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The Batman encounters the black-clad Thief of Night, who steals precious gems to bring to his lover Nocturna. Plus, Green Arrow's conflict with Ozone comes to its action-packed conclusion.
When Bruce Wayne refuses to allow illegal mindcontrol experiments to continue at Wayne Technology, he finds himself charged with being a traitor. During the police investigation, Wayne is forced to confront memories of the various people who trained him to become the feared Dark KnightBatman. Wayne not only must clear himself, but also protect his secret and save his company from ruin. Batman screenwriter Sam Hamm makes his comic-book debut with BATMAN: BLIND JUSTICE, introducing new elements to the Batman legend including the character of Henri Ducard, played by Liam Neeson in 2005s smash film Batman Begins.
As one of the most simple, effective and powerful forms of communication, it comes as no surprise that comic art has been misappropriated by governments, self-interest groups, do-gooders and sinister organisations to spread their messages. World War Two comic book propaganda with Superman, Batman, and Captain America bashing up cartoon enemies was so ubiquitous that there was barely a US comic untainted by the war effort. And theres no shortage of examples from the other side of the globe. This book examines every kind of propaganda, and how positive or pernicious messages have been conveyed in the pages of comic books over the last 100 years. Subject areas include racism and xenophobia, antidrugs comics, pro-drugs comics and religious comics. Plus, there is a look at social programming; how gender roles were re-enforced in comic book stereotyping, and how comics broke free to produce a whole slew of gay superheroes, no matter how ham-fistedly written. This book is a fascinating global, visual history of some of the most contentious, outrageous, unbelievably unusual and politically charged comics ever published. Written by renowned comics historian and author, Fredrik Strömberg.
ÒÉBY DEATHÕS EERIE LIGHT!Ó When Alfred collapses, Batman discovers many more people are mysteriously becoming sick. The Dark Knight realizes that the Gotham City water supply has been contaminated, so he goes to the Gotham Reservoir and finds the person responsible for the contamination: Dr. Phosphorus.
The complete BATMAN: CONTAGION storyline is available for the first time ever, along with chapters that lead into the thrilling confrontation with the mastermind behind the outbreak in BATMAN: LEGACY. A mysterious and lethal virus is unleashed on the unknowing inhabitants of Gotham City, causing excruciating pain-and ultimately death-within 48 hours of contact. Batman, Robin and Nightwing must race to contain the chaos while finding a cure-with the help of unlikely allies Azrael, Huntress, Catwoman and Poison Ivy. But can the Dark Knight and his team of vigilantes stop an invisible enemy? And what happens when one of them is infected? Collects AZRAEL #15-16, BATMAN #529, BATMAN CHRONICLES #4, BATMAN: SHADOW OF THE BAT #48-49, CATWOMAN# 31-35, DETECTIVE COMICS #695-696 and ROBIN #27-30.
This book focuses on the multiple and diverse masculinities ‘at work’. Spanning both historical approaches to the rise of ‘profession’ as a marker of masculinity, and critical approaches to the current structures of management, employment and workplace hierarchy, the book questions what role masculinity plays in cultural understandings, affective experiences and mediatised representations of a professional ‘career’.
"Bibliography found online at tonyrobbins.com/masterthegame"--Page [643].
Controversies in Media Ethics offers students, instructors and professionals multiple perspectives on media ethics issues presenting vast "gray areas" and few, if any, easy answers. This third edition includes a wide range of subjects, and demonstrates a willingness to tackle the problems raised by new technologies, new media, new politics and new economics. The core of the text is formed by 14 chapters, each of which deals with a particular problem or likelihood of ethical dilemma, presented as different points of view on the topic in question, as argued by two or more contributing authors. The 15th chapter is a collection of "mini-chapters," allowing students to discern first-hand how to deal with ethical problems. Contributing authors John A. Armstrong, Peter J. Gade, Julianne H. Newton, Kim Sheehan, and Jane B. Singer provide additional voices and perspectives on various topics under discussion. This edition has been thoroughly updated to provide: discussions of issues reflecting the breadth and depth of the media spectrum numerous real-world examples broad discussion of confidentiality and other timely topics A Companion Website (www.routledge.com/textbooks/9780415963329) supplies resources for both students and instructors. You can also join the Controversies community on Facebook: http://www.facebook.com/CME3rd Developed for use in media ethics courses, Controversies in Media Ethics provides up-to-date discussions and analysis of ethical situations across a variety of media, including issues dealing with the Internet and new media. It provides a unique consideration of ethical concerns, and serves as provocative reading for all media students.
A fantastical field guide to the hidden history of New York's magical past Manhattan has a pervasive quality of glamour—a heightened sense of personality generated by a place whose cinematic, literary, and commercial celebrity lends an aura of the fantastic to even its most commonplace locales. Enchanted New York chronicles an alternate history of this magical isle. It offers a tour along Broadway, focusing on times and places that illuminate a forgotten and sometimes hidden history of New York through site-specific stories of wizards, illuminati, fortune tellers, magicians, and more. Progressing up New York’s central thoroughfare, this guidebook to magical Manhattan offers a history you won’t find in your Lonely Planet or Fodor’s guide, tracing the arc of American technological alchemies—from Samuel Morse and Robert Fulton to the Manhattan Project—to Mesmeric physicians, to wonder–working Madame Blavatsky, and seers Helena Roerich and Alice Bailey. Harry Houdini appears and disappears, as the world’s premier stage magician’s feats of prestidigitation fade away to reveal a much more mysterious—and meaningful—marquee of magic. Unlike old-world cities, New York has no ancient monuments to mark its magical adolescence. There is no local memory embedded in the landscape of celebrated witches, warlocks, gods, or goddesses—no myths of magical metamorphoses. As we follow Kevin Dann in geographical and chronological progression up Broadway from Battery Park to Inwood, each chapter provides a surprising picture of a city whose ever-changing fortunes have always been founded on magical activity.
Using a broad array of historical and literary sources, this book presents an unprecedented detailed history of the superhero and its development across the course of human history. How has the concept of the superhero developed over time? How has humanity's idealization of heroes with superhuman powers changed across millennia—and what superhero themes remain constant? Why does the idea of a superhero remain so powerful and relevant in the modern context, when our real-life technological capabilities arguably surpass the imagined superpowers of superheroes of the past? The Evolution of the Costumed Avenger: The 4,000-Year History of the Superhero is the first complete history of superheroes that thoroughly traces the development of superheroes, from their beginning in 2100 B.C.E. with the Epic of Gilgamesh to their fully entrenched status in modern pop culture and the comic book and graphic novel worlds. The book documents how the two modern superhero archetypes—the Costumed Avengers and the superhuman Supermen—can be traced back more than two centuries; turns a critical, evaluative eye upon the post-Superman history of the superhero; and shows how modern superheroes were created and influenced by sources as various as Egyptian poems, biblical heroes, medieval epics, Elizabethan urban legends, Jacobean masques, Gothic novels, dime novels, the Molly Maguires, the Ku Klux Klan, and pulp magazines. This work serves undergraduate or graduate students writing papers, professors or independent scholars, and anyone interested in learning about superheroes.