of the Wii as a platform: the console itself, designed to be low-powered and nimble; the iconic Wii Remote; Wii Fit Plus, and its controller, the Wii Balance Board; the Wii Channels interface and Nintendo's distribution system; and the Wii as a social platform that not only affords multiplayer options but also encourages social interaction in shared physical space. Finally, the authors connect the Wii's revolution in mimetic interface gaming—which eventually led to the release of Sony's Move and Microsoft's Kinect—to some of the economic and technological conditions that influence the possibility of making something new in this arena of computing and culture.
Classical music is everywhere in video games. Works by composers like Bach and Mozart fill the soundtracks of games ranging from arcade classics, to indie titles, to major franchises like BioShock, Civilization, and Fallout. Children can learn about classical works and their histories from interactive iPad games. World-renowned classical orchestras frequently perform concerts of game music to sold-out audiences. But what do such combinations of art and entertainment reveal about the cultural value we place on these media? Can classical music ever be video game music, and can game music ever be classical? Delving into the shifting and often contradictory cultural definitions that emerge when classical music meets video games, Unlimited Replays offers a new perspective on the possibilities and challenges of trying to distinguish between art and pop culture in contemporary society.
Upholds “a Disney vacation as a religious experience . . . [offers] insightful arguments relating to the nature of play as well as Nietzschean philosophy” (Reading Religion). Rituals mark significant moments in our lives—perhaps none more significant than moments of lightheartedness, joy, and play. Rituals of play are among the most sacred of any of the rites in which humanity may engage. Although we may fail to recognize them, they are always present in culture, providing a kind of psychological release for their participants, child and adult alike. Disneyland is an example of the kind of container necessary for the construction of rituals of play. This work explores the original Disney theme park in Anaheim as a temple cult. It challenges the disciplines of mythological studies, religious studies, film studies, and depth psychology to broaden traditional definitions of the kind of cultural apparatus that constitute temple culture and ritual. It does so by suggesting that Hollywood’s entertainment industry has developed a platform for mythic ritual. After setting the ritualized “stage,” this book turns to the practices in Disneyland proper, analyzing the patron’s traditions within the framework of the park and beyond. It explores Disneyland’s spectacles, through selected shows and parades, and concludes with an exploration of the park’s participation in ritual renewal. “There is much to commend in Koehler’s study . . . Surely, her work should encourage others to examine myth construction and sacred-secular rituals in popular culture.”—H-Celebration