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The Fantasy Classic Returns for another Roll! The Games are afoot in Mullshire, as Ian Farthing must trek into the horrific Dark Circle to discover the secrets of his past -- and save his world from an evil beyond imagination. "A GAME OF THRONES sent THROUGH THE LOOKING GLASS with ALICE IN WONDERLAND" - Kristin Sparks "Amazing and Masterful" - RJ PARKER
Darkness engulfs the galaxy. Under the rule of the Dark Lords of the Sith, the Empire controls countless star systems through fear and oppression. With the Jedi destroyed, seekers and sentinels, wardens and warriors, pathfinders and peacekeepers must learn to use the Force and restore peace and justice to the galaxy.
Ready or not, Katriana was going to the council. She couldn’t control her aura, the power that those in council had, but she still had been chosen. She was glad to go. Everyone she cared about would be there. Darius, Mischa, Ivo, and the rest. They would all be together. But trouble in the lands and stirrings of prophecy would test everything Katriana thought she knew. Destiny had surprises for them all.
A New Bundle Featuring Six Novels of Humorous Science Fiction and Fantasy. The next of our series of eBook bundles, A Hilarious Half-Dozen features six humorous science fiction and fantasy novels by various award-winning and bestselling authors. Priced at $2.99, this box set offers a $20 savings over purchasing the titles individually. Titles included in this collection: No Small Bills - by Aaron Rosenberg Slaves of the Volcano God - by Craig Shaw Gardner Dr. Dimension - by John DeChancie and David Bischoff Blood River Down - by Charles L. Grant After Things Fell Apart - by Ron Goulart The Destiny Dice - by David Bischoff
A guide to developing and selling your game idea from a game design manager at Wizards of the Coast, the world’s largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor’s Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! Tinsman presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.
You have no memory of your past. With only a sword and a backpack to your name, you must discover your destiny in an unfamiliar world full of monsters and magic. As you guide your hero through this epic adventure, you will be choosing the danger that they face, the monsters that they fight and the treasures that they find. Every decision that you make will have an impact on the story - and, ultimately, the fate of your hero. With hundreds of special items to discover in each book, you can completely customise your hero. You can choose their weapons, their armour, their special abilities - even the boots on their feet and the cloak on their back! No two heroes will ever be alike, which means your hero will always be unique to you. Welcome to a new world. Welcome to Valeron. Welcome to DestinyQuest.
This text explores the theme of gambling in a range of 19th-century English novels. It examines the representation of gambling in the novels, the role that gambling played in the lives of the novelists, and gambling in the novels within the context of the development of Victorian society.