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"Simple, step-by-step instructions teach readers how to draw a wide variety of fantasy creatures, including background information about each"--
Learn to create authentic fantasy maps step-by-step! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold. All the skills necessary to create awe-inspiring maps are covered! • Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains. • Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps. • Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons. • Heraldry and shield design. Depict cultural and political boundaries with shields and colors. • Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends. 30+ step-by-step demonstrations illustrate how to construct an entire fantasy world map from start to finish--both digitally and by hand!
This action-packed, thrilling colour guide teaches you how to draw all types of fantasy creatures and scenes. Each project is presented as a step-by-step tutorial, taking you through the stages of character development, decision-making, drawing and colouring to produce a stunning final artwork. Themes include: • Dragon's Lair • Werewolf • Kraken • Rock-'n'-Roll Vampire
Learn to draw mythical and fantasy beasts with 3dtotal Publishing's essential compendium of 30 different fantasy creatures.
Presents a how-to drawing guide that offers in-depth instructions for creating unique and bizarre anthropomorphic fantasy creatures.
A guide to illustrating a wide variety of fantastical characters and creatures from video game artist Samwise Didier. In this interactive guide, video game illustrator Samwise Didier will guide you through the process of creating unique, engaging fantasy characters and creatures. From armored warriors to imposing dragons and other mythical beasts, each section will present you with tips and tricks on how to make your illustrations pop off the page. By following the step-by-step instructions and adding your own touches, you’ll soon be able to create your own colorful fantasy world. In addition to the 96-page instruction book, this set includes a 64-page drawing pad so you can perfect your newfound skills.
A directory of drawing and painting techniques for every archetype of fantastical beast, from sea monsters to centaurs to demons and werewolves.
When artists and designers explore or create a fictional setting, the milieu must be completely fleshed out, explained, and designed. In this book, comic and gaming art veteran Mark A. Nelson explores and demonstrates his methods for fashioning visually stunning, believable environments for fantasy creatures and characters. Scores of images and step-by-step examples illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings, their environments, and their stories. Nelson discusses how to find ideas and borrow from history to add the strength of realism to a fantasy world. In describing the best ways to establish a habitat, he offers specifics about climate, terrain, flora, and wildlife. He shares insights into founding societies in terms of their means of survival, manner of warfare, spiritual practices, style of dress, and levels of technology. All visual creatives who work with imaginative material — illustrators, comic artists, and writers — will take a lively interest in this source of inspiration and practical knowledge. "In sixteen breezy-yet-surprisingly-concise chapters he covers everything from visual problem solving to spirituality to warfare to transportation, not with the idea of giving the reader lessons to copy by rote but rather as prompts to develop their own original concepts. If I were suggesting three books every budding artist should have at their fingertips they would be Figure Drawing for All It's Worth by Andrew Loomis, Imaginative Realism: How to Paint What Doesn't Exist by James Gurney, and, most definitely, Mark's Fantasy World-Building." — Muddy Colors
The world of fantasy is a world that has no limits. Readers can explore their creativity by creating fanciful drawings through different techniques and styles discussed in the title. Accompanied by greater monster facts, the step-by-step instructions and fun drawings will keep any young artist engaged from cover to cover.