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The team behind the #1 New York Times bestseller Goodnight, Goodnight, Construction Site returns with another fabulous book for bedtime! The dream train pulls into the station, and one by one the train cars are loaded: polar bears pack the reefer car with ice cream, elephants fill the tanker cars with paints, tortoises stock the auto rack with race cars, bouncy kangaroos stuff the hopper car with balls. Sweet and silly dreams are guaranteed for any budding train enthusiasts! Plus, this is the fixed format version, which will look almost identical to the print version. Additionally for devices that support audio, this ebook includes a read-along setting.
In a tropical island empire where wealth defines worth, a troubled mercenary and a dying magnate's nightmares hold the keys to preventing a catastrophe.
STEM, STEAM, Make, Dream explores the ways that science, technology, engineering, and mathematics can transform all young people's lives through learning. This includes reimagining our collective relationship to STEM by presenting it as more accepting and accessible than previously acknowledged. Beginning with the ways that STEM has been used to marginalize many children, the book examines the need for the arts - including culture - to serve as an anchor for instruction. It also describes the need for "making" (hands-on creation and tinkering) in establishing relevance in learning. Then, through an experiential approach, the book articulates the value of dreaming of a future that is inclusive of all young people, especially those furthest from opportunity. To help all children claim their STEM identity, the book provides educators, policy makers, and community leaders with tangible ways to honor culture, increase equity, and encourage curiosity. The book demystifies STEM and shows a clear pathway to empowering children with the skills needed to succeed in a science and tech-based world. In addition, it offers educators a roadmap to developing future creators, innovators, scientists, and entrepreneurs. This includes providing the tools and knowledge necessary to advocate for sustainable change and address inequity, apathy, and the many other real problems in education. To do so, the book combines real-world stories, observations, and research in a visually-rich package that includes activities, inspiring quotes, and key takeaways. To help ground research and theory, readers will hear from - and be inspired by - practitioners, activists, and artists ranging from renowned astrophysicist Neil deGrasse Tyson to founding Wu-Tang Clan member GZA to acclaimed educator Gholdy Muhammad. In profiling these innovators, the book reveals how readers can nurture creativity, spark joy, and promote perseverance in all children.
Power Your Dreams and Your Future Using the Principles of STEAM STEAM is the combination of science, technology, engineering, the arts, and math. If you're a teenage girl who loves any of these subjects - or you're facing the challenges and dilemmas of growing up strong and able to achieve your dreams in today's world - this book is for you. Lizzy, a robotics engineer, and Nola, a renowned science and robotics educator and STEM advocate, asked the happiest, most successful and powerful women they knew to share the tools and secrets they used to make it through middle school and high school. Their insights can help you to get through whatever comes up and become the woman you choose to be. STEAM Powered Girls gives you specific ways to: Recognize your unique skills and talents Find multiple solutions to such challenges as peer pressure, self-doubt and feeling overwhelmed Imagine your future, then follow your passion Develop your potential and create your own successes Start using the tools today to create the life you want. Learn more at www.steampoweredgirlsbooks.com.
"The Most Powerful Idea in the World argues that the very notion of intellectual property drove not only the invention of the steam engine but also the entire Industrial Revolution." -- Back cover.
Take the train to dreamland with this board book version of the chugging bedtime tale, the perfect companion to Where Do Diggers Sleep at Night? and Where Do Jet Planes Sleep at Night? Have you ever wondered what little trains do when it’s time for bed? Same things you do! Steam trains, freight trains, subways—and more!—wash up, have a snack, load their teddies for storytime, and get rocked to sleep by mommy and daddy trains beneath a blanket of stars. Little one-track-mind train lovers will be tickled to see how bedtime is just the same for their favorite vehicles as it is for them. “Train lovers will be sure to take this bedtime read for a ride.” —School Library Journal
Superheroes and steampunk come together in 19th century New York. Sir Dennis Darby has been murdered, the Automaton has been destroyed, and Sarah Stanton has turned her back on a life of privilege and comfort to try and find her way in the unforgiving streets of New York. But Lord Eschaton, the villain behind all these events, isn't finished with her yet. His plans to bring his apocalyptic vision of the future to the world are moving forward, but to complete his scheme he needs the clockwork heart that Sarah still holds. But she has her own plans for the Automaton's clockwork heart--Sarah is trying to rebuild her mechanical friend, and when she is attacked by the Children of Eschaton, the man who comes to her rescue may be the one to make her dreams come true. Emelio Armando is a genius inventor who had hoped to leave his troubles behind when he and his sister left Italy for a life of anonymity in the New World. Now he finds himself falling in love with the fallen society girl, but he is rapidly discovering just how powerful the forces of villainy aligned against her are, and that fulfilling her desires means opening the door to a world of danger that could destroy everything he has built. The Society of Steam takes place in a Victorian New York powered by the discovery of Fortified Steam, a substance that allows ordinary men to wield extraordinary abilities and grants powers that can corrupt gentlemen of great moral strength. The secret behind this amazing substance is something that wicked brutes will gladly kill for, and one that Sarah must try and protect, no matter what the cost. From the Trade Paperback edition.
River of Dark Dreams places the Cotton Kingdom at the center of worldwide webs of exchange and exploitation that extended across oceans and drove an insatiable hunger for new lands. This bold reaccounting dramatically alters our understanding of American slavery and its role in U.S. expansionism, global capitalism, and the upcoming Civil War.
"Steam Dreams: The Japanese Public Bath plunges into the world of sentō--the history of the public bath, the importance of its preservation and the future of Japanese communal bathing culture. Through a diverse selection of works including historical artefacts, retro-pop ephemera, mural painting, contemporary photography, illustration, and local community art, Steam Dreams presents an introduction to the multifaceted sentō culture of Japan. Steam Dreams features commissioned works by Mizuki Tanaka and Toshizō Hirose, architectural illustrations by Honami Enya, historical photographs of sentō by Kimbei Kusakabe and others, as well as contemporary photographs by Kōtaro Imada, and sentō artefacts from the Mosaic Tile Museum, Tajimi. The exhibition also presents community art from the active sentō establishment Katsura-yu and various archival objects retrieved from Japanese public bathhouses from Bunkyo Youth Society of Architecture. Curated by Eloise Rapp and Simonne Goran, this exhibition gives attendees the unique chance to appreciate the progression of Japanese bath culture from over 150 years ago until now by tracing the distinct bathing practices of Meiji and Shōwa-periods such as design transitions from wooden floors to tiled interiors, the implemented gender division, and the connection back to nature through mural artistry." -- Japan Foundation, Sydney website.
Among other stories, this anthology includes Steampunk tales from Australia and the Amazon; there is a Steam Cleansing machine that alters human's souls; a prisoner/maniac who produces bestselling novels and machine schematics; a time portal opened accidentally by a steam powered mechanized band, leaving behind a mastermind's airship and devices; a trio of misfits on a journey across a distant planet's desert who are forced to save their lives by using a time forgotten steampunk technology; and an unusual transportation device to quickly cover distances on the emerging American continent.