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The story of the man who instigated the work that led to the internet—and shifted our understanding of what computers could be. Behind every great revolution is a vision and behind perhaps the greatest revolution of our time, personal computing, is the vision of J.C.R. Licklider. He did not design the first personal computers or write the software that ran on them, nor was he involved in the legendary early companies that brought them to the forefront of our everyday experience. He was instead a relentless visionary that saw the potential of the way individuals could interact with computers and software. At a time when computers were a short step removed from mechanical data processors, Licklider was writing treatises on "human-computer symbiosis", "computers as communication devices", and a now not-so-unfamiliar "Intergalactic Network." His ideas became so influential, his passion so contagious, that Waldrop called him "computing's Johnny Appleseed. In a simultaneously compelling personal narrative and comprehensive historical exposition, Waldrop tells the story of the man who not only instigated the work that led to the internet, but also shifted our understanding of what computers were and could be. Included in this edition are also the original texts of Licklider's three most influential writings: 'Man-computer symbiosis' (1960), which outlines the vision that inspired the personal computer revolution of the 1970s; his 'Intergalactic Network' memo (1963), which outlines the vision that inspired the internet; and "The computer as a communication device" (1968, co-authored with Robert Taylor), which amplifies his vision for what the network could become.
The story of two talent agents and their three troubled boys, heirs to Hollywood royalty; a sweeping narrative about fathers and sons, the movie business, and the sundry sea changes that have shaped Hollywood and, by extension, American life. American Dream Machine is the story of an iconic striver, a classic self-made man in the vein of Jay Gatsby or Augie March. It's the story of a talent agent and his troubled sons, two generations of Hollywood royalty. It's a sweeping narrative about parents and children, the movie business, and the sundry sea changes that have shaped Hollywood, and by extension, American life. Beau Rosenwald—overweight, not particularly handsome, and improbably charismatic—arrives in Los Angeles in 1962 with nothing but an ill-fitting suit and a pair of expensive brogues. By the late 1970s he has helped found the most successful agency in Hollywood. Through the eyes of his son, we watch Beau and his partner go to war, waging a seismic battle that redraws the lines of an entire industry. We watch Beau rise and fall and rise again, in accordance with the cultural transformations that dictate the fickle world of movies. We watch Beau's partner, the enigmatic and cerebral Williams Farquarsen, struggle to contain himself, to control his impulses and consolidate his power. And we watch two generations of men fumble and thrive across the LA landscape, learning for themselves the shadows and costs exacted by success and failure. Mammalian, funny, and filled with characters both vital and profound, American Dream Machine is a piercing interrogation of the role—nourishing, as well as destructive—that illusion plays in all our lives.
A fascinating and authoritative narrative history of the V-22 Osprey, revealing the inside story of the most controversial piece of military hardware ever developed for the United States Marine Corps. When the Marines decided to buy a helicopter-airplane hybrid “tiltrotor” called the V-22 Osprey, they saw it as their dream machine. The tiltrotor was the aviation equivalent of finding the Northwest Passage: an aircraft able to take off, land, and hover with the agility of a helicopter yet fly as fast and as far as an airplane. Many predicted it would reshape civilian aviation. The Marines saw it as key to their very survival. By 2000, the Osprey was nine years late and billions over budget, bedeviled by technological hurdles, business rivalries, and an epic political battle over whether to build it at all. Opponents called it one of the worst boondoggles in Pentagon history. The Marines were eager to put it into service anyway. Then two crashes killed twenty-three Marines. They still refused to abandon the Osprey, even after the Corps’ own proud reputation was tarnished by a national scandal over accusations that a commander had ordered subordinates to lie about the aircraft’s problems. Based on in-depth research and hundreds of interviews, The Dream Machine recounts the Marines’ quarter-century struggle to get the Osprey into combat. Whittle takes the reader from the halls of the Pentagon and Congress to the war zone of Iraq, from the engineer’s drafting table to the cockpits of the civilian and Marine pilots who risked their lives flying the Osprey—and sometimes lost them. He reveals the methods, motives, and obsessions of those who designed, sold, bought, flew, and fought for the tiltrotor. These stories, including never before published eyewitness accounts of the crashes that made the Osprey notorious, not only chronicle an extraordinary chapter in Marine Corps history, but also provide a fascinating look at a machine that could still revolutionize air travel.
Explores the rise of computer technology, and tells the stories of the scientists, engineers, visionaries, and others whose efforts developed the complex machines.
A child enters a dream machine and encounters hidden picture puzzles intended for the reader to solve.
During his lifetime Brion Gysin (1916-1986) inspired an array of artists, writers, poets and musicians, notably the Beat Generation. Since his death Gysin's own work has only increased in popularity, yet his radical approach to art defies categorization. Dream Machine is the first detailed study of Gysin's œuvre in both art-historical and contemporary contexts. A devotee of invention, Gysin created paintings, drawings, photo-collages, installations, poetry and sound experiments. He produced the cut-up collage novel The Third Mind (1965) with William Burroughs, and with Ian Sommerville developed the Dreamachine (1961), a kinetic sculpture designed to induce visions by playing flickering light on the closed eyes of the viewer. This exciting new book, featuring incisive texts, a photo essay, and appreciations by contemporary artists, captures the remarkable daring of an artistic visionary.
A richly detailed history of the opulent age of the zeppelin and the visionary builder behind the great airship, Dr. Hugo Eckener It wasn't the airplane that first romanced the public's imagination at the dawn of the twentieth century , but the great airships known as dirigibles, or zeppelins. Championing this great leap into the technological future was a visionary German entrepreneur, Doctor Hugo Eckener. For Eckener, the development of the airship, especially coming in the aftermath of the First World War, represented an opportunity to shrink the world through safe and speedy international travel. Botting's engrossing story vividly recaptures the spirit of the times, when new technologies in communication, transportation, manufacturing and other areas were revolutionizing society. The great airships were a source of wonder wherever they flew, and Eckener was likened to Christopher Columbus, hailed around the world as the great explorer of his day, not unlike the astronauts would be a few generations later. From its utitlitarian beginnings in the Great War, the airship reached its apotheosis with the round-the-world flight of the Graf Zeppelin in 1929. Seventeen years after the voyage of the Titanic, this great airship- twice as big and three times as fast as that ill-fated liner-captured the world's attention and seemed to blaze a path to the future. That future, of course, was not to be, as Eckener's dream evaporated soon after, with the destruction of the Hindenburg and the impending success of the airplane.
A collection of children's books on the subject of sleep.
ABRA KADABRA, a super-villain from the 64th century, has escaped from an alien prison and returned to Earth! Using a mind-control machine, this futuristic felon hopes to brainwash the entire planet into believing that he’s the rightful ruler. To complete his evil plan, ABRA KADABRA has captured SUPERMAN, the only source of energy strong enough to fuel his high-tech weapon. If the MAN OF STEEL can’t escape his dream-like state and unplug himself from the mind-control machine, the world will soon become a nightmare.
Dream Machines is a history of the ways in which machines have been imagined. It considers seven different kinds of speculative, projected or impossible machine: machines for teleportation, dream-production, sexual pleasure and medical treatment and cure, along with 'influencing machines', invisibility machines and perpetual motion machines.