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Brush up on your math skills with fun games and puzzles.
Eviatar Zerubavel argues that most of the distinctions we make in our daily lives and in our culture are social constructs. He questions the notion that a clear line can be drawn to separate one time or object or concept from another, and presents witty and provocative counterexamples in defense of ambiguity and anomaly.
Enjoy an easy and fun way to exercise your memory! In this book, you will find a wonderful selection of activities, puzzles and games which target different memory and brain skills. Short-term memory -- There are many activities that exercise short-term memory in this book including Delightful Details, Particular Pictures, Lovely Lists, Backwards and The Memory Challenge. Long-term memory -- You can exercise your long-term recall of life events and other knowledge through several activities in this book including Writing About Your Life, Cool Categories, Rhyme Time and Well Made Words. Easy Puzzles and Brain Games -- There are many classic puzzles that use either use short or long-term memory throughout this book including Crosswords, Word Searches, Spot the Odd One Out, Find the Differences, and Sudoku. The great variety of activities in this book provide your with an easy way to exercise your memory and have fun at the same time.
Bestselling author Chris Grabenstein and the Mystery Writers of America bring together twenty peerless puzzles—from bestselling authors such as Peter Lerangis, Stuart Gibbs, Lauren Magaziner, Kate Milford, and, of course, Grabenstein himself—in an anthology of mystery short stories that invite readers to try to unravel the riddles themselves. From tales of hapless superheroes and stolen squirrel monkeys to murderous triplets and haunted basements, these thrilling, puzzling, and hilarious cases have one thing in common—YOU get a chance to be the detective before the author reveals the solution. With twenty never-before-published mystery stories, this collection will leave young detectives sleuthing for more!
Includes Part 1, Books, Group 1 (1946)
Selected as an Outstanding Academic Title by Choice Magazine, January 2010 The Encyclopedia of Play: A Social History explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreation activities of children as well as adults throughout the ages, from dice games in the Roman empire to video games today. As an academic social history, it includes the perspectives of several curricular disciplines, from sociology to child psychology, from lifestyle history to social epidemiology. This two-volume set will serve as a general, non-technical resource for students in education and human development, health and sports psychology, leisure and recreation studies and kinesiology, history, and other social sciences to understand the importance of play as it has developed globally throughout history and to appreciate the affects of play on child and adult development, particularly on health, creativity, and imagination.
The Encyclopedia of Deception examines lying from multiple perspectives drawn from the disciplines of social psychology, sociology, history, business, political science, cultural anthropology, moral philosophy, theology, law, family studies, evolutionary biology, philosophy, and more. From the “little white lie,” to lying on a resume, to the grandiose lies of presidents, this two-volume reference explores the phenomenon of lying in a multidisciplinary context to elucidate this common aspect of our daily lives. Not only a cultural phenomenon historically, lying is a frequent occurrence in our everyday lives. Research shows that we are likely to lie or intentionally deceive others several times a day or in one out of every four conversations that lasts more than 10 minutes. Key Features: More than 360 authored by key figures in the field are organized A-to-Z in two volumes, which are available in both print and electronic formats. Entries are written in a clear and accessible style that invites readers to explore and reflect on the use of lying and self-deception. Each article concludes with cross references to related entries and further readings. This academic, multi-author reference work will serve as a general, non-technical resource for students and researchers within social and behavioral science programs who seek to better understand the historical role of lying and how it is employed in modern society.
Reference works and their use; Basic tipes of reference sources; Specific sources of information.
For thousands of years, people have been planning attacks, captures, chases, and conquests - on a variety of different boards designed for an astonishing diversity of games. Today the compelling mix of strategy, skill, and chance is as strong as ever; new board games are invented almost daily,while the perennial favourites continue to attract new devotees and reveal new possibilities. The Oxford History of Board Games investigates the principles of board games throughout the ages and across the world, exploring the fascinating similarities and differences that give each its unique appeal, and drawing out the significance of game-playing as a central part of human experience - asvital to a culture as its music, dance, and tales. Beautifully illustrated and with diagrams to show the finer points of the games, this is a fascinating and accessible guide to a richly rewarding subject. In his trade-mark accessible, entertaining style, David Parlett looks at the different families of games: games based on configuration or connection, races or chases, wars or hunts, capture or blockade. He focuses mainly on traditional games, the folk entertainments that have grown up organicallythrough the centuries, and which exhibit endless local variations, although he discusses also the commercial products that have tried, with varying degrees of success, to match their astonishing popularity. This is not primarily a how-to book, although the rules and strategies of certain games are discussed in detail, neither does it offer sure-fire tips for success, although with a fuller understanding of a game the reader will undoubtedly become a better-informed, if not better, player. Rather, itis an affectionate and authoritative survey of one of the most familiar parts of our cultural history, which has until now been inexplicably neglected.