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Quint Verginix and Maris go to help Quint's father Wind Jackal defeat Turbot Smeal, the treacherous quartermaster.
The son of a sky pirate captain is plunged into a terrifying adventure when he accidentally invokes an ancient curse.
THE QUINT TRILOGY, Book III Quint is traveling with his father, Wind Jackal, on a mission to track down and bring to justice Turbot Smeal, the man who started the fire that killed their family. Having left behind his studies at the Knights Academy, Quint is now eager to learn what it really means to be a sky pirate and to learn from his father. But Wind Jackal is consumed by his desire to capture Smeal, amd his judgment is flawed. His actions endanger the lives of his crew and his son. As they travel from the taverns and the backstreets of Undertown and the wonders of the shipbuilders' yards to the dark dangers of the Deepwoods, Quint and Maris become separated from the rest of the crew. Finally, at the mysterious, ghostly sky-wreck in Open Sky, they discover the truth about Smeal.
Rook Barkwater Lives In The Network Of Sewer-Chambers Beneath Undertown, The Bustling Main City Of The Edgeworld. He Dreams Of Becoming A Librarian Knight - One Of Those Sent Out To Explore The Mysteries Of Their World. Somewhere Out There Lie The Secrets Of The Past - Including The Lost Floating City Of Sanctaphrax - And, Maybe, Hope For A Future Free From The Fear Of Tyranny. When His Chance Comes, Rook Grabs It! Breaking All The Rules, He Sets Out On A Journey To The Free Glades And Beyond. His Luck And Determination Lead Him From One Peril To Another Until, Buried In The Heart Of The Deepwoods, Rook Encounters A Mysterious Character - The Last Sky Pirate - And Is Thrust Into A Bold Adventure That Dares To Challenge The Might Of The Dread Guardians Of The Night-
Quint is traveling with his father, Wind Jackal, on a mission to track down and bring to justice Turbot Smeal, the man who started the fire that killed their family. Having left behind his studies at the Knights Academy, Quint is now eager to learn what it really means to be a sky pirate and to learn from his father. But Wind Jackal is consumed by his desire to capture Smeal—and his judgment is flawed. His actions endanger the lives of his crew and his son. As they travel from the taverns and backstreets of Undertown and the wonders of the shipbuilders' yards, to the dark dangers of the Deepwoods, where Quint and Maris become separated from the rest of the crew and encounter some terrifying creatures and finally to the mysterious, ghostly sky-wreck in Open Sky, where they discover the truth about Smeal—and face a new terror. . . .
THE ROOK TRILOGY, Book I Rook Barkwater lives in the network of sewer chambers beneath Undertown, the bustling main city of the Edgeworld. He dreams of becoming a librarian knight—one of those sent out to explore the mysteries of their world. Somewhere out there lie the secrets of the past—including the lost floating city of Sanctaphrax—and, maybe, hope for a future free from the fear of tyranny. When his chance comes, Rook grabs it! Breaking all the rules, he sets out on a journey to the Free Glades and beyond. His luck and determination lead him from one peril to another until, buried in the heart of the Deepwoods, Rock encounters a mysterious character—the last sky pirate—and is thrust into a bold adventure that dares to challenge the might of the dreaded Guardians of the night. . . .
Abandoned at birth in the dangerous Deepwoods, young Twig has been brought up by a family of woodtrolls. Now he sets out to discover his true identity.
Twig, a young sky pirate captain, is the only one who can save the floating city of Sanctaphrax from the Mother Storm. [verso].
9 yrs+
Quint Verginix and Maris go to help Quint's father Wind Jackal defeat Turbot Smeal, the treacherous quartermaster.