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Welcome to Feudarnia-part pirates' cove, part space station, and part steampunk battlefield. It's under attack by "Meteormaster" Phantom Blot and his Meteorbeasts- giant predatory animals made of enchanted stone! The sky city's only hope is wannabe "Beastbuster" Donald Duck... but with the terrible Beagle Boys, Magica De Spell, and Pegleg Pete hot on his heels, are Feudarnia's days numbered? And will Uncle Scrooge pluck Donald if he fails? It's a wild alternate-universe, steampunk epic starring Donald, Mickey and the gang in an entirely new world. Jump in for fantasy like you've never seen... and cowardly Donald can only wish he hadn't! Collects IDW's Donald Quest #1-5
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Secrets revealed! After the dramatic events of the last two issues and the secret of Dr. Eggman, Sonic races off to shut down the organized Badniks at the source. Unfortunately, there's more at play than Sonic has realized...and more powerful players...
King Arthur went to Avalon with Morgan and her eight sisters. In this book McHardy traces similar groups of nine maidens throughout the ancient Celtic and Germanic worlds and far beyond. In Pictland, Wales, Ireland, Scandinavia, Gaul and Iberia the nine Maidens were known in mythology and as practising priestesses. As far away as Kenya the Kikuyu people claim descent from nine sisters, while a cave painting in Catalonia shows nine dancing maidens from almost 15,000 years ago. Weather-workers, shape-shifters, diviners and healers - the Nine Maidens are linked to the Old Religion over much of our planet.
Catch Darkwing Duck, Launchpad McQuack, Gosalyn, and others in this fan-favorite revival of the smash-hit Disney Afternoon animated series. More slapstick crime-fighting adventures await—starting at the origin of the dastardly Fluffy and culminating with a botanical battle royale against an army of vicious potatoes led by, well, not quite who you might be thinking! Fans of the daring duck of mystery will love this collection of issues 5–8 of the original comic series from Joe Books.
In this New York Times bestselling “imperative how-to for creativity” (Nick Offerman), Adam Savage—star of Discovery Channel’s Mythbusters—shares his golden rules of creativity, from finding inspiration to following through and successfully making your idea a reality. Every Tool’s a Hammer is a chronicle of my life as a maker. It’s an exploration of making, but it’s also a permission slip of sorts from me to you. Permission to grab hold of the things you’re interested in, that fascinate you, and to dive deeper into them to see where they lead you. Through stories from forty-plus years of making and molding, building and break­ing, along with the lessons I learned along the way, this book is meant to be a toolbox of problem solving, complete with a shop’s worth of notes on the tools, techniques, and materials that I use most often. Things like: In Every Tool There Is a Hammer—don’t wait until everything is perfect to begin a project, and if you don’t have the exact right tool for a task, just use whatever’s handy; Increase Your Loose Tolerance—making is messy and filled with screwups, but that’s okay, as creativity is a path with twists and turns and not a straight line to be found; Use More Cooling Fluid—it prolongs the life of blades and bits, and it prevents tool failure, but beyond that it’s a reminder to slow down and reduce the fric­tion in your work and relationships; Screw Before You Glue—mechanical fasteners allow you to change and modify a project while glue is forever but sometimes you just need the right glue, so I dig into which ones will do the job with the least harm and best effects. This toolbox also includes lessons from many other incredible makers and creators, including: Jamie Hyneman, Nick Offerman, Pixar director Andrew Stanton, Oscar-winner Guillermo del Toro, artist Tom Sachs, and chef Traci Des Jardins. And if everything goes well, we will hopefully save you a few mistakes (and maybe fingers) as well as help you turn your curiosities into creations. I hope this book serves as “creative rocket fuel” (Ed Helms) to build, make, invent, explore, and—most of all—enjoy the thrills of being a creator.
Who is the new Thor? That’s the question on everyone’s lips. Most especially the original Thor! And now he starts to narrow down the list of suspects. Meanwhile, tensions continue to flare between the All-Mother and All-Father, Malekith the Dark Elf forges his most dangerous pact yet, and the new Thor prepares to face her greatest challenge: the unstoppable machine of death and destruction that is the Destroyer! As the battle for Mjolnir rages on, an unexpected character makes a shocking return — and the new Thor’s identity is revealed at last! Plus: Young Thor enters a drinking competition! The new Thor takes on a surprising foe! In the future, King Thor’s granddaughters quest to find him the perfect birthday gift! And more! Collecting Thor (2014) #6-8 and Annual #1.
For over two decades, Donald Michael Kraig's Modern Magick has been the world's most popular step-by-step guide to working real magick. Tens of thousands of individuals and groups have used this course as their primary instruction manual. Now, greatly revised and expanded, this set of lessons is more complete and relevant to your life than ever. Written with respect for the student, Modern Magick will safely guide you—even if you know little or nothing—through a progressive series of practical exercises and rituals, complemented by the knowledge, history, insights, and theory you need to become a successful ceremonial magician. Firmly rooted in the Western magickal tradition yet designed to be fully compatible with your contemporary practice, this book will help you attain full mastery of all core topics in magick: The inner mysteries of the Kabalah The most powerful rituals of magick How to create and perform your own rituals True meditation Magickal ethics Astral projection Tools of magick Evocation of spirits Pathworking Tantra and sex magick The importance of the Tarot Talismans and amulets Secrets of visualization Alchemy Psychic self-defense Healing rituals Filled with personal stories and helpful illustrations, along with updated and brand-new material, this new edition of Modern Magick features a completely new lesson that reveals the concepts, techniques, and rituals of Neuro-Linguistic Programming, Chaos Magick, and Postmodern Magick. Ideal for beginning, intermediate, or advanced students, and perfect as a manual for magickal temples, this is essential reading for every true magician. "Modern Magick is a modern-day classic. It has become the standard textbook of practical magickal knowledge for magicians all over the world. We highly recommend it to beginner and adept alike."—Chic Cicero and Sandra Tabatha Cicero, authors of Experiencing the Kabbalah and Self-Initiation into the Golden Dawn Tradition
A hard-boiled pop-culture sensation re-created for comics. In L.A., there’s one man you want behind the wheel. Just tell him where and when. He doesn’t take part, doesn’t know anyone, doesn’t carry a weapon. He drives, and he’s the best. Ride along as James Sallis’ lean nü-noir masterpiece unfolds onto the sun-bleached streets of Los Angeles in this exciting comic book adaptation.
Early in the twenty-first century, a quiet revolution occurred. For the first time, the major developed economies began to invest more in intangible assets, like design, branding, and software, than in tangible assets, like machinery, buildings, and computers. For all sorts of businesses, the ability to deploy assets that one can neither see nor touch is increasingly the main source of long-term success. But this is not just a familiar story of the so-called new economy. Capitalism without Capital shows that the growing importance of intangible assets has also played a role in some of the larger economic changes of the past decade, including the growth in economic inequality and the stagnation of productivity. Jonathan Haskel and Stian Westlake explore the unusual economic characteristics of intangible investment and discuss how an economy rich in intangibles is fundamentally different from one based on tangibles. Capitalism without Capital concludes by outlining how managers, investors, and policymakers can exploit the characteristics of an intangible age to grow their businesses, portfolios, and economies.