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A luminous novel of a powerfully intuitive young girl’s coming-of-age in a small, Midwest town in the late 1960s. Eleven-year-old Grace Carter has a talent for hiding things. She’s had plenty of practice, burying thoughts and feelings that might anger her strict Evangelical pastor father, and concealing the deep intuition she carries inside. The Knowing, as Grace calls it, offers glimpses of people’s pasts and futures. It enables her to see into the depth of her mother’s sadness, and even allows Grace to talk to Isaac, her twin brother who died at birth. To her wise, loving Aunt Pearl, the Knowing is a family gift; to her daddy, it’s close to witchcraft. Grace can’t see into someone’s thoughts without their permission. But it doesn’t take her special talent to know that her small community is harboring its share of secrets. A young girl has gone missing. Within Grace’s own family too, the cracks are widening, as her sisters Hope, Joy, and Chastity enjoy the normal life that eludes Grace. It’s Grace’s kinship with other outsiders that keeps her afloat—Lyle, a gentle, homeless man, and Lola, a free-spirited new girl at school. But when her mother lapses into deep depression after bringing home a new baby, Grace will face a life-changing choice—ignore her gift and become the obedient daughter her father demands, or find the courage to make herself heard, even if it means standing apart… “A heartfelt and beautifully crafted coming-of-age debut…Don't miss this one.”—Lesley Kagen, New York Times bestselling author
Beloved illustrator Wallace Edwards invites us into the world of Professor I.B. Doodling, a traveling artist who takes suggestions from schoolchildren in order to create fantastical hybrid animals. The result of these visits is Unnatural Selections, a collection of magnificent beasts, from the stately Whalephant to the talented Lizabouboon. Sure to inspire the imagination, Wallace Edwards’s intricate illustrations invite you to pore over them again and again. A supplementary index lists additional creatures to spot throughout the book’s pages, encouraging readers to go back for a second, and a third, look.
Longlisted for the 2014 National Book Award Never has there been a book of poems quite like Gabriel, in which a short life, a bewildering death, and the unanswerable sorrow of a father come together in such a sustained elegy. This unabashed sequence speaks directly from Hirsch’s heart to our own, without sentimentality. From its opening lines—“The funeral director opened the coffin / And there he was alone / From the waist up”—Hirsch’s account is poignantly direct and open to the strange vicissitudes and tricks of grief. In propulsive three-line stanzas, he tells the story of how a once unstoppable child, who suffered from various developmental disorders, turned into an irreverent young adult, funny, rebellious, impulsive. Hirsch mixes his tale of Gabriel with the stories of other poets through the centuries who have also lost children, and expresses his feelings through theirs. His landmark poem enters the broad stream of human grief and raises in us the strange hope, even consolation, that we find in the writer’s act of witnessing and transformation. It will be read and reread.
On May 25 nearly everyone in the world disappears... In a world suddenly and mysteriously depopulated, Harrison Cody braves a bizarre wildnerness to seek out the voice on the radio that may belong to the only other human still alive.
Discover a land of enchantment, legend, and adventure in this first book of the Immortals series, featuring an updated cover for longtime fans and fresh converts alike, and including an all-new afterword from Tamora Pierce. Thirteen-year-old Daine has always had a special connection with animals, but only when she’s forced to leave home does she realize it’s more than a knack—it’s magic. With this wild magic, not only can Daine speak to animals, but she can also make them obey her. Daine takes a job handling horses for the Queen’s Riders, where she meets the master mage Numair and becomes his student. Under Numair’s guidance, Daine explores the scope of her magic. But she encounters other beings, too, who are not so gentle. These terrifying creatures, called Immortals, have been imprisoned in the Divine Realms for the past four hundred years—but now someone has broken the barrier. And it’s up to Daine and her friends to defend their world from an Immortal attack.
Book I in this four-part series is the tale of an accident born out of brilliance. Prepare to be taken on a journey vanquishing all previous concepts of time travel and the paradoxes long associated with it.When Aaron Hodges is abruptly pulled from his timeline into the future, his only hope for answers lies with Robert Anderson Mandic, AKA Bob, a brilliant physicist suffering from Asperger's. Having inadvertently uncovered a layer of physical existence that goes far beyond our understanding of DNA, subatomic particles and even smaller, Bob exposes Aaron to a world he never imagined. Bob's discovery, the Godscript, defines our lives, our universe and our very reality--and is Aaron's only chance to save the woman he loves.
The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.
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