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A serious linguistic analysis of Tolkien's Sindarin language. Includes the grammar, morphology, and history of the language.
By the 13th century BC, the Syrian city of Ugarit hosted an extremely diverse range of writing practices. As well as two main scripts – alphabetic and logographic cuneiform - the site has also produced inscriptions in a wide range of scripts and languages, including Hurrian, Sumerian, Hittite, Egyptian hieroglyphs, Luwian hieroglyphs and Cypro-Minoan. This variety in script and language is accompanied by writing practices that blend influences from Mesopotamian, Anatolian and Levantine traditions together with what seem to be distinctive local innovations. Script and Society: The Social Context of Writing Practices in Late Bronze Age Ugarit explores the social and cultural context of these complex writing traditions from the perspective of writing as a social practice. It combines archaeology, epigraphy, history and anthropology to present a highly interdisciplinary exploration of social questions relating to writing at the site, including matters of gender, ethnicity, status and other forms of identity, the relationship between writing and place, and the complex relationships between inscribed and uninscribed objects. This forms a case- study for a wider discussion of interdisciplinary approaches to the study of writing practices in the ancient world.
Enchanted with Elvish? This is Neo-Sindarin, the language as it has flourished on the Internet using Tolkien's creation as a roadmap. This book functions as a friendly introduction to the Neo-Sindarin community. Included is the most current information available to fans. Within explore Neo-Sindarin academics, learn simple linguistic concepts, practice useful phrases while studying grammar, and look at the world through Elven eyes: from how they count on their fingers to how they organize the cosmos. Govano ven! (Join us!)
For all those who journey to J.R.R. Tolkien's Middle Earth, here is the complete guide to its lands, legends, histories, languages, and people. The Complete Tolkien Companion explains, translates, and links every single reference - names, dates, places, facts, famous weapons, even food and drink - to be found in Tolkien's world, which includes not only The Hobbit and The Lord of the Rings but also The Simarillion and many other posthumously published works. A detailed explanation of the various Elvish writing systems, together with maps, charts, and genealogical tables, bring the remarkable genius of Tolkien and the unforgettable world and wonder of Middle Earth to life with focus and accuracy. Presented in alphabetical order for quick and easy reference, this is an indispensable accompaniment for anyone who embarks on the reading journey of a lifetime. First published in 1976, this edition has been fully revised and updated for a new century of Tolkien lovers.
Want to write like an elf, but not learn a language? Then this book is for you! Welcome to General Use Tengwar, a mode Tolkien developed for using his Elven letters to write English. He used it to write the text on the title page of The Lord of the Rings, Christmas greetings to friends, and even secret messages to his fans. This isn't just a book telling you what each symbol stands for; it teaches you to form them correctly and to be able to read what you've written. Furthermore, you'll be learning tengwar not as though it is a code, but like a real-world writing system. The text even describes how to format documents. Whether you're putting a powerful Elvish inscription on your magnificent sword or writing secret notes in class, this book will show you the way!
This is the book on all of Tolkien's invented languages, spoken by hobbits, elves, and men of Middle-earth -- a dicitonary of fourteen languages, an English-Elvish glossary, all the runes and alphabets, and material on Tolkien the linguist.
The Writing of Middle Earth will introduce you to the fascinating Hobbit and dwarfish runes and to the mysterious Tengwar script of the elves of JRR Tolkien's Middle Earth. You will learn how to decipher inscriptions on Thror's Map, Durin's Door and the One Ring and how to write your own name in Elvish letters. The history, construction, and usage of these characters will be described as well as how to use these scripts and fonts on your computer. There is also a quiz to challenge you.
How are languages invented? Why are they invented? Who uses them? What are the cultural effects of invented languages? This fascinating book looks at all manner of invented languages and explores the origins, purpose, and usage of these curious artefacts of culture. Written by experts in the field, chapters discuss languages from Esperanto to Klingon and uncover the motives behind their creation, and the outcomes of their existence. Introduction by Michael Adams Linking all invented languages, Michael Adams explains how creating a language is intimidating work; no one would attempt to invent one unless driven by a serious purpose or aspiration. He explains how the origin and development of each invented language illustrates inventors' and users' dissatisfaction with the language(s) already available to them, and how each invented language expresses one or more of a wide range of purposes and aspirations: political, social, aesthetic, intellectual, and technological. Chapter 1: International Auxiliary Languages by Arden Smith From the mythical Language of Adam to Esperanto and Solrésol, this chapter looks at the history, linguistics, and significance of international or universal languages (including sign languages). Chapter 2: Invented Vocabularies: Newspeak and Nadsat by Howard Jackson Looking at the invented vocabularies of science fiction, for example 1984's 'Newspeak' and Clockwork Orange's 'Nadsat', this chapter discusses the feasibility of such vocabularies, the plausibility of such lexical change, and the validity of the Sapir-Whorfian echoes heard in such literary experiments. Chapter 3: 'Oirish' Inventions: James Joyce, Samuel Beckett, Paul Muldoon by Stephen Watt This chapter looks at literary inventions of another kind, nonsense and semi-nonsense languages, including those used in the works of James Joyce and Samuel Beckett. Chapter 4: Tolkien's Invented Languages by Edmund Weiner Focussing on the work of the accomplished philologist J.R.R. Tolkien, the fifteen languages he created are considered in the context of invented languages of other kinds. Chapter 5: Klingon and other Science Fiction Languages by Marc Okrand, Judith Hendriks-Hermans, and Sjaak Kroon Klingon is the most fully developed of fictional languages (besides Tolkien's). Used by many, this chapter explores the speech community of 'Trekkies', alongside other science fiction vocabularies. Chapter 6: Logical Languages by Michael Adams This chapter introduces conlangs, 'constructed languages'. For example, Láaden, created to express feminine experience better than 'patriarchal' languages. Chapter 7: Gaming Languages and Language Games by James Portnow Languages and games are both fundamentally interactive, based on the adoption of arbitrary sign systems, and come with a set of formal rules which can be manipulated to express different outcomes. This being one of the drivers for the popularity of invented languages within the gaming community, James Portnow looks at several gaming languages and language games, such as Gargish, D'ni, Simlish, and Logos. Chapter 8: Revitalized Languages as Invented Languages by Suzanne Romaine The final chapter looks at language continuation, renewal, revival, and resurrection - in the cases of Gaelic, Welsh, Cornish, and Breton - as well as language regulation.