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The druids of Caledonia have taken their place in the Halls of Mist, their path fraught with danger. When their newest member finds a woman of magical talents in Amsterdam their troubles multiply. Between them and a peaceful existence are a dead prince, a furious queen, and murder. Each druid must discover where his talents, and his loyalties, lie.
Book 4 in the Caledonia Fae urban fantasy series. The druids of Caledonia have taken their place in the Halls of Mist, only to learn that their path is fraught with many dangers. When their newest member finds a woman of magical talents in Amsterdam, their troubles multiply. Lying between them and a peaceful existence are a dead prince, a furious queen, and a druid accused of murder. Each druid must search his soul and discover where his talents, and his loyalties, lie. Caledonia Fae: Book 1: Blood Faerie Book 2: Azuri Fae Book 3: Enemy of the Fae Book 4: Druid Lords Book 5: Elder Druid (Coming 2013)
As the Druid Hall celebrates the completion of the Mistgate, their leader Munro is abducted, leaving them in disarray. Queen Eilidh declares Munro dead, which threatens the fragile balance of power in the Halls of Mist. With the druids crippled by grief and uncertainty, no one notices the insidious force influencing them from a dark mirror realm.
Ogwen, healer and wise woman, waits and watches on the Druid Isle. Gethin Du and his band of brigands are on their way for trial at Deva but will they reach their destination? Ogwen, recovering from a heart attack brought on by her trial for murder of her daughter, falls foul of one of the Druid priestesses. The Druid Isle becomes a prison for her but she forms a deep attachment while there. Will the Druid judge, Coelbren, recover? Bryn and Ioan may be brothers but their destinies are lifetimes apart. Neither of them anticipate the terrible ending for their mother, Einir. Ogwen's future is in doubt. Her psychic powers are needed for Dreamweaving but what she sees brings fear. There is much trouble in the lands in the north of the Cymru. Even the brigands sent for trial in Deva cause more trouble. And back at Dinas camp, just when everyone is settling down to a hot summer, terror strikes.This is the middle book of the When Mountains Fall Trilogy.'I love her stories - full of magic and healing.' R.W 'I enjoyed this book and I shall certainly read the other two in the trilogy.' AJSW'fantastic story, great characters - a must read.' RANG
The Halls of Mists are in ruin, and people scheme, grasping at power as a new kingdom emerges and an ancient one reappears. Tragedy pits druid against queen, testing friendship, loyalty, and love once more.Who will survive and who will be lost forever as desperation drives some to unthinkable ends?
The concluding volume of Douglass's Troy Game series is set in World War II London, where all the major players who for centuries have tried to control the magical Labyrinth come together for the final battle to see whose destiny will reign supreme. Epic battles of magic and a compelling love story round out this dark and compelling fantasy.
Young Baytel, overshadowed by his imperious father, King Vokat, and by his increasingly demonic twin brother, Ravek, is being tutored by a Tree Faerie, Cyr. Fueled with idealistic courage and no knowledge of the land outside his father's realm, Baytel abandons his birthright and duties and begins a journey to fulfill the destiny he senses within himself. His quest leads him to become a Citadel Druid, skilled in the healing arts and self-reliance. He devotes himself to enabling peaceful coexistence among the many sects of humanity who inhabit the One Land. All this is in grave conflict with his father's and brother's plans of conquest. Through mysteries and battles that leave him severely at odds with his father's ideas of domination, Baytel's quest leads him to learn of his grandfather he had never met, his ancestry in a powerful sect, and a magic of the ages emerging within him. His adventures unite him with a group of men and women with particular individual skills and resourcefulness. To bring peace requires violent counteraction, brilliant quick thinking, steadfastness, a bit of humor, and magical happenings, all enveloped in their devotion to the quest and the ripening of friendships. Baytel's globe is breathtakingly real, in an era of castles, blacksmiths, pulsing forests and swamps, magic and spirits, self-sustaining villages, and diverse beings and creatures--a living earth with individuals of honor and evil. 1
When Ogwen, healer and wise woman, is banished for murder from her tribe in the Welsh hills, she goes on a journey of dicovery that leads her to the Isle of the Druids. Can her magic keep her safe? What do the Druid Priestesses want from her? Will she survive her trial for the murder of her own daughter?
Unjustly sentenced to death, Eilidh ran away from faerie lands, to the streets of Perth, Scotland. Just as she has grown accustomed to exile, local police discover a mutilated body outside the abandoned church where she lives. Recognising the murder as the work of one of her own kind, Eilidh must choose: flee, or learn to tap into the forbidden magic that cost her everything. Caledonia Fae Series:Book 1: Blood FaerieBook 2: Azuri FaeBook 3: Enemy of the FaeBook 4: Druid LordsBook 5: Elder Druid