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In the space of a single decade, three leaders liberated tens of millions of souls, remade their own vast countries, and altered forever the forms of national power: Abraham Lincoln freed a subjugated race and transformed the American Republic. Tsar Alexander II broke the chains of the serfs and brought the rule of law to Russia. Otto von Bismarck threw over the petty Teutonic princes, defeated the House of Austria and the last of the imperial Napoleons, and united the German nation. The three statesmen forged the empires that would dominate the twentieth century through two world wars, the Cold War, and beyond. Each of the three was a revolutionary, yet each consolidated a nation that differed profoundly from the others in its conceptions of liberty, power, and human destiny. Michael Knox Beran's Forge of Empires brilliantly entwines the stories of the three epochal transformations and their fateful legacies. Telling the stories from the point of view of those who participated in the momentous events -- among them Walt Whitman and Friedrich Nietzsche, Mary Chesnut and Leo Tolstoy, Napoleon III and the Empress Eugénie -- Beran weaves a rich tapestry of high drama and human pathos. Great events often turned on the decisions of a few lone souls, and each of the three statesmen faced moments of painful doubt or denial as well as significant decisions that would redefine their nations. With its vivid narrative and memorable portraiture, Forge of Empires sheds new light on a question of perennial importance: How are free states made, and how are they unmade? In the same decade that saw freedom's victories, one of the trinity of liberators revealed himself as an enemy to the free state, and another lost heart. What Lincoln called the "germ" of freedom, which was "to grow and expand into the universal liberty of mankind," came close to being annihilated in a world crisis that pitted the free state against new philosophies of terror and coercion. Forge of Empires is a masterly story of one of history's most significant decades.
The conclusion to Ian C. Esslemont's epic fantasy Path to Ascendancy trilogy--a prequel story set in the New York Times bestselling Malazan Empire series--co-created by Steven Erikson. The incessant war between the bickering city states of Quon Tali rages. So engrossed are the warring lords and princes in their own petty feuds that few notice that an upstart mage from Dal Hon has gained control of the southern seas. Kellanved could not care less about any of this petty politicking or strategy or war. Something other and altogether more mysterious has caught his attention and he - together with a reluctant and his decidedly skeptical friend Dancer - traverse continents and journey through the Realms. But this ancient mystery that has so captivated Kellanved is neither esoteric nor ephemeral. It involves the Elder races themselves, and more alarmingly, the semi-mythic Army of Dust and Bone. Surely no one in their right mind would be so foolish as to embark on a journey from which none have returned? Well, no one except Kellanved. Path to Ascendancy #1 Dancer's Lament #2 Deadhouse Landing #3 Kellanved's Reach
Princess Meredith’s eighteenth birthday is fast approaching, but unlike other girls, she is not looking forward to it. Upon her coming of age, she is to marry the prince of Alder, the most powerful kingdom in the world. Though the idea of marriage to a complete stranger is appalling, she knows she has no choice. Without the marriage contract, Stonefall’s alliance with Alder will be lost, and her people will be safe no longer; Theros, King of Talos, has set his eyes of conquest on Stonefall and he wants Meredith dead. Connor, an elite soldier entrusted with Meredith’s safety, arrives at the palace just as things begin to take a turn for the worse. Together, they embark on a journey of survival, in which Meredith will find that the only thing she never prepared for was falling in love.
Now is the time to tell the story of an ancient realm, a tragic tale that sets the stage for all the tales yet to come and all those already told... It's a conflicted time in Kurald Galain, the realm of Darkness, where Mother Dark reigns. But this ancient land was once home to many a power. and even death is not quite eternal. The commoners' great hero, Vatha Urusander, is being promoted by his followers to take Mother Dark's hand in marriage, but her Consort, Lord Draconus, stands in the way of such ambitions. The impending clash sends fissures throughout the realm, and as the rumors of civil war burn through the masses, an ancient power emerges from the long dead seas. Caught in the middle of it all are the First Sons of Darkness, Anomander, Andarist, and Silchas Ruin of the Purake Hold... Steven Erikson entered the pantheon of great fantasy writers with his debut Gardens of the Moon. Now he returns with the first novel in a trilogy that takes place millennia before the events of the Malazan Book of the Fallen and introduces readers to Kurald Galain, the warren of Darkness. It is the epic story of a realm whose fate plays a crucial role in shaping the world of the Malazan Empire. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
For much of the eighteenth and nineteenth centuries, the British East India Company consolidated its rule over India, evolving from a trading venture to a colonial administrative force. Yet its territorial gains far outpaced its understanding of the region and the people who lived there, and its desperate efforts to gain knowledge of the area led to the 1815 appointment of army officer Colin Mackenzie as the first Surveyor General of India. This volume carefully reconstructs the life and career of Mackenzie, showing how the massive survey of India that he undertook became one of the most spectacular and wide-ranging knowledge production initiatives in British colonial history.
The American Empire has grown too fast, and the fault lines at home are stressed to the breaking point. The war of words between Right and Left has collapsed into a shooting war, though most people just want to be left alone. The battle rages between the high-technology weapons on one side, and militia foot-soldiers on the other, devastating the cities, and overrunning the countryside. But the vast majority, who only want the killing to stop and the nation to return to more peaceful days, have technology, weapons and strategic geniuses of their own. When the American dream shatters into violence, who can hold the people and the government together? And which side will you be on? Orson Scott Card is a master storyteller, who has earned millions of fans and reams of praise for his previous science fiction and fantasy novels. Now he steps a little closer to the present day with this chilling look at a near future scenario of a new American Civil War. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.