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Find the Dreamers! It's a future time. A time of extremely long life spans, almost perfect health, human colonization of planets throughout the galaxy—and dreamlessness. It has been over three hundred years since any human being’s sleep has been disturbed by the anarchy of dreams. Centuries earlier, at the time of the first alien contacts, humanity made the proverbial trade with the devil—its basic freedoms in exchange for security and safety. An unexpected side effect of this swap was the gradual cessation of dreaming. Then an S3 fully armed starship disappears through a hole in space—A GATEWAY. All that remains of the huge vessel is a scattercast message heard throughout the galaxy: YOUR MACHINES ARE USELESS HERE. YOUR WAY OF THINKING IS OF NO VALUE HERE. FOR BEYOND HERE LIE DREAMS!! And the race was on. Overnight finding those capable of dreaming becomes the most important issue of state—the only issue of state. FIND ME DREAMERS! Five raids on five distant planets. Massive destruction and the kidnapping of five young people who might possess the most valuable commodity in the dreamless galaxy—the gene structure that may enable them to dream and navigate through the Gateway. SO BEGINS THE DREAM CHRONICLES.
Alexander Carter, after finding a key that transports him to the land of childhood dreams, enters Dreamland every night to discover dragons, fairies, and giants and save Dreamland from the realm of nightmares with his friends Paddington, Kiwi, and Nastajia.
Eden has a secret: she has the ability to see and enter others’ dreams, a most inconvenient power when one is an outcast living in a magic-phobic village and yearning to fit in. When she accidentally exposes her powers, Eden discovers that her uncanny abilities connect her to the Dream World, home to the magical beings responsible for creating dreams, and the first place Eden has felt she truly belongs.
She's never had a nightmare in her life. She doesn't know that's what makes her a warrior. The one thing fifteen-year-old Alex Rokosz has endlessly craved is a family. So when her mother's death forces her and her sister to move in with Matilda, the grandmother they never knew they had, Alex hopes to bond with her and find out what happened to her missing father. Instead she encounters numerous oddities at her new house, including Kacper, her grandmother's suspicious seventeen-year-old housemate. But things get even stranger when Alex catches Matilda and Kacper slaying a real-life nightmare. Overnight, she is swept into a world where sleeping is dangerous, nightmares are real, and imagination is magic. She discovers there's more to her family than she realized - and her own destiny is far greater than she ever imagined.
"Ms. Ferguson has written an un-put-downable book." -Romantic Times on Call Back Yesterday A world lost . . . "DREAM SINGER is full of adventure and plot twists . . ." -Paranormalromance.org First Daughter Nerienne, heir to the Tiria of Gayome, faces the destruction of everything she knows when her mother's enemies kill the Tiria. Nerienne is left with just her magic and with Bidge, a mysterious creature that speaks only to her. She is rescued by Durgan Ketassian, leader of the rebels in the northern woods, but can she trust this man whom her mother condemned to die? A dream found . . . Durgan knows he cannot trust Nerienne. Her mother had been his enemy ever since she began slaying dreamsingers, skilled musicians who sing the future through one's dreams. He has vowed to see his people free of the Tiria's domination, never guessing the Tiria's daughter could awaken parts of his heart he'd shut away. A song without end . . . To save Gayome, Nerienne and Durgan must work together to defeat their common enemy. But to become allies opens them to the greatest threat of all . . . falling in love. Award winning author J. A. Ferguson lives in Nevada with her husband, children, and a fat cat. She is not sure which is most spoiled.
It’s a future time. A time of extremely long life spans, almost perfect health, human colonization of planets throughout the galaxy—and dreamlessness. It has been over three hundred years since any human being’s sleep has been disturbed by the anarchy of dreams. Centuries earlier, at the time of the first alien contacts, humanity made the proverbial trade with the devil—its basic freedoms in exchange for security and safety. An unexpected side effect of this swap was the gradual cessation of dreaming. Then an S3 fully armed starship disappears through a hole in space—A GATEWAY. All that remains of the huge vessel is a scattercast message heard throughout the galaxy: YOUR MACHINES ARE USELESS HERE. YOUR WAY OF THINKING IS OF NO VALUE HERE. FOR BEYOND HERE LIE DREAMS!! The Dreamers are in trouble. Cas never made it off of Moscovy and is shortly going to be a prisoner of a powerful Russo matriarch. The other four dreamers are dealing with Mama (the AIU) who seems to have lost her mind. They land in order to get Mama a “doctor” and stumble across cave drawings—and a blind painter— who is clearly one of them. Meanwhile back on New Omaha Beach, Danazir Yi Qal breaks out of the ether dome and tries to find the Outlanders—the only ones not infiltrated by Cyrus Malone and his S3 thugs. Slowly it’s coming into view for Mickelmast that Homer’s great poem The Iliad somehow holds the secret to all of this—to the Gateway—to Dreaming—to everything.
"They gave me dreams of euphoria, life without pain, and took the body I no longer needed. No one wakes from the pod dreams. No one ever wanted to. Except, I did."Alex rouses to near darkness, glass enclosing him on all sides, drowning in salty fluid. Except, his lungs don't burn for air, his mind doesn't fade away, and there is a mechanical umbilical cord extending out of his navel.The Institute offers many services, but their specialty is a release from reality. All a Dreamer needs to pay is everything they have: blood, bone marrow and stems cells. A donation to biotech science. Thousands of broken souls sleep in their pods, every thought and each emotion manipulated, improved. Alex is the only man to wake, to get out. The world outside is as beautiful as it is cruel. Phosphorescent mushrooms illuminate streets patrolled by military police. There are riots in the capitol of this moon colony, and the never-ending war is coming home. Can Alex pave a life of normality in a world ripping itself apart? To escape his past, the trauma and addiction, that lead him to a pod? He meets a group of unlikely friends, and perhaps life will be different this time.Despite how Alex runs, the horrifying nature of his reality pursues him. The pods Dreams keep tugging him back.I Dream in Colour is a story of loneliness, and the dark places our minds can go to. It is filled with visuals of wonder, in a strange, alien world. Mostly, it is about the human capacity to hold onto hope-and to lose it.Perfect for fans of Jeff Vandermeer, Phillip K. Dick and N. K. Jemisin.What readers are saying about I Dream in Color"It feels real, with a filter of the surreal put over it." - Goodreads Review"There is one word that keeps coming to me to describe this book: Powerful." - Goodreads Review"The dystopian world has resonance and a grounding in reality that is, frankly, deeply unnerving." - Goodreads Review
Dreams: Dorothy called it Oz, Alice called it Wonderland, but Nightmares call it HOME. When an evil shifter takes over the gateway to the realm of Dreams, it falls to 14-year-olds Parker and Kaelyn to stop him. Their only hope lies with Gladamyr, the Dream Keeper, but can they trust a Nightmare to save their world? THE DREAM KEEPER is an upper middle-grade fantasy-adventure that will keep you turning the pages. "The Dream Keeper is a fun, fantastic ride through both Dream and Nightmare. Brooks has written a book that can be enjoyed by young and old alike. Bravo " -Michaelbrent Collings, bestselling author of The Billy Saga and Hooked: A True Faerie Tale "This really is a cracking novel. Action-packed and spellbinding "-Cas Peace, author of The Artisans of Albia series. "If you like the Percy Jackson, Fablehaven, or the Harry Potter series, you'll love this " -Brooklyn
According to legend, the Horned Serpent, a primordial symbol for evil, dwells in the watery abyss of Lake Manitou. To fifteen-year-old Lily Weber, who lives along the shores of Lake Manitou, the Horned Serpent is just another symbol for Satan, which the nuns at Sacred Heart Mission explained as Leviathan in the Old Testament and the Red Dragon in the New Testament. To Halvar Dobie, rumors of a Horned Serpent connect to his Norse heritage with Jormungandr, the creature destined to destroy the world with fire. If his forefathers are correct, an ancient quest is nearing the end. To Winnie Weber, Lily's mother, the evil Unktehi is a malicious monster from Lakota legend that brought the great flood and, even in death, is a force to be feared. To Lily's estranged grandfather Nanakonan, the Horned Serpent is mishi-ginebig, a dreaded creature from Anishinaabe lore that sleeps below the waters of his home, Lake Manitou. His hereditary role is to prepare a warrior to defeat this monster, but when his grandson is forcibly taken away to a boarding school, he is forced to teach Lily the secrets of their family. Caught between cultures, Lily confronts not only this sleeping evil but also her own faith and family as she learns what it means to be a FIREHANDLER. THE DREAMCATCHER CHRONICLES is a generational battle between good and evil, where the dark deeds of the past shape the present-and the prophecies of the future reach back to influence the past.
After tangling with pirates in space, Consuela awakes in a hospital on the world Avanti, where her beloved Scout friend Wander stands accused of being a renegade.