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After nearly a decade of brutal warfare, three mighty factions--the enigmatic protoss, the savage zerg, and the terrans, humanity's descendants in the sector--have entered a cease-fire, but the peace is tenuous at best. When the sudden restoration of an incinerated planet is brought to light, tensions erupt. Neutrality swings back to hostility, and old enemies are accused of developing biological weapons to reignite the bitter conflict. An expedition of terran and protoss soldiers and researchers is deployed to investigate the mysterious zerg planet and its inhabitants' intentions. But the lush alien landscape is host to other denizens, creatures shrouded in shadow, and should they be unleashed, they will change the fate of the entire galaxy.--Provided by Publisher.
Sometimes the Fates give you a do-over. Ten years ago, Bix and her team of Dark Ops agents had a mission to rescue one of their own. The mission went pear-shaped; her team died, she was exiled, and the package was never retrieved. The guilt for that failure is a weight Bix can’t shake…until she receives news that the agent is still alive and in possession of technology that could destroy the Mid Worlds. All Bix has to do is break the captured spy out of a top-secret supermax facility and destroy the tech before enemy forces beat her to the punch. Unfortunately, a prison built of potent magic to contain the Mids’ worst deviants isn’t on any map or radar. To get the necessary intel, Bix will resurrect a menacing identity and reach deep into the criminal underbelly where her legacy is far from forgotten. Old enemies lurk in the shadows, swift to strike. Even the darkness can betray her. As her allies fall, Bix will have to rely on the aid of adversaries to complete her mission. But supermax does strange things to the mind, and some things cannot be undone. Gods will perish when madness descends upon a captured spy.
In Life in the Combat Zone, Rick Renner teaches you what it takes to fight effectively and come out with the victory, no matter what type of spiritual conflict you face. Throughout the book, Rick reveals the traits needed to emerge as a conqueror from every spiritual conflict. As he explains in great detail, you must cultivate discipline, preparation, and patience in your life before you ever enter the combat zone. You have to take time to learn to fight like a Roman solider, train like a Greek athlete, and produce like a farmer so you can please the Lord, fulfill your destiny, and receive an eternal crown of victory. Spiritual battles are unavoidable, and they can be fierce. In this book, Rick Renner will show you how to engage in your battle effectively. One thing is sure, the fight is personal, so it's imperative that you do all you can to come out victoriously!
"You will lose friends and family, you will lose everyone you've ever cared about." In the thrilling sequel to Mary of the Aether, Mary Lanham finds herself under relentless assault by her enemies, the Lookers. Her powers will be tested to the breaking point, as the Lookers wage a campaign of terror in the tiny town of Chesset, Arkansas. Mary may have found a new ally in the mysterious old woman, Vera, but who is Vera and what does she really want? On top of everything, the worst person in the world is moving to town to spend the summer at Kristen's house.
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
"Following in the tradition of the highly popular SURVIVE THIS!! Zombies! comes SURVIVE THIS!! Dark Places & Demogorgons, a tabletop roleplaying game that uses the Original 1970s Fantasy Roleplaying game rules but mutates it into this retro nightmare that you hold in your hands now. It's sleek, slender and creepy as Hell. In Dark Places & Demogorgons, you play as high school students during the early 1980s. The town you live in has had a rash of disappearances and strange happenings. The adults seem lost as what to do, the police are as clueless as ever and aren't helping and Reverend Phillips is on another witch-hunt. It's up to you and your friends to figure out what's going on and stop it from happening again!"--From back cover.
The first book in an epic fantasy tie-in series for the global release of the online strategy game Kings of the Realm. They've sown the seeds of war, but they won't reap the harvest . . . Chasing immortality, a group of Trinity veterans - led by the famous Giddion Warnock - open a long-forgotten tomb in the plain of Ahten, releasing an ancient and hungry evil. Vallen, Giddion's younger brother, escapes the tomb and races across the realm to warn of the world-destroying Devourers that have been unleashed. But will anyone believe him? War's Harvest follows Vallen and the fortunes of those of he meets across the continent - from Tolka, a Celestial ambassador to Squall, an Earth Clan warrior and Seliza, a Salamander witch - as they betray allegiances, forge alliances and watch their homelands destroyed. Exciting and fast paced, War's Harvest provides an engrossing history to the vivid world that Kings of the Ream players experience online. *** Based on the massive multiplayer (MMO) fantasy strategy game Kings of the Realm. For the first time in gaming history, gamers can engage seamlessly on any internet device.*** *** Already a #1 on independent game watchlists, Kings of the Realm has begun to build an avid online following.*** ***This book gives players a closer view of the world, with an epic adventure set immediately before online gameplay begins.*** ***Contains exclusive clues and insights for players of how the gameplay operates. Key characters and objects in War's' Harvest will be available as playable items in the game.*** ***Perfect for fans of George R. R. Martin's Game of Thrones, David Gemmell, Robert Jordan and MMO games such as Civilization V, World of Warcraft andWarhammer Online.*** ***Future books will feature real players as part of the story, creating a fully interactive reading and playing opportunity for gamers.*** About the Author: Oisín McGann is a full-time author and illustrator. He has written and illustrated over twenty-five books for all ages of reader, in genres ranging from science fiction to fantasy, from comedy horror to conspiracy thriller. He is married with three children, a dog and a cat. Oisín now lives somewhere in the Irish countryside, where he won't be heard shouting at his computer. *Dont miss Kings of the Realm: Cruel Salvation, the second novel in the series , coming in 2014.*
During the thirty-four year period from 1898 to 1932, more than fifty thousand Italian immigrants arrived at the port of Providence. The majority of them settled on Federal Hill, the three-hundred-acre land mass that stands high above Rhode Island's capital city. This remarkable photographic history of Federal Hill features images of the community from the late 1800s to the mid-1960s, chronicling the arrival of immigrants from many countries over the years. Federal Hill is a rich community in many ways. Its hardworking and tenacious settlers started out with a deep and abiding faith in God. Their numerous accomplishments are evidenced today in the many thriving family-owned businesses and stunning architectural achievements so prevalent in the downtown area. Many people from around the state enter Federal Hill through the welcoming pine-cone arch for seasonal festivals or a night on the town. The vitality and hospitality of this historic area are truly cherished by many in the modern era.
This boxed set includes all three books of the Reforged Trilogy, plus four short stories. - Crucible of Stars - A chance for escape becomes a chance for redemption. Maeve Cavainna is running and her wings won’t save her. The infamous bounty hunter, Logan Coldhand, chases close behind her and intends to drag Maeve back to the planet of Axis to collect the high price on her head. When he finally corners her, the long chase seems to be over… until a frightened alien girl stumbles into their fight and begs for their protection. Maeve and Logan call a reluctant end to their battle and promise to help the girl, but they have agreed to far more than they know. Can the fragile peace between hunter and mark hold long enough to save the lives that depend on them? - Sword of Dreams - Death isn’t done with them. For a church dedicated to the worship of death, the Cult of Nihil stubbornly refuses to die. When word reaches the bounty hunter who calls himself Logan Coldhand that the Central World Alliance is willing to pay for members of the congregation, he takes the job. Perhaps chasing death will help him recapture the thrill of the hunt, lost ever since the mark that got away. Halfway across the galaxy, Maeve and the rest of the Blue Phoenix crew are still struggling to rebuild their lives after a devastating encounter with the Nihilists. But when Captain Myles agrees to take on what should be a simple job – flying a team of archaeologists to the remote planet of Prianus – they find themselves pitted against old enemies and ancient terrors. - Forged - Before Maeve and the crew of the Blue Phoenix make their desperate bid to reforge the galaxy, each of them were first forged themselves in the crucible of galactic events. Forged includes four short stories that take place before Crucible of Stars and the rest of the Reforged Trilogy. - Purity: Maeve Cavainna was once a knight of Arcadia. How did she fall so far? - Little Hawk: A story of honor and childhood on Prianus. - Beauty By Night: An art thief seeks to recapture his humanity. - Songs and Sigils in Space: Tiberius hires a destitute fairy and the crew of the Blue Phoenix has a deadly – but profitable – encounter with the Nnyth. - Hammer of Time - Time heals all wounds. Duaal Sinnay may have banished Xartasia and the Devourers from Prianus, but they’re not gone. Maeve has gone to warn the Central World Alliance, but they have no interest in fairy tales and stories of monsters. So when rumors start of a mysterious White Queen promising the return of Arcadia, the Alliance takes no notice. Now it falls to the crew of the Blue Phoenix to discover what is happening. Maeve has little doubt that Xartasia is this White Queen, but if that’s true, then how can Devourers help her to bring back the kingdom that they themselves destroyed a century ago? Whatever the answer, it promises nothing good for the rest of the galaxy…