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The first generation of Digital Natives (DNs) is now growing up. However, these digital natives were rather late starters since; their exposure to computers started when they could master the mouse and the penetration of computers in educational institutions was still very low. Today, a new breed of digital natives is emerging. This new breed includes those individuals who are being introduced from their first instances to the world of wireless devices. One year olds manage to master the intuitive touch interfaces of their tablets whilst sitting comfortably in their baby bouncers. The controller-less interfaces allow these children to interact with a machine in a way which was unconceivable below. Thus, our research investigated the paradigm shift between the different generations of digital natives. We analysed the way in which these two generations differ from each other and we explored how the world needs to change in order to harness the potential of these new digital natives.
This carefully edited book provides a technical introduction to key issues in multimedia, including detailed discussion of new technologies, principles, current research, and future directions. The book covers important interdisciplinary aspects of digital multimedia systems, among them sound and video recording, television engineering, digital signal processing, systems architectures, user interface, and algorithms. Multimedia Systems furnishes a unified treatment of recent developments in the field, bringing together in one volume multimedia elements common to a range of computing areas such as operating systems, database management systems, network communications, and user interface technology. Features Comprehensive overview of fundamental principles and key issues in multimedia computing. Integrated presentation of multimedia technologies and their applications to a variety of settings. Author and contributors are leading researchers in multimedia computing. Large number of illustrations. 0201532581B04062001
Multimedia computing has emerged in the last few years as a major area of research. Multimedia computer systems have opened a wide range of applications by combining a variety of information sources, such as voice, graphics, animation, images, audio, and full-motion video. Looking at the big picture, multimedia can be viewed as the merging of three industries: the computer, communications, and broadcasting industries. Research and development efforts in multimedia computing can be divided into two areas. As the first area of research, much effort has been centered on the stand-alone multimedia workstation and associated software systems and tools, such as music composition, computer-aided education and training, and interactive video. However, the combination of multimedia computing with distributed systems offers even greater potential. New applications based on distributed multimedia systems include multimedia information systems, collaborative and videoconferencing systems, on-demand multimedia services, and distance learning. Multimedia Tools and Applications is one of two volumes published by Kluwer, both of which provide a broad introduction to this fast moving area. This book covers selected tools applied in multimedia systems and key multimedia applications. Topics presented include multimedia application development techniques, techniques for content-based manipulation of image databases, techniques for selection and dissemination of digital video, and tools for digital video segmentation. Selected key applications described in the book include multimedia news services, multimedia courseware and training, interactive television systems, digital video libraries, multimedia messaging systems, and interactive multimedia publishing systems. The second book, Multimedia Systems and Techniques, covers fundamental concepts and techniques used in multimedia systems. The topics include multimedia objects and related models, multimedia compression techniques and standards, multimedia interfaces, multimedia storage techniques, multimedia communication and networking, multimedia synchronization techniques, multimedia information systems, scheduling in multimedia systems, and video indexing and retrieval techniques. Multimedia Tools and Applications, along with its companion volume, is intended for anyone involved in multimedia system design and applications and can be used as a textbook for advanced courses on multimedia.
This manual describes a PASCAL extension for scientific computation with the short title PASCAL-XSC (PASCAL eXtension for Scientific Computation). The language is the result of a long term effort of members of the Institute for Applied Mathematics of Karlsruhe University and several associated scientists. PASCAL XSC is intended to make the computer more powerful arithmetically than usual. It makes the computer look like a vector processor to the programmer by providing the vector/matrix operations in a natural form with array data types and the usual operator symbols. Programming of algorithms is thus brought considerably closer to the usual mathematical notation. As an additional feature in PASCAL-XSC, all predefined operators for real and complex numbers and intervals, vectors, matrices, and so on, deliver an answer that differs from the exact result by at most one rounding. Numerical mathematics has devised algorithms that deliver highly accurate and automatically verified results by applying mathematical fixed point theorems. That is, these computations carry their own accuracy control. However, their imple mentation requires arithmetic and programming tools that have not been available previously. The development of PASCAL-XSC has been aimed at providing these tools within the PASCAL setting. Work on the subject began during the 1960's with the development of a general theory of computer arithmetic. At first, new algorithms for the realization of the arithmetic operations had to be developed and implemented.
C-XSC is a tool for the development of numerical algorithms delivering highly accurate and automatically verified results. It provides a large number of predefined numerical data types and operators. These types are implemented as C++ classes. Thus, C-XSC allows high-level programming of numerical applications in C and C++. The most important features of C-XSC are: real, complex, interval, and complex interval arithmetic; dynamic vectors and matrices; subarrays of vectors and matrices; dotprecision data types, predefined arithmetic operators with maximum accuracy; standard functions of high accuracy; multiple precision arithmetic and standard functions; rounding control for I/O data; error handling, and library of problem solving routines with automatic result verification. Thus, C-XSC makes the computer more powerful concerning the arithmetic. C-XSC is immediately usable by C programmers, easy to learn, user-extendable, and may also be combined with other tools. The book can be used as a textbook and as a reference manual. It consists of an introduction to advanced computer arithmetic, a chapter describing the programming languages C and C++, the major chapter "C-XSC Reference", sample programs, and indices.
Multimedia computing has emerged in the last few years as a major area of research. Multimedia computer systems have opened a wide range of applications by combining a variety of information sources, such as voice, graphics, animation, images, audio and full-motion video. Looking at the big picture, multimedia can be viewed as the merging of three industries: computer, communications, and broadcasting industries. Research and development efforts can be divided into two areas. As the first area of research, much effort has been centered on the stand-alone multimedia workstation and associated software systems and tools, such as music composition, computer-aided education and training, and interactive video. However, the combination of multimedia computing with distributed systems offers even greater potential. New applications based on distributed multimedia systems include multimedia information systems, collaborative and video conferencing systems, on-demand multimedia services, and distance learning. Multimedia Systems and Techniques is one of two volumes published by Kluwer, both of which provide a broad introduction into this fast moving area. The book covers fundamental concepts and techniques used in multimedia systems. The topics include multimedia objects and related models, multimedia compression techniques and standards, multimedia interfaces, multimedia storage techniques, multimedia communication and networking, multimedia synchronization techniques, multimedia information systems, scheduling in multimedia systems, and video indexing and retrieval techniques. Multimedia Systems and Techniques, together with its companion volume, Multimedia Tools and Applications, is intended for anyone involved in multimedia system design and applications and can be used as a textbook for advanced courses on multimedia.