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If you love to draw and write you will enjoy exploring your imagination with this fun shark journal. The front of each page has a large box for drawing a picture with half the page being lines to start their story. The back of the page is full of lines to finish their epic adventure with. Or make your own chapter book and use the whole notebook for one big story
If you love to draw and write you will enjoy exploring your imagination with this fun shark journal. The front of each page has a large box for drawing a picture with half the page being lines to start their story. The back of the page is full of lines to finish their epic adventure with. Or make your own chapter book and use the whole notebook for one big story
Volume XXI of the History of al-Ṭabarī (from the second part of 66/685 to 73/693) covers the resolution of "the Second Civil War." This conflict, which has broken out in 64/683 after the death of the Umayyad caliph Yazīd I, involved the rival claims of the Umayyads (centered in Syria) and the Zubayrids (centered in the Hijaz), each of whom claimed the caliphal title, Commander of the Faithful. Both parties contented for control of Iraq, which was also the setting for al-Mukhtār's Shīʿite uprising in al-Kūfah during 66/685 and 67/686. Khārijite groups were active in south-western Iran and central Arabia, even threatening the heavily settled lands of Iraq. By the end of 73/692, the Umayyad regime in Damascus, led by Abd-al-Malik, had extinguished the rival caliphate of Ibn al-Zubayr and had reestablished a single, more or less universally acknowledged political authority for the Islamic community. Al-Ṭabarī's account of these years is drawn from such earlier historians as Abu Mikhnaf, al-Madāʾinī , and al-Waqidi and includes eyewitness accounts, quotations from poems, and texts of sermons. Notable episodes include al-Mukhtār's slaying of those who had been involved in the death of al-Husayn at Karbala, the death of al-Mukhtār at the hands of Muṣʿab ibn al-Zubayr, the revolt of Amr ibn Saʿīd in Damascus, the death of Muṣʿab at the Battle of Dayr al-Jathaliq, and al-Hajjaj's siege and conquest of Mecca on behalf of Abd-al-Malik. There are excursuses on the chair that al-Mukhtār venerated as a relic of Ali, the biography of the colorful brigand ʿUbayd Allāh b. al-Ḥurr, and the development of the secretarial office in Islam. The translation has been fully annotated. Parallels in the works of Ibn Sa'd, al-Baladhuri, and the Kitabal-Aghani have been indicated in the notes where these accounts supplement or diverge from that of al-Ṭabarī.
This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018. The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the discipline; theory and analysis; practices and games; virtual reality; theater and performance; generative and assistive tools and techniques; development and analysis of authoring tools; and impact in culture and society.
In this volume, Deckard analyzes authors such as Malcolm Lowry, Leonard Woolf, Juan Rulfo, Wilson Harris, Abdulrazak Gurnah, and Romesh Gunesekera to make a materialist study of the relation between paradise myths and the ideologies and economies of colonialism and neo-imperialism in literature from Mexico, Zanzibar and Sri Lanka.
A noted genealogist reveals what it is like to be a history detective using twenty-first-century techniques and technology, and discusses some of the cases she has solved, including the families of celebrities and work for the Army and the FBI.
How can colleges and universities engage students in ways that prepare them to solve problems in our rapidly changing world? Most American colleges and universities assimilate students into highly competitive undergraduate experiences. By placing achievement for personal and material gain as the bedrock of a college education, these institutions fail to educate students to become collaborative learners: people who are committed and prepared to join with others in developing promising solutions to problems that they share with others. Drawing on a three-year study of student persistence and learning at Minority-Serving Institutions, Clifton Conrad and Todd Lundberg argue that student success in college should be redefined by focusing on the importance of collaborative learning over individual achievement. Engaging students in shared, real-world problem-solving, Conrad and Lundberg assert, will encourage them to embrace interdependence and to value and draw on diverse perspectives. Learning with Others presents a set of core practices to empower students to enter, nourish, and sustain collaborative learning and outlines how to blend the roles and responsibilities of faculty, staff, and students; how to adopt best practices for receiving and giving feedback on problem-solving; and how to anchor a curriculum in shared problem-solving. Bringing together lessons learned from more than 300 interviews, along with notes from 14 campus visits, 3 national convenings, and examples from across our nation's colleges and universities, Conrad and Lundberg explore ways in which successful antiracist networks of problem-solvers are learning to contribute to the flourishing of their communities on campus and far beyond. Outlining strategies for identifying and dismantling barriers to participation, Learning with Others will pique interest among faculty, students, and administrators in higher education and a wide range of external stakeholders—from families and communities to policymakers and funders.
Summary of recent Paleolithic excavations at Fontéchevade, France, and their archaeological and paleontological implications.
The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.