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The Earth on the brink of destruction. A New World of Magic and Danger! Can Phil stay alive long enough to enjoy his escape from destruction?The world is ending.Yet in the midst of its destruction, there's Haven, an escape from the pending doom. Unfortunately, this doesn't include Phil. After losing his sister, he's miserable and just looking to survive. When he illegally finds a way into Haven, he discovers it's a world that's unlike anything he's seen before. Haven is alluring and constantly changing. But it's also dangerous, and Phil soon realizes there's someone who wants him dead.In exchange for his safety, Phil makes a bargain to retrieve a magical item located somewhere in a deep forgotten forest. But time is running out, and if he doesn't find it in time, his death is guaranteed.
Shows the reader how to be a Dungeon Master.
The story's not over yet! The Pathfinder Chronicles detail exploits and discoveries from members of the Pathfinder Society from all over Golarion. These include tales of great heroes capable of fabulous feats of might, magical relics that grow in strength alongside the heroes that wield them, and forgotten magic locked away due its dangerous power. Pathfinder Player Companion: Chronicle of Legends is your chance to make these tales a reality with powerful new options for your character! This player-focused volume provides new class options, capstones, spells, and magic items to help you make the most of your character.
Taking a fresh look at arcane magic in the D&D game, this guide provides new ideas that put arcane magic into the hands of the players and Dungeon Masters in interesting ways. It also provides new types of feats, spells, warlock invocations, prestige classes, and magic items for characters that cast arcane spells.
A cat Reincarnated as a hero, a snarky sentient book, an alien race on the verge of extinction, and an invasion. What could go wrong? Neak'o is grabbed from death and eternal peace to undertake a greater mission. Playing in the game of the gods. Can he survive long enough to accomplish his task? Will he be able to master the powers that he has been gifted with? These questions and more will be answered as you embark on this Sci-Fantasy Litrpg/Gamelit adventure full of fast-paced action and magic.
What happened at Starfish Beach? Finneus had plans to surf every day of summer vacation until a mysterious accident at Starfish Beach took his arm and left him with almost no memory of exactly what happened. Now, strange things have been occurring all around Toro Island, and Finn and his friends are going to get to the bottom of it! Structured like an old-school video game strategy guide, Fever Knights unravels the mystery of the uncanny events affecting Toro Island as Finn and his friends look for answers, making allies, and fighting enemies, using their skills, teamwork, and strange new powers to figure out what happened at Starfish Beach and what they can do to save their home. With Adam Ellis's vibrant comic illustrations, witty humor, richly detailed world building, and a fantastical cast of characters, Fever Knights is the best game you've never played.
Rick Skyer’s life changes when he comes to the aid of an old bearded man standing in the middle of a busy street dressed in outdated clothes. Rick finds out the old man is more than he appears to be. He and Rick are transported to another world after the accident. When an evil force from another world threatens his new world, Rick finds himself challenged to become more than he ever could have imagined. He discovers his destiny has just begun.
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Sheriff Errol Thorpe's life is chaotic, brutal, and above all, solitary. After an unimaginable loss years ago, all he feels is the compulsion to seek vengeance. But when a vulnerable family arrives in town, facing an ugly future, he is pulled headfirst into a web of violence, secrets, and things he never imagined. In search of truth and answers, Thorpe finds himself battling deadly flesh-eating Dust, acidic golden blood, and the political designs of powerful people - all the while learning how to be a person again. When Dust rises in San Dios, people hide indoors. When Sheriff Thorpe arrives, people run.
The Rise of the Runelords Adventure Path continues with the second adventure: "The Skinsaw Murders." A sudden string of brutal killings terrorizes Sandpoint, and the killer's mark bears a distrubing similarity to the strange rune the goblins in the previous adventure had taken as their tribal totem. Investigation leads the heroes to confront a sinister murderer who has claimed a notorious haunted mansion as his lair. Yet this murderer is one of many, a member of a group of killers who call themselves the Skinsaw Men and have adopted an ancient magic involving the seven deadly sins. The PCs must travel to the bustling city of Magnimar to unravel the truth behind the rune, but in so doing may become prime suspects in the killings themselves! This volume of Pathfinder includes a detailed description of the city of Magnimar, several new monsters, and rules for new types of wizardly specialists who focus their studies on sin magic.