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Popular, authoritative look at the world of archaeoastronomy, the study of ancient peoples' observation of the skies and its role in their cultural evolution. 208 illustrations.
An instant #1 New York Times bestseller! “Deonn writes…stories that humanize Black protagonists, like Bree, giving them agency and a place to both fail and, ultimately, to ascend.” —Booklist (starred review) The “worthy successor to an explosive debut” (Kirkus Reviews)—the New York Times bestselling and award-winning Legendborn—perfect for fans of Cassandra Clare and Margaret Rogerson! The shadows have risen, and the line is law. All Bree wanted was to uncover the truth behind her mother’s death. So she infiltrated the Legendborn Order, a secret society descended from King Arthur’s knights—only to discover her own ancestral power. Now, Bree has become someone new: A Medium. A Bloodcrafter. A Scion. But the ancient war between demons and the Order is rising to a deadly peak. And Nick, the Legendborn boy Bree fell in love with, has been kidnapped. Bree wants to fight, but the Regents who rule the Order won’t let her. To them, she is an unknown girl with unheard-of power, and as the living anchor for the spell that preserves the Legendborn cycle, she must be protected. When the Regents reveal they will do whatever it takes to hide the war, Bree and her friends must go on the run to rescue Nick themselves. But enemies are everywhere, Bree’s powers are unpredictable and dangerous, and she can’t escape her growing attraction to Selwyn, the mage sworn to protect Nick until death. If Bree has any hope of saving herself and the people she loves, she must learn to control her powers from the ancestors who wielded them first—without losing herself in the process.
Get the Summary of David Gibbins's A History of the World in Twelve Shipwrecks in 20 minutes. Please note: This is a summary & not the original book. "A History of the World in Twelve Shipwrecks" by David Gibbins offers a compelling exploration of maritime history through the lens of twelve significant shipwrecks. Each wreck serves as a portal into a distinct era, shedding light on the technological, cultural, and social developments of the time. From the Bronze Age Dover Boat, revealing early seafaring and trade in Britain, to the Uluburun shipwreck that illuminates the Bronze Age Mediterranean world, the book traverses through time and geography...
~ triple trouble, boil, and bubble~ Can an enchantress stop evil from taking over the world? In the third book in the Perfect Brew trilogy, Cassie Black, a powerful witch with a serious caffeine addiction, faces Erebus, The Lord of Darkness. With the help of a sexy warlock, a vampire who doesn’t understand the word “no,” and a very-human detective, she searches for a way to banish the dark overlord forever. It’s been months since the Erebus raised his head, but when an artist in town is murdered, Cassie knows the beast is back. Using all her resources, she searches for her friend’s murderer knowing her efforts will lead to the source of all evil. Will the body count rise before Cassie catches the killer? Will she vanquish Erebus once and for all? Will her love-life settle down? There’s a lot of drama stewing in Cassie’s caldron. A Triple Shot of Trouble is the third and final book in the critically acclaimed Perfect Brew trilogy. It can be read as a stand-alone or as part of the series. If you like magical cozies with strong characters, romance, and humor, you'll love this novel. Buy A Triple Shot of Trouble, today, and enjoy a fun, heart-warming story filled with intrigue, sweet romance, and a touch of magic.
Nicholas and Olivia Atwater combine ghosts, goblins, and dreadful faeries in a “swashbuckling steampunk adventure that delivers” (Caitlin Rozakis). Pick up Echoes of the Imperium and dive into a daring, madcap adventure that dashes from start to finish. A fallen empire. A goblin airship captain. One big, blasphemous problem. Captain William Blair has taken shady jobs before—what goblin hasn’t? But this shady job has pirates off the port bow and legendary aethermancers knocking at his cabin door. Unfortunately, Wil has sworn an Oath to escort his newest dubious passenger wherever she wants to go… and a goblin must be worth his word. The ragtag crew of the Iron Rose once survived the fall of an empire—but none of them are interested in revisiting the experience. As the dregs of the Imperium rise again to claw at their heels, Wil and his crew must face the literal ghosts of their past… or else history may well repeat itself. Praise for Echoes of the Imperium "Swashbuckling steampunk adventure with a healthy dose of self-awareness, Echoes of the Imperium keeps sight of the social and ecological impacts of a steam-driven empire while delivering what we're here for--airship aerial dogfighting, aether-driven explosions, goggles that do something, and tragically shattered tea sets. And found family. And goblins." —Caitlin Rozakis, NYT-bestselling author of Dreadful "Blair is such a wonderful, crunchy, gold-hearted captain-rogue, and his pack of misfits are all so faceted and intriguing. The blend of faerie and steampunk is equally full of familiar delights and surprising new twists. Whether you're here for madcap airship battles and swashbuckling steampunk knights, or the hard and beautiful truths about redemption and second chances, this is a rollicking adventure that satisfies on every level!" —Davinia Evans, author of Notorious Sorcerer "A subversive, heartfelt and heart-soaring adventure of found family, redemption in the wake of war, broken tea sets and one singularly wonderful goblin captain. This is unmissable swashbuckling fantasy." —Tasha Suri, author of The Jasmine Throne "The Atwaters deliver a punchy, riotous ride through tumultuous skies, with a cast of gold-hearted rogues. Fans of Firefly and Leverage will want to join this motley crew!" —Charlotte E. English, author of Wyrde and Wayward and Modern Magick "Echoes of the Imperium resounds with wit, adventure, and heart, in a story that weaves irresistible roguish charm with powerful themes of regret and redemption. This is a world and a crew you'll never want to leave." —Jacquelyn Benson, author of Empire of Shadows
Demons, murder, and a trip straight to Hell... I thought I'd get a little time off before the veritable poop hit the fan, but fate—or rather the Fates—have other ideas. The witch who tried to have my sister possessed has escaped, and not only do I find him dead, but I don't have a clue who he was working with. Or working for... Now I have a Council Member in human jail, a ragtag bunch of stuffy law-abiders to lead, and a solid inkling that the next person on the chopping block is me. All of that would be bad enough, but I've got bigger problems. Maria isn't quite right after a demon almost stole her body, and I have a hunch it's going to require a trip to Hell to get it fixed. Time to sharpen my athames. Vacation time is over.
She gazes up at me unbuckles my belt and undoes my pants. Sliding her hand inside my boxers she grips my length. Closing my eyes I thrust into her hand but the vision of my Little Vixen pops into my head and I know I cannot betray the bond. “I am not in the mood tonight,” “You are always in the mood for me,” “Not anymore,” ----- I was born to be extraordinary, meant to be a powerful force among all creatures. Born to three hybrid werewolves I should have been more powerful, more magical than any creature on this earth. But I am not. My wolf’s fur is silver, but I do not possess any of the abilities of a silver wolf. My witch heritage should have been enough for my powers to manifest naturally but they did not. I am nothing more than ordinary. An ordinary disappointment to the family. I am a wolf with no abilities and a human with a smart mouth that gets me into nothing but trouble.
Myths of Europe focuses on the identity of Europe, seeking to re-assess its cultural, literary and political traditions in the context of the 21st century. Over 20 authors - historians, political scientists, literary scholars, art and cultural historians - from five countries here enter into a debate. How far are the myths by which Europe has defined itself for centuries relevant to its role in global politics after 9/11? Can 'Old Europe' maintain its traditional identity now that the European Union includes countries previously supposed to be on its periphery? How has Europe handled relations with the non-European Other in the past and how is it reacting now to an influx of immigrants and asylum seekers? It becomes clear that founding myths such as Hamlet and St Nicholas have helped construct the European consciousness but also that these and other European myths have disturbing Eurocentric implications. Are these myths still viable today and, if so, to what extent and for what purpose? This volume sits on the interface between culture and politics and is important reading for all those interested in the transmission of myth and in both the past and the future of Europe.
Los Angeles, 2029. The city is in chaos, reeling from a Replicant uprising led by Yotun – a genetically defective Nexus 6 who has somehow managed to outlive his four-year lifespan. With Blade Runner Ash his prisoner, the newly completed seawall defenses smashed, and the ruling elite massacred, Yotun’s guerrilla army of fanatical Replicants have moved in to take control and realize Yotun’s dream of a city of humans ruled by Replicants. Now it’s up to Ash to find a way of escaping and stopping Yotun before he burns the city to the ground and kills the woman she loves. Written by New York Times best-selling author Mike Johnson and drawn by fan-favorite artist Andres Guinaldo. “A must-read for Blade Runner and cyberpunk fans everywhere.” – Monkeys Fighting Robots “We’re authentically back in the dystopian world of Blade Runner, and I couldn’t be happier. 9 out of 10.” – Sci-Fi Bulletin Collects Blade Runner 2029 #5-8.