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Advance Praise for Dream-Singers "You will find a great storehouse of folk and literary treasures in this ambitious book that speaks to anyone who has ever thought about his or her dreams. It's a wonderful adventure and I highly recommend it."-Clarence Major, author of Configurations and Juba to Jive Acclaim for Dream Reader also by Anthony Shafton "A book so unique in its combination of scholarship, clarity, and down-to-earth feeling about dreams that I find it hard to fully express the excitement and satisfaction I felt on reading it."-Montague Ullman, M.D., Clinical Professor Emeritus of Psychiatry, Albert Einstein College of Medicine, Author of Working with Dreams and Dream Telepathy "Breathtaking . . . the single most complete and thorough analysis of contemporary dream theories yet written . . . Shafton has a keen sense for what people most want to know about dreams, and an admirable ability to explain difficult concepts without oversimplifying them."-Kelly Bulkeley, Ph.D., Past President, The Association for the Study of Dreams, Author of The Wilderness of Dreams
Every year, Charlotte faithfully performs her Samhain ritual, anxiously awaiting her visit with Jessica. But Jessica has not appeared for the past eight years. What could possibly have happened to prevent her from being there? As a stormy night sets in, Charlotte’s friends arrive entangled in a web of theft and murder. When an old adversary resurfaces with plans of their own, the situation becomes more complicated, and secrets begin to unravel. In the aftermath, Charlotte and Ben establish the “Doctor’s House”, offering comfort to the ailing. An obscure summons leads them to a stranger being held in the gaol—his presence in the schoolhouse a mystery, the turpentine and striker in his possession leading to more questions. Who is this man? What secrets does he hold? And what does he seek from Charlotte?
The authors, Jungian analysts, write for psychoanalysts and therapists who wish to integrate dream interpretation into their clinical practice. In this book, first published (hardcover) in 1987, ten contributing anthropologists and psychologists explore the ways in which dreams are remembered, recounted, shared (or not shared), interpreted, and used by peoples around the world. Annotation copyrighted by Book News, Inc., Portland, OR
Aleksandar Zograf's cartoons cut right into the heart of life in former Yugoslavia, portraying the emotional twisting and impossible conditions in a dark yet amusing manner. Also included are graphics portraying 'hypnagogic visions', the imagery of the half-asleep state that earned him the surname 'Dream Watcher' from Chief Piercing Eyes of the Pan-American Indian Association.
In the third book of The Watcher's Quest Trilogy, Emma discovers inner strength she didn't realize she had.
A thousand years has passed since the war which nearly destroyed the world. Elves, Dwarves and men have become isolated and distrustful of one another. Evil once again grows strong and threatens to send the world into darkness forever. Are the twins really The Children of Prophecy? Is their quest to recover the Triadine an impossible task? Will the world fall into darkness under the control of the evil wizard Khollaran? An epic fantasy adventure quest, with world building like Jordan, Goodkind or Eddings. Twists and turns, intrigue and magic, wizards, dragons and more. Book 1 of The Triadine Saga
In the year 2042, the first manned mission to Mars was nearing the Red Planet, and the world's energy and transport infrastructure had evolved; harnessing the power of lightning strikes and embracing new super-cell battery technology. The skies were no longer littered with aircraft; instead, hypersonic pods jettisoned passengers and cargo along pipelines on terra firma. The future was indeed rich with new solutions to global warming and unlocking renewable energy sources. Despite widespread development; there was, however, one invention that stood head and shoulders above the rest. Everybody dreamt; but not everyone could remember them after waking; and even for those who could; they would often forget. The Dream Watcher symbolised the greatest technological advance in the history of time and became the most sought after piece of equipment. This highly sophisticated system could not only interpret people's hallucinations during sleep, but could replicate them on screen, to be watched after they woke; a long-running futuristic TV boxset of their own unconscious creations. After losing his job at the bank, Jared Blake was having real difficulty finding work. One day; Troy Skeetman, eager to help his friend, notices an advert for a new tech company looking to recruit a number of participants to assist them with their research into dreams. However, after auditioning for Dreamex, Jared's life would never be the same again; transcending him into a world of unimaginable consequences, and catapulting him on a journey that would leave him questioning the very fabric of his and everyone else's existence.
After the cliffhanger of book 1 our hero is poised in a fight in two worlds. In dream world he is fighting the killer known as shady while in the real world his defenceless body is also a target. Will our hero escape the dream world and save his life or will Shady win? Read on dear readers!
The time is 2183. Fifty-six-year-old Saunders Maxwell is a stubborn old space-farer who has spent his entire life in space. He has captained the Moon-Mars shuttle and led exploration missions beyond Mars. When he came to Mars in his forties he helped discover the water source that made the first American Mars colony possible. Later he turned to asteroid mining, captaining a small ship and crew of about a half dozen on repeated trips to the asteroid belt, bringing back minerals or even small asteroids so that the Mars colony could harvest them for the needed resources. Having just returned from one such four year mission, he and his pilot Harry Nickerson are heading back to Mars when, as they fly over the vast slopes of the giant volcano Olympus Mons, Maxwell spots this strange glint below, a glint that is not natural and should not be there. When they land they discover something entirely unexpected and impossible, the body of man who had disappeared on a distant asteroid almost a half century before. Sanford Addiono had been on one of the first manned missions to the asteroid belt when he and a partner had vanished. Nothing was ever heard from them again. Even more baffling, two later missions to the asteroid from which they had been lost found that it was gone as well, no longer in orbit where it was supposed to be. Now, 46 years later, Maxwell finds Addiono's body on the surface of Mars. How Addiono had gotten to Mars from a distant now-lost asteroid orbiting beyond Mars--without a spaceship--was a riddle that almost defied an answer. That riddle was magnified exponentially by what Addiono had brought back with him. Among his effects was a six-fingered robot hand that had clearly been made by some alien civilization, along with a recorder and memo book describing what Addiono had seen. Here was a mystery that would rock humanity, the first alien contact. And at that moment Saunders Maxwell decides that he is going to be the person to solve that mystery, even if it takes him through hell and back. Unfortunately, that is exactly where that journey takes him. Not that it matters. Saunders Maxwell is a typical human, and for humanity, the journey itself is really all that matters. So now I stand on earthside shore, And wonder what I am. I must go out and find my home. The journey's what I am. Chorus: O Pioneer! O Pioneer! Where do you go from here? O Pioneer! O Pioneer! The stars are far too near. -A folksong of Mars and the Moon
Movies are like modern-day parables that everyone can relate to. The Movie Watcher's Guide to Enlightenment is a Resource that gives a whole new purpose to movie-watching. We use the categories Metaphysical, Classic, and Mind Watcher to designate different phases of the awakening to Who we are. The Movie Watcher's Guide gives you a description of these themes, along with insights to over 200 different movies. Why is it, for example, that we love to see drama, intrigue, love affairs, and adventures on the silver screen? It is because we all relate to the roles, behavior, and actions of those portrayed. Maybe you dislike certain movies, or refuse to see drama or violence. The Purpose of watching movies with the Spirit is to expand our perception and to flush hidden thoughts, beliefs, and emotions into awareness for release. What better backdrop could there be for healing than your own couch! Invite a friend, make some popcorn, and enjoy Waking Up with the Movies.