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The structure of the paper brings together three major sections, following the general approach to the impact of paradoxes in economic theory. The first section describes a necessary investigation in the synthesized universe of paradoxes, to capitalize on Quine’s paradox taxonomy, and to reveal the importance of really paraconsistent paradoxes, defining, in a relative and innovative manner, economic paradoxism in the sense of excess of creative capitalization of paradoxes in the area of science, as initiated by mathematician and logician Florentin Smarandache.
This paper describes, in its introduction, its main objective and some of its investigative premises,emphasizing the need to address micro- and macroeconomic models using the major principles of statistical thinking. A central section is devoted to the concepts of complexity and simplicity, rediscovering the paradox of approaching them simultaneously and the paradigm of simplexity, first formulated by Jeffrey Kluger.
At a time when the practices of technology companies continue to attract fierce criticism, this book asks what it actually means to hold a 'monopoly' in the tech world and how it might affect the way in which an organization operates. Combining new and traditional Marxian perspectives, the authors offer an in-depth analysis of how these technology giants are produced, financialized, and regulated. As technology firms continue to shape our political and socio-economic landscape, this book will be an invaluable resource for scholars and students who seek to understand the function of technological monopolies in contemporary capitalism.
Is regarded as the most important response to the philosophies of desire, as expounded by thinkers such as de Sade, Nietzsche, Bataille, Foucault and Deleuze and Guattari. It is a major work not only of philosophy, but of sexual politics, semiotics and literary theory, that signals the passage to postmodern philosophy.
Climate Change and Circular Economics: Human Society as a Closed Thermodynamic System aims to go beyond the concept of 'fighting climate change' to analyze the capacity of human society to evolve in relation to the environment based on a more complex approach. The book stresses the role of resource recovery by innovation in reducing the temperature increase, determined through an irreversible thermodynamic approach. Determining the speed of temperature increase contributed by selected economies and comparing these to environmental recovery time constants shows that emerging economies have a much greater speed and consequently a larger impact on environmental capability to recover.Chapters progress from an analysis of present society as a dissipative open system to a thermodynamics view of the need for a circular economy, a big data analysis of climate change and risk mitigation, economic indicators, including entropy and economics, risk maps of climate change events risks, and insights into the 'Gibbs paradox', which describes the connection of two separate systems (like society and environment). - Offers a unique, intersectional perspective on climate change - Introduces generational risk maps for climate change events, opening the possibility for insurance as well as other mitigation and adaptation policies - Provides methods to determine the contribution of selected economies to temperature increase and speed of increase using irreversible thermodynamics that allows for comparison with environmental recovery time constants - Ends with a solution of the Gibbs 'paradox' that relies not on binary logic, but rather a multivalued modal logic of possibilities that sheds a profound light on the interaction of separate spaces versus their combination
On the social consequences of machines Automation, animation, and ecosystems are terms of central media-philosophical concern in today’s society of humans and machines. This volume describes the social consequences of machines as a mediating concept for the animation of life and automation of technology. Bernard Stiegler’s automatic society illustrates how digital media networks establish a new proletariat of knowledge workers. Gertrud Koch offers the animation of the technical to account for the pathological relations that arise between people and their devices. And Thomas Pringle synthesizes how automation and animation explain the history of intellectual exchanges that led to the hybrid concept of the ecosystem, a term that blends computer and natural science. All three contributions analyse how categories of life and technology become mixed in governmental policies, economic exploitation and pathologies of everyday life thereby both curiously and critically advancing the term that underlies those new developments: ‘machine.’
Making, amending, and interpreting constitutions is a political game that can yield widespread suffering or secure a nation's liberty and prosperity. Given these high stakes, Robert Cooter argues that constitutional theory should trouble itself less with literary analysis and arguments over founders' intentions and focus much more on the real-world consequences of various constitutional provisions and choices. Pooling the best available theories from economics and political science, particularly those developed from game theory, Cooter's economic analysis of constitutions fundamentally recasts a field of growing interest and dramatic international importance. By uncovering the constitutional incentives that influence citizens, politicians, administrators, and judges, Cooter exposes fault lines in alternative forms of democracy: unitary versus federal states, deep administration versus many elections, parliamentary versus presidential systems, unicameral versus bicameral legislatures, common versus civil law, and liberty versus equality rights. Cooter applies an efficiency test to these alternatives, asking how far they satisfy the preferences of citizens for laws and public goods. To answer Cooter contrasts two types of democracy, which he defines as competitive government. The center of the political spectrum defeats the extremes in "median democracy," whereas representatives of all the citizens bargain over laws and public goods in "bargain democracy." Bargaining can realize all the gains from political trades, or bargaining can collapse into an unstable contest of redistribution. States plagued by instability and contests over redistribution should move towards median democracy by increasing transaction costs and reducing the power of the extremes. Specifically, promoting median versus bargain democracy involves promoting winner-take-all elections versus proportional representation, two parties versus multiple parties, referenda versus representative democracy, and special governments versus comprehensive governments. This innovative theory will have ramifications felt across national and disciplinary borders, and will be debated by a large audience, including the growing pool of economists interested in how law and politics shape economic policy, political scientists using game theory or specializing in constitutional law, and academic lawyers. The approach will also garner attention from students of political science, law, and economics, as well as policy makers working in and with new democracies where constitutions are being written and refined.
Now in paperback, Fredric Jameson’s most wide-ranging work seeks to crystalize a definition of ”postmodernism”. Jameson’s inquiry looks at the postmodern across a wide landscape, from “high” art to “low” from market ideology to architecture, from painting to “punk” film, from video art to literature.
At the turn of the century the term "gamification" was introduced as a concept to understand the process of using game mechanics in "non-game" contexts. The impact of gamification was soon evident to business practices where it had impact both on marketing and, more broadly, on the organizations themselves. As the number of individuals playing video games grows, there seem to be an acceptance of game mechanics elsewhere. Its effectiveness is highly dependent on both technical possibilities and cultural acceptance, two factors present today. The aim of The Business of Gamification is to critically analyze the practical and theoretical consequences of gamification. Practically, how has gamification been applied in businesses to this point, and what are the future scenarios? Theoretically, what are the contributions of gamification to existing academic knowledge? How does this change our understanding of how business are performing and its consequences, for organizations, consumers, and society in general? This edited volume contains new, and stringent, perspectives on how gamification is contextualized in business settings, both in theory as well as in practice. This book will provide a wealth of research for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in curricula associated with video game development for years to come.