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BradyGames' Dragon's Dogma Signature Series Guide includes the following: BradyGames leads gamers through a spectacular adventure in this eagerly anticipated RPG from Capcom. -EXHAUSTIVE MAPS detail locations of shops, quests, and other important places. -COMPLETE WEAPON, ARMOR, AND ITEM INFORMATION show official stats. -COMPREHENSIVE BESTIARY reveals each foe's strengths and weaknesses, and how to exploit them to maximum effect. -ACHIEVEMENT/TROPHY ROSTERS describe how to earn each reward.
Includes "The Colour of Magic", "The Light Fantastic", "Sourcery" and "Eric".
You live the tranquil life of a fisherman in the small, quiet village of Cassardis, at the edge of the sleepy duchy of Gran Soren. This peaceful life of mundane obscurity is shattered one morning with the Dragon, Grigori, a beast of legend, attacks your town and you fall in its defense. Now reborn as an Arisen, you must lead the Pawn Legion into battle as you deal with court politics, combat apocalyptic cultists, and chase down the enigmatic Dragon. But beware, there could be more to the Dragon's challenge than it originally seems... - Full sequential walkthrough of all main quests, side quests and notice board quests. - Each area painstakingly described, including enemy encounters and notable loot drops. - How to get the best gear out of the Everfall and Bitterblack Isle. - Descriptions and tactics of every beast, large and small, that you'll face in the game. - Character creation information, so you can build the mightiest Arisen and Pawn possible. - New Game +, Hard Mode and Speed Run Mode fully explained. - Portcrystal and fast-travel system fully explained. - Romance information and affection-boosting guide: never accidentally romance the wrong NPC again!
With their heart taken by the Dragon, the Arisen is set on a path to slay that symbol of the world’s destruction as it soars through the sky on massive wings, breathing flames that scorch everything in its path. With the Arisen’s future veiled in mystery, what challenges and triumphs await on the path to their destiny? The guide for Dragon's Dogma 2 features everything you need to know as you traverse Vernworth, Bakbattahl, and everything in between, including a full walkthrough covering every main quest, unlocking all of the Vocations, and find the most elusive resources! - Coverage of the Main Quests - Discover how to complete every Side Quest - The secret Post-Game laid bare - Dungeon Walkthroughs - Learn how to master every Vocation - Find every collectible - Deep dive into all game mechanics - A Trophy and Achievements Guide
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.
"Playing a role-playing game is a delicate dance. If everything runs smoothly, it feels like you and your friends are able to maneuver effortlessly through dramatic, epic, and uproariously silly scenes where everyone gets a chance to shine. And yet, other times it just doesn't come together. Combat slows to a repetitive grind, the Game Master runs out of good Non-Player Character (NPC) ideas, or after twenty-six rounds maybe even the most beautifully designed encounter just gets a bit stale. Sure, you could prep an absolute powerhouse of an all-killer-no filler role-playing session. Spend time getting fun character voices ready for every NPC. But that sounds like way too much work. This is the book you turn to for help. It's a big book of ideas designed to slot right into your existing campaign, organized into neat little tables. If you salivate at chaos magic effect tables and daydream about wild, unexpected die results, you already know it can also be fun to throw caution to the wind and let randomness determine as much as possible. Even the most organized GMs and the tightest adventure modules benefit from a little spice!"--
Chronicle every step of your RPG and record details about your characters, party, quest, and more with this customizable gaming journal for all your adventures. The Ultimate RPG Quest Keeper is an essential tool for all tabletop RPG players to record their characters and adventures, with easy-to-use templates for keeping track of all vital details. From your characters’ personality traits and history to important clues and characters for ongoing quests, this comprehensive journal will keep you organized no matter what the adventure. Featuring space to record character information, including their background and abilities, party details, notable NPCs, money and resources, loot and belongings, useful gear, spells, weapons, skills and proficiencies, quests and mysteries, and more, this journal is the only RPG notebook you’ll ever need. Now you can spend more time playing the games you love!
An argument against the ideology of domesticity that separates work from home; lavishly illustrated, with architectural proposals for alternate approaches to working and living. Despite the increasing numbers of people who now work from home, in the popular imagination the home is still understood as the sanctuary of privacy and intimacy. Living is conceptually and definitively separated from work. This book argues against such a separation, countering the prevailing ideology of domesticity with a series of architectural projects that illustrate alternative approaches. Less a monograph than a treatise, richly illustrated, the book combines historical research and design proposals to reenvision home as a cooperative structure in which it is possible to live and work and in which labor is socialized beyond the family—freeing inhabitants from the sense of property and the burden of domestic labor. The projects aim to move the house beyond the dichotomous logic of male/female, husband/wife, breadwinner/housewife, and private/public. They include the reinvention of single-room occupancy as a new model for affordable housing; the reimagining of the simple tower-and-plinth prototype as host to a multiplicity of work activities and enlivening street life; and a plan for a modular, adaptable structure meant to house a temporary dweller. All of these design projects conceive of the house not as a commodity, the form of which is determined by its exchange value, but as an infrastructure defined by its use value.
"Inspired by the spectacular discoveries of the past two decades from the Age of Reptiles in China, Riddle of the Feathered Dragons explores how these miraculous fossils have transformed the contentious arena of bird and dinosaur evolution. Aside from being the most comprehensive discussion of these avian and associated discoveries, the author delves into the world of investigative journalism to expose the darker side of the world of fossil birds and dinosaurs. The book exposes the massive unfounded speculation that has characterized the field of vertebrate paleontology and published extensively in the world's most prestigious journals, including everything from supposed dinosaur protein to so-called feathered dinosaurs. The book questions the validity of the foundational tenets of the now "unquestionable orthodoxy" of bird and dinosaur evolution, including bird origins, feathered dinosaurs, flight origin from the ground-up and hot-blooded dinosaurs and their proteins. It exposes how speculation has gone far beyond the ability of the currently available evidence to yield answers. The author concludes that birds are best defined by a more traditional definition of the possession of feathers and avian flight architecture, that the so-called "feathered dinosaurs" are most likely derived avians, and that flight clearly originated from the trees-down, from ancestors that antedated the dinosaurs, rather than a direct linear descent"--
Welcome to the Adventure Zone SEE The illustrated exploits of three lovable dummies set loose in a classic fantasy adventure READ Their journey from small-time bodyguards to world-class artifact hunters MARVEL At the sheer metafictional chutzpah of a graphic novel based on a story created in a podcast where three dudes and their dad play a tabletop role playing game in real time Join Taako the elf wizard, Merle the dwarf cleric, and Magnus the human warrior for an adventure they are poorly equipped to handle AT BEST, guided ("guided") by their snarky DM, in a graphic novel that, like the smash-hit podcast it's based on, will tickle your funny bone, tug your heartstrings, and probably pants you if you give it half a chance. With endearingly off-kilter storytelling from master goofballs Clint McElroy and the McElroy brothers, and vivid, adorable art by Carey Pietsch, The Adventure Zone: Here There be Gerblins is the comics equivalent of role-playing in your friend's basement at 2am, eating Cheetos and laughing your ass off as she rolls critical failure after critical failure.