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Building Bulletin 102 provides a framework for designing new school buildings for disabled children and children with special educational needs (SEN) within any setting, mainstream or special. The purpose of this title is to offer a strategic master plan and a carefully considered brief to ensure that the design takes on board the organisation, aims and priorities of the school. This bulletin sets out 'inclusive design principles' that should underpin every project for disabled children and those with SEN. Case studies and illustrated examples are provided to show how these design principles can be implemented. The central chapters are divided by phase of education, highlighting to local authorities and all those involved in the early stages of a project the key features when designing specific school spaces. Technical guidance follows, covering building construction, environmental services and the ICT needed to support children with SEN and disabilities. Supersedes and replaces Building bulletins 77, Designing for pupils with special educational needs (1992, ISBN 9780112707967), 91, Access for disabled people to school buildings (1999, ISBN 9780112710622) and 94, Inclusive school design (2001, ISBN 9780112711094).
The purpose of this book is to offer professionals working with children with special educational needs (SEN) a compilation of tried and tested themed lessons, designed to excite and involve children in developing their creative art skills. Each lesson is carefully planned with step by step instructions to assist teaching and learning in small group settings. This resource equips professionals with an understanding of how to prepare and deliver a good art lesson that will enable the children to express their natural creativity and achieve pleasing results. Features include: Step by step, tried and tested lesson plans devised by an experienced and qualified art teacher; Learning outcomes linked to the National Art Curriculum; Illustrated throughout with the children's own art work; Useful hints and visual teaching aids for introducing new techniques; Themed lessons to cover the year or to dip into as you choose; Progressive learning, to achieve confident art skills and knowledge. Maureen Glynn is a qualified art teacher and artist. She has taught art in UK primary, secondary and special schools for 19 years. Lately, she has been teaching art to 7-13 year old children, in small SEN groups, in mid-west Ireland.
What is understanding and how does it differ from knowledge? How can we determine the big ideas worth understanding? Why is understanding an important teaching goal, and how do we know when students have attained it? How can we create a rigorous and engaging curriculum that focuses on understanding and leads to improved student performance in today's high-stakes, standards-based environment? Authors Grant Wiggins and Jay McTighe answer these and many other questions in this second edition of Understanding by Design. Drawing on feedback from thousands of educators around the world who have used the UbD framework since its introduction in 1998, the authors have greatly revised and expanded their original work to guide educators across the K-16 spectrum in the design of curriculum, assessment, and instruction. With an improved UbD Template at its core, the book explains the rationale of backward design and explores in greater depth the meaning of such key ideas as essential questions and transfer tasks. Readers will learn why the familiar coverage- and activity-based approaches to curriculum design fall short, and how a focus on the six facets of understanding can enrich student learning. With an expanded array of practical strategies, tools, and examples from all subject areas, the book demonstrates how the research-based principles of Understanding by Design apply to district frameworks as well as to individual units of curriculum. Combining provocative ideas, thoughtful analysis, and tested approaches, this new edition of Understanding by Design offers teacher-designers a clear path to the creation of curriculum that ensures better learning and a more stimulating experience for students and teachers alike.
"Clearly written and well organized, this book shows how to apply the principles of universal design for learning (UDL) across all subject areas and grade levels. The editors and contributors describe practical ways to develop classroom goals, assessments, materials, and methods that use UDL to meet the needs of all learners. Specific teaching ideas are presented for reading, writing, science, mathematics, history, and the arts, including detailed examples and troubleshooting tips. Particular attention is given to how UDL can inform effective, innovative uses of technology in the inclusive classroom. Subject Areas/Keywords: assessments, classrooms, content areas, curriculum design, digital media, educational technology, elementary, inclusion, instruction, learning disabilities, literacy, schools, secondary, special education, supports, teaching methods, UDL, universal design Audience: General and special educators in grades K-8, literacy specialists, school psychologists, administrators, teacher educators, and graduate students"--
Universal Design in Higher Education looks at the design of physical and technological environments at institutions of higher education; at issues pertaining to curriculum and instruction; and at the full array of student services. Universal Design in Higher Education is a comprehensive guide for researchers and practitioners on creating fully accessible college and university programs. It is founded upon, and contributes to, theories of universal design in education that have been gaining increasingly wide attention in recent years. As greater numbers of students with disabilities attend postsecondary educational institutions, administrators have expressed increased interest in making their programs accessible to all students. This book provides both theoretical and practical guidance for schools as they work to turn this admirable goal into a reality. It addresses a comprehensive range of topics on universal design for higher education institutions, thus making a crucial contribution to the growing body of literature on special education and universal design. This book will be of unique value to university and college administrators, and to special education researchers, practitioners, and activists.
An exploration of how design might be led by marginalized communities, dismantle structural inequality, and advance collective liberation and ecological survival. What is the relationship between design, power, and social justice? “Design justice” is an approach to design that is led by marginalized communities and that aims expilcitly to challenge, rather than reproduce, structural inequalities. It has emerged from a growing community of designers in various fields who work closely with social movements and community-based organizations around the world. This book explores the theory and practice of design justice, demonstrates how universalist design principles and practices erase certain groups of people—specifically, those who are intersectionally disadvantaged or multiply burdened under the matrix of domination (white supremacist heteropatriarchy, ableism, capitalism, and settler colonialism)—and invites readers to “build a better world, a world where many worlds fit; linked worlds of collective liberation and ecological sustainability.” Along the way, the book documents a multitude of real-world community-led design practices, each grounded in a particular social movement. Design Justice goes beyond recent calls for design for good, user-centered design, and employment diversity in the technology and design professions; it connects design to larger struggles for collective liberation and ecological survival.
This groundbreaking text describes how general and adapted PE teachers can implement universal design for learning (UDL) to create units and lesson plans that are accessible to all students. Numerous ready-to-use plans, rubrics, and examples will help teachers follow best practices in inclusion.
ALERT: Before you purchase, check with your instructor or review your course syllabus to ensure that you select the correct ISBN. Several versions of Pearson's MyLab & Mastering products exist for each title, including customized versions for individual schools, and registrations are not transferable. In addition, you may need a CourseID, provided by your instructor, to register for and use Pearson's MyLab & Mastering products. Packages Access codes for Pearson's MyLab & Mastering products may not be included when purchasing or renting from companies other than Pearson; check with the seller before completing your purchase. Used or rental books If you rent or purchase a used book with an access code, the access code may have been redeemed previously and you may have to purchase a new access code. Access codes Access codes that are purchased from sellers other than Pearson carry a higher risk of being either the wrong ISBN or a previously redeemed code. Check with the seller prior to purchase. -- The 12th edition of this best selling text continues to set the standard for contemporary early childhood practices. This text does an excellent job of presenting broad, foundational content on current issues influencing early childhood education today. It is renowned for its clear, student friendly approach, readability, and engaging style. The text provides a straight-forward presentation of early childhood education today with many practical examples and authentic voices of classroom teachers. Its strong coverage of development in the age specific chapters and its emphasis on diversity make it the text for all teacher preparation programs. It provides a comprehensive coverage of families, diversity, children with special needs, history, theories, and diverse programs, technology, and professionalism that most courses require. New content on accommodating diverse learners, teaching Ells, and inclusion practices make it the strongest coverage of special needs students on the market.
THE comprehensive guide to establishing or strengthening a gifted program! Whether you are developing a new program from the ground up or need to restructure an existing one, Designing Services and Programs for High-Ability Learners will help you every step of the way with detailed guidelines, practical tips, templates, action plans, and suggestions for strategic planning teams as well as for the sole practitioner. Consolidating the sage advice and up-to-date research of 29 leaders in the field, this comprehensive and highly practical guide takes the guesswork out of providing appropriate services and programming for high-ability students from elementary through high school. Each chapter addresses a key feature of gifted programming, from identification to evaluation and advocacy, and includes Definition, Rationale, and Guiding Principles of the key feature Attributes That Define High Quality for assessing effectiveness Flawed Example of the key feature and strategies to improve the example Revised Example, illustrating implementation of high-quality attributes Strategic Plan for Designing or Remodeling the key feature, delineating the steps involved Template for Getting Started, helping you take the first steps of a complex process Must-Read Resources Informed planning allows you to tailor services to the specific needs of your students, whether youa're in a rural, urban, or suburban community. Superintendents, administrators, teachers, and advocates will find Designing Services and Programs for High-Ability Learners invaluable in defending, developing, and monitoring high quality gifted services and programs.
When making games for kids, it’s tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far removed from the cognitive changes and the motor skill challenges that are the hallmark of the developing child. Designing Games for Children, helps you understand these developmental needs of children and how to effectively apply them to games. Whether you’re a seasoned game designer, a children's media professional, or an instructor teaching the next generation of game designers, Designing Games for Children is the first book dedicated to service the specific needs of children's game designers. This is a hands-on manual of child psychology as it relates to game design and the common challenges designers face. Designing Games for Children is the definitive, comprehensive guide to making great games for kids, featuring: Guidelines and recommendations divided by the most common target audiences – babies and toddlers (0-2), preschoolers (3-5), early elementary students (6-8), and tweens (9-12). Approachable and actionable breakdown of child developmental psychology, including cognitive, physical, social, and emotional development, as it applies to game design Game design insights and guidelines for all aspects of game production, from ideation to marketing