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This comprehensive manual covers all aspects required by Module 5 ECDL/ICDL Syllabus 4.0. Data files are supplied with the manual which allow practice of the different software features. It is approved by the ECDL Foundation.
Module 5 ECDL/ICDL Syllabus 4.0. Learn how to design a database and how to create tables, how to retrieve and manipulate data and present it in a report format. The manual comes with its own data files which you use for practising the relevant exercises. Approved by the ECDL Foundation.
This textbook covers Module 5: Database for ECDL version 4. Written in a straightforward style, this book will be a useful guide for students studying for the ECDL (European Computer Driving Licence) qualification.
This book constitutes the refereed proceedings of the International Conference on Informatics in Secondary Schools - Evolution and Perspectives, ISSEP 2006, held in Vilnius, Lithuania in November 2006. The 29 revised full papers presented were carefully reviewed and selected from 204 submissions. A broad variety of topics related to teaching informatics in secondary schools is addressed.
This comprehensive manual covers all aspects required by Module 1 ECDL/ICDL Syllabus 4.0. Designed to gradually build up your knowledge taking a step by step, exercise based approach. The ideal training solution, whether you are a beginner, or if you just need to fill gaps in your existing knowledge. Module 1 gives an insight into hardware and software as well as giving examples of how computers are used every day.Approved by the ECDL Foundation.
This is a Module 5 ECDL Syllabus 4.5. It helps to learn how to design a database and how to create tables, how to retrieve and manipulate data and present it in a report format. This manual comes with its own data files which you use for practising the relevant exercises. It is approved by the ECDL Foundation.
Many reports over the last few years have analysed the potential use of games, videogames, 3D environments and virtual reality for educational purposes. Numerous emerging technological devices have also appeared that will play important roles in the development of teaching and learning processes. In the context of these developments, learning rather than teaching becomes the main axis in the organisation of the educational process. This process has now gone beyond the analogue world and face-toface education to enter the digital world, where new learning environments are being produced with ever greater doses of realism. Teaching and Learning in Digital Worlds examines the teaching and learning process in 3D virtual environments from both the theoretical and practical points of view.
The ECDL and ICDL are internationally recognized standards of competence certifying that anyone having passed the qualification has gained the essential computer skills needed to be able to use the most common applications effectively. This book guides the reader through the modules, presenting the information in an easy-to-follow, step-by-step manner. Points in the text are highlighted by tips and notes and examples are included to consolidate learning. A CD Rom accompanies the text containing sample course material from BCD Ltd and questions to test understanding and ensure progress is being made. One of the few books available to cover the ECDL/ICDL qualification Covers all the modules of ECDL/ICDL version 3.0 ECDL Foundation approved material
This book contains papers in the fields of Interactive, Collaborative, and Blended Learning; Technology-Supported Learning; Education 4.0; Pedagogical and Psychological Issues. With growing calls for affordable and quality education worldwide, we are currently witnessing a significant transformation in the development of post-secondary education and pedagogical practices. Higher education is undergoing innovative transformations to respond to our urgent needs. The change is hastened by the global pandemic that is currently underway. The 9th International Conference on Interactive, Collaborative, and Blended Learning: Visions and Concepts for Education 4.0 was conducted in an online format at McMaster University, Canada, from 14th to 15th October 2020, to deliberate and share the innovations and strategies. This conference’s main objectives were to discuss guidelines and new concepts for engineering education in higher education institutions, including emerging technologies in learning; to debate new conference format in worldwide pandemic and post-pandemic conditions; and to discuss new technology-based tools and resources that drive the education in non-traditional ways such as Education 4.0. Since its beginning in 2007, this conference is devoted to new learning approaches with a focus on applications and experiences in the fields of interactive, collaborative, and blended learning and related new technologies. Currently, the ICBL conferences are forums to exchange recent trends, research findings, and disseminate practical experiences in collaborative and blended learning, and engineering pedagogy. The conference bridges the gap between ‘pure’ scientific research and the everyday work of educators. Interested readership includes policymakers, academics, educators, researchers in pedagogy and learning theory, school teachers, industry-centric educators, continuing education practitioners, etc.
E-Learning offers many opportunities for individuals and institutions all over the world. Individuals can access to education they need almost anytime and anywhere they are ready to. Institutions are able to provide more cost-effective training to their employees. E-learning context is very important. It is common to find educators who perceive e-learning as internet-only education that encourages a static and content-focused series of text pages on screen. Others envisage the shallow and random online messages that are typical of a social real-time chat session, and wonder how that type of communication could add any value to academic discourse. Some may have experienced e-learning done poorly, and extrapolate their experience into a negative impression of all e-learning. The book will examine the emergence and growth of e-learning. The use of the "e" prefix indicates the application of information and communication technology (ICT) in government, finance, and all forms of socio-economic and community development. This eBook is designed and presented in two volumes. The first volume consists of the country cases of Algeria, Belarus, Bulgaria, Egypt, Estonia, Finland, Greece, Jordan, Hungary, Iraq, Iran, Israel, Kazakhstan, Kyrgyzstan, Latvia, Lithuania, Macedonia, Moldova, and Morocco. The second volume gives a place to the country cases of Norway, Oman, Palestine, Poland, Romania, Russia, Saudi Arabia, Serbia, Slovakia, Slovenia, Sweden, Syria, Tajikistan, Tunisia, Turkey, Ukraine, United Arab Emirates and Uzbekistan. So, the book consists of more than 70 authors from 39 different countries and from 42 universities and 14 institutions with company for all 42 chapters. (Individual chapters contain references.) ["Cases on Challenges Facing E-Learning and National Development: Institutional Studies and Practices. Volume II" was co-edited by Leena Vainio, Mehmet Can Sahin, Gulsun Kurubacak, Petri T. Lounaskorpi, S. Raja Rao, and Carlos Machado. For Volume I, see ED508217.].