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In 1145 A.D., as foretold by Merlin, fourteen-year-old Rosalind, who will be the twenty-first Pendragon Queen of Wilde Island, has much to accomplish to fulfill her destiny, while hiding from her people the dragon's claw she was born with that reflects only one of her mother's dark secrets.
Antarctica is no place for a human. Civilization is no place for a dragon. A solo dirigible trip to Antarctica should have been within Arabella Greaves’s abilities until a winter storm takes down her vessel, leaving her stranded. She’s the only human for thousands of miles in every direction… except for Dr. Xavier Kinnon. As an exiled paleontologist and the world’s only dragon shifter, Xavier keeps himself away from the rest of the world for its own safety. Antarctica is his, along with everything else in it. Including the beautiful pilot that’s fallen out of the sky. Read the whole series! Each Magic & Mechanicals book stands alone. Book 1: Wolf's Lady Book 2: Sea Change Book 3: Bound in Blood Book 4: Dragon's Keep Keywords: dragon shifter, paranormal romance, fantasy romance, gaslamp fantasy, steampunk, dragons, werewolf romance, shifters, fated mates, historical romance, victorian, shifter romance, werewolves
Demons want to kill him. Dragons need to save him. Secret passages. Amulets and Talismans. Magic and Swords of Light. Can Thomas Arach, heir to Red Dragon's Keep, bring everything together to save his family and his home?
"Give me the incredibly short summary of what the hell is going on, please. The kind you could fit into a movie trailer." “You’re trapped in a video game world based on a hack dark fantasy author’s rip-off of better books.” “Uh huh. Maybe you could be a bit more detailed.” Aragorn "Aaron" Bartkowski was a programmer working at Epic DungeoneeringTM, the world's largest fantasy video game company. Much to his surprise, he was selected to pick up the latest manuscript from reclusive author Larry C.C. Weis. Weis had been working on his newest book for over a decade and the good folk at Aaron's company had dibs on adapting it. Unfortunately, Weis was also a wizard and sent Aaron to the world that inspired his books. Aaron proceeded to find himself in a Slavic mythology themed world where he's believed to be Weis' main character, Garland of Nowhere. Equipped with the powers of a RPG protagonist, Aaron must accumulate experience and equipment while navigating a setting that seems worse off than Game of Thrones and Dark Souls put together. LORDS OF DRAGON KEEP is a LitRPG progression fantasy isekai that takes the grim out of grimdark with biting humor as well as intelligent exploitation of the rules. It has excellent world-building, a great supporting cast, a bit of romance, and lots of laughs. Oh and there's a talking raven.
The next generation of fantasy is here! Go behind the scenes of Dragon Age: Inquisition, the most ambitious game ever created by legendary developer BioWare! Featuring hundreds of never-before-seen artworks and captions from the developers themselves, this volume offers revealing insight into the inspiration and creation of every facet of Dragon Age: Inquisition, from the heroes, to the wondrous weapons they wield, the powerful beasts that they battle, and the extraordinary world that they inhabit.
When Enzo the dragon catches a cold, it's no mere sniffle. No indeed! His coughs and sneezes set fields aflame and barns on fire. The villagers are fleeing their farms and the townsfolk are up in arms. What's a poor fire-sneezing dragon to do? As it turns out, a royal magician has just the right medicine to help Enzo get rid of his cold. And soon, with a little bit of Abbra-ka-brew, Enzo is feeling better and ready to head back to his dragon den. Told in rollicking rhyming text this cautionary tale from author/illustrator Kurt Cyrus (Shake a Leg, Egg! and Invisible Lizard) reminds readers of all ages to cover their mouths when they sneeze.
CheeveGuide's help players along the way to the elusive 1000/1000 gamerscore or Platinum Trophy. In this Dragon Age: Inquisition edition, we show how to get all achievements including "The Brightest of Their Age" and all possible party member locations, how to complete "Belle of the Ball" and the locations of all dragons for the "Dragons' Bane" achievement to name but a few. This guide can be used with all platforms, including Xbox 360, Xbox One, PS3 and PS4. Not only that but it will also provide the most efficient way of unlocking all achievements so you spend the least aount of time unlocking them. If you enjoy unlocking all achievements in a game, this guide will be invaluable to you all for an unbeatable price.
When describing the events that occurred between King David and Princess Dianna, it seems incredible that a woman could have such power without sorcery. Yet some believed that Dianna knew nothing of the magic arts. The power that she held over the kings of the Ninth Dynasty was simply and magnificently personal. Only in ruin did the extent of her power become known.
Improved & Updated: September 2020! This is the Dragon Age. A tear has ripped open the heavens and demons pour forth to ravage the land. You are caught up in this destruction, the only survivor complete with a mark on your hand. This mark is the only thing that can close the Breach and save Thedas. Heralded as a savior, you begin an Inquisition by assembling an army of powerful allies to put a stop to the chaos. Only you can decide the fate of Thedas. You are the Inquisitor! Allow us to lead you through the lands of Thedas and uncover the secrets behind the Breach. This guide for Dragon Age: Inquisition offers a detailed walkthrough of the main story and all side quests associated with each region, detailing easily missed features and hidden lore secrets along the way. The guide also covers all three main DLC: Jaws of Hakkon, The Descent, and Trespasser, and all dialogue choices throughout the game. Inside this guide you will find: - A Walkthrough for all main story quests, detailing the consequences of your choices along the way. - Walkthrough for all DLC content, covering Jaws of Hakkon, The Descent and Trespasser. - Exploration sections for each region, including side quests, requisitions, collections and companion quests. - Comprehensive section on Dialogue Choices, covering both approval and romance options for companions. - Breakdown of Specialization Trainers including where to find them and how to complete their missions. - Crafting section covering key locations for potions, tonics, grenades, and other materials. - An Equipment section, detailing where to find some of the best weapons and armor. - A Mounts section with descriptions of how to acquire them and when they become available. - Overview of Multiplayer - including basic starting tips, coverage of characters, challenges, and loot.
From #1 New York Times bestselling author Patricia Briggs comes the first “thrilling”* novel in the Hurog duology. Most everyone thinks Ward of Hurog is a simple-minded fool—and that’s just fine by him. But few people know that his foolishness is (very convincingly) feigned. And that it’s the only thing that’s saved him from death. When his abusive father dies, Ward becomes the new lord of Hurog...until a nobleman declares that he is too dim-witted to rule. Ward knows he cannot play the fool any longer. To regain his kingdom, he must prove himself worthy—and quickly. Riding into a war that’s heating up on the border, Ward is sure he’s on the fast track to glory. But soon his mission takes a deadly serious turn. For he has seen a pile of magical dragon bones hidden deep beneath Hurog Keep. The bones can be dangerous in the wrong hands, and Ward is certain his enemies will stop at nothing to possess them...