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Elements of Multimedia presents a systematic introduction and integrated overview of the state-of-the-art innovations that make Multimedia a rapidly evolving technology in the digital domain. This book is also an invaluable resource for applied researchers. Some of the salient features of the book include: Overview of recent additions to multimedia like New Media, Digital Media, Social Media and Mobile Media. This book provides a starting point for researchers wishing to pursue research in Multimedia. Discussions on advances in Web Technology, particularly Web 2.0, as well as Multimedia Applications. Detailed descriptions on different Multimedia elements like text, graphics, images, audio, video and animation. Introduction to the concepts of data compression. Various aspects of multimedia presentations. Multimedia storage hardware. Databases for Multimedia data storage and indexing schemes for accessing Multimedia data. Multimedia communications and networking issues. Each chapter ends with a review of the topics covered and a set of review questions to enable the student to go back to the chapter and recapitulate the subject matter. Answers to the Multiple-Choice Questions (MCQ) are provided at the end of the book. Solutions of problems are also provided.
This second edition provides easy access to important concepts, issues and technology trends in the field of multimedia technologies, systems, techniques, and applications. Over 1,100 heavily-illustrated pages — including 80 new entries — present concise overviews of all aspects of software, systems, web tools and hardware that enable video, audio and developing media to be shared and delivered electronically.
This book presents the papers included in the proceedings of the 5th International Conference of Reliable Information and Communication Technology 2020 (IRICT 2020) that was held virtually on December 21–22, 2020. The main theme of the book is “Innovative Systems for Intelligent Health Informatics”. A total of 140 papers were submitted to the conference, but only 111 papers were published in this book. The book presents several hot research topics which include health informatics, bioinformatics, information retrieval, artificial intelligence, soft computing, data science, big data analytics, Internet of things (IoT), intelligent communication systems, information security, information systems, and software engineering.
Introduction to Multimedia Systems
Multimedia signals include different data types (text, sound, graphics, picture, animations, video, etc.), which can be time-dependent (sound, video and animation) or spatially-dependent (images, text and graphics). Hence, the multimedia systems represent an interdisciplinary cross-section of the following areas: digital signal processing, computer architecture, computer networks and telecommunications. Multimedia Signals and Systems is an introductory text, designed for students or professionals and researchers in other fields, with a need to learn the basics of signals and systems. A considerable emphasis is placed on the analysis and processing of multimedia signals (audio, images, video). Additionally, the book connects these principles to other important elements of multimedia systems such as the analysis of optical media, computer networks, QoS, and digital watermarking.
An evidence based, rigorous text reviewing 12 principles of experimental studies grounded in cognitive theory of multi-media learning.
Video and Image Processing in Multimedia Systems treats a number of critical topics in multimedia systems, with respect to image and video processing techniques and their implementations. These techniques include: Image and video compression techniques and standards, and Image and video indexing and retrieval techniques. Video and Image Processing in Multimedia Systems is divided into three parts. Part I serves as an introduction to multimedia systems, discussing basic concepts, multimedia networking and synchronization, and an overview of multimedia applications. Part II presents comprehensive coverage of image and video compression techniques and standards, their implementations and applications. Because multimedia data (specifically video and images) require efficient compression techniques in order to be stored and delivered in real-time, video and image compression is a crucial element of an effective multimedia system. In Part III attention is focused on the semantic nature of image and video source material, and how that material may be effectively indexed and retrieved. Topics discussed include static images, full-motion video, and the manner in which compressed representations can facilitate structural analysis. Part III concludes with an extended discussion of a case study. This book serves as an invaluable reference with respect to the most important standards in the field. Video and Image Processing in Multimedia Systems is suitable as a textbook for course use.
If you're a web developer or designer familiar with CSS and JavaScript, this tightly focused introduction shows you how to add HTML5 media elements to your web pages, and how to provide custom controls for letting web visitors interact with the content. You'll also learn how to provide subtitles and captions, using file formats that work in browsers now. This book includes code samples and downloadable examples to help you take full advantage of audio and video in your web pages. Ensure your audio or video works in all browsers that support HTML5 media elements Learn about widely supported media file codecs and containers Customize the appearance of media elements with CSS Build your own applications to work with and control media elements Apply video subtitles and closed captioning with SRT and WebVTT Use SVG filters with HTML5, and play videos in your Canvas applications Explore upcoming features, including support for multiple tracks and synchronized playback
A guide to building native HTML5 multimedia into a website, from the simplest addition to more advanced features.
The fast-emerging field of multimedia communications involves the use of various media types - text, images, speech, audio and video in a wide range of subject areas. The book presents these subject areas in - depth that enables the reader to build up a thorough understanding of the technical issues associated with this rapidly evolving subject. The book begins with multimedia and animation, multimedia systems, elements of multimedia and animation and their use. It discusses the background of color theory, sketching and illustration, storyboarding and different tools for animation. It describes the process of multimedia project development. It discusses the requirement of human resources and their skill levels, hardware and software tools, graphics, authoring tools and things involved in planning, costing, designing, producing, delivering, evaluating and testing multimedia projects. It also explains the various image file formats, the concept of morphing, types of animations, principles of animation, animation techniques, animation file formats, animation for Web, animation tools for World Wide Web and professional development tools.