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Dive deeper in the world of the Dragonfire Novels! This companion guide to the world of Deborah Cooke's bestselling Dragonfire series of paranormal romances includes summaries of all fourteen stories, along with comments from Deborah. There's a glossary and a list of characters, as well as eleven family trees for the Pyr and six interviews with the Pyr. The short story Harmonia's Kiss is also included in this volume. *** The Dragonfire Series of Paranormal Romances Each Dragonfire Novel is a complete romance, but you would probably prefer to read them in order to follow the story of the Dragon's Tail Wars, the final battle for supremacy between the Pyr and the evil Slayers. The series is complete with fourteen stories. 1. Kiss of Fire (Quinn and Sara) 2. Kiss of Fury (Donovan and Alex) 3. Kiss of Fate (Erik and Eileen) 4. Winter Kiss (Delaney and Ginger) 5. Harmonia's Kiss (a short story about the Dragon's Tooth Warriors) 6. Whisper Kiss (Niall and Rox) 7. Darkfire Kiss (Rafferty and Melissa) 8. Flashfire (Lorenzo and Cassie) 9. Ember's Kiss (Brandon and Liz) 10. Kiss of Danger (a Dragon Legion novella featuring Alexander and Katina) 11. Kiss of Darkness (a Dragon Legion novella featuring Damien and Petra) 12. Kiss of Destiny (a Dragon Legion novella featuring Thad and Aura) 13. Serpent's Kiss (Thorolf and Chandra) 14. Firestorm Forever (Sloane and Sam, plus Drake and Veronica, and Marcus and Jac. Yes, this book has THREE firestorms and is the big finish.) The three Dragon Legion novellas are also available in a bundle called The Dragon Legion Collection. There is a world guide Here Be Dragons: A Dragonfire Companion. The Dragonfire books are also available in three boxed sets of three books each: 1. Dragonfire Quest (Kiss of Fire, Kiss of Fury and Kiss of Fate) 2. Dragonfire Elixir (Winter Kiss, Whisper Kiss and Darkfire Kiss) 3. Dragonfire Reunion (Flashfire, Ember's Kiss, Harmonia's Kiss, Kiss of Danger, Kiss of Destiny and Kiss of Darkness) 4. Dragonfire Triumph (Serpent's Kiss, Firestorm Forever) *** slow burn, dragon, dragon shifter romance, destined mate, action adventure, urban fantasy romance, dragonfire, romantic comedy, outsider, opposites attract, destined lovers, fated mates, protector, guardian, Ann Arbor, medieval France, Cathars, band of brothers, blacksmith, Sherrilyn Kenyon, Donna Grant, Thea Harrison, Jennifer Ashley, Christine Feehan, Lara Adrian, G. A. Aiken
Jon Raine is now a Nisse and lost in the hinterlands of Sol. Accompanied by his wife Princess Erika Nisse the Princess Royal and guarded by the newly formed Messian Guard they travel to the Valley of Laeringsted the School of the Blademasters. Jon must go there to fulfill the dictates of an ancient Faeian prophecy. On their journey they encounter the mysterious Aiken Drum. Will Jon learn enough from Aiken Drum to get him to the fabled Laeringsted? Will Jon be able to fulfill this part of the prophecy? There cannot be a Black Messiah without him first becoming a Blademaster. Will Jon have the strength to endure the trials? Is it possible that his new found friend Janus Welundson is a Troll, and can he really be a Troll and a Rumpelstilzchen?
The Thea Sisters and their friends have decided to start a school newspaper. But then Colette's diary goes missing, and sports reporter Nicky witnesses a suspicious finish during the Iron Mouse Games. Can the Thea Sisters solve these mysteries and make their deadline for their paper?
A handbook for game development with coverage of both team management topics, such as task tracking and creating the technical design document, and outsourcing strategies for contents, such as motion capture and voice-over talent. It covers various aspects of game development.
Crooked Star's Soul Slaughter could sever the demonic dream, and the blood colored Asura Shadow could do nothing to him!This book told the story of how a young man with a soul fused with the Star Flame and transformed into a Star Flame Soul. It was a story about how, one step at a time, he went from an unknown to a peak expert of the Star Soul Continent.
What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:
An in-depth look at the past, present, and future of China’s military. When Mao Zedong proclaimed the People’s Republic of China in 1949, China was a poor and wrecked society after years of continuous wars. For centuries, in fact, China had been seen as a sort of plunder-zone to be invaded, and then a backwater until the late 1980s—when domestic policy brought about monumental changes. The result is that China has grown to be the second largest economy in the world, and its military has grown proportionately. Successive decades of economic growth have transformed China—in addition to the weapons revolution during the computer age—so that the People’s Liberation Army (PLA) has become a modern fighting force. No longer having to rely on massed infantry attacks, it now features a formidable arsenal, including nuclear submarines, ICBMs, stealth fighters, and modern battle tanks. Perhaps ominously for other maritime powers, the Chinese have also focused on beyond-the-horizon missile technology, as well as antiaircraft systems, and have explored the possibilities of cyber-warfare. What is today’s PLA really like? What are its traditions and histories, and how is it armed and equipped? How does it recruit and train? This book describes some of the lesser-known battles and wars the Chinese have undertaken and the development of their key weapons systems. The United States, having opened the door to drone warfare, has had an attentive audience for such technologies in Beijing. The last chapter provides thoughts on how the Chinese view matters of security. It is not yet known whether foreign powers can still enforce their territorial wills on China—but future attempts will meet an increased challenge.
Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.