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This book discusses the design of multi-camera systems and their application to fields such as the virtual reality, gaming, film industry, medicine, automotive industry, drones, etc. The authors cover the basics of image formation, algorithms for stitching a panoramic image from multiple cameras, and multiple real-time hardware system architectures, in order to have panoramic videos. Several specific applications of multi-camera systems are presented, such as depth estimation, high dynamic range imaging, and medical imaging.
Field-Programmable Gate Array (FPGA) is an efficient architecture for streaminglikeimage processing applications. In such a category of algorithms, the application'sparallelism is expressed in instantiating a subset of hardware resources,needed to perform the desired processing, as soon as the data is acquired.However, since these resources are limited in number, the FPGA capabilitiesof executing larger applications is also limited. The Dynamic andPartial Reconfiguration (DPR) can be a solution to this problem as it offers thepossibility to reuse the FPGA resources inside a region at runtime without affectingthe other regions being executing other computations.This reuse might help reducing several overheads related to acceleratorsimplementation on FPGA (i.e: Energy, Chip size,...). However, the performanceof a DPR-based system is affected by several critical design decisions.These decisions concern mainly the way to partition the FPGA in several executionregions as well as the application's partitioning. Furthermore, the wayof making communication between regions as well as the scheduling strategymay have a significant effect on the global performances.In this context, the thesis aims to explore the possibilities and challenges inusing partial reconfiguration to implement more efficiently image processingalgorithms on FPGA. Moreover, it investigates the prospective capabilities ofsuch technology in applications other than processing, such as communicationsystems.
A multicore platform uses distributed or parallel computing in a single computer, and this can be used to assist image processing algorithms in reducing computational complexities. By implementing this novel approach, the performance of imaging, video, and vision algorithms would improve, leading the way for cost-effective devices like intelligent surveillance cameras. Multi-Core Computer Vision and Image Processing for Intelligent Applications is an essential publication outlining the future research opportunities and emerging technologies in the field of image processing, and the ways multi-core processing can further the field. This publication is ideal for policy makers, researchers, technology developers, and students of IT.
This book provides comprehensive coverage of 3D vision systems, from vision models and state-of-the-art algorithms to their hardware architectures for implementation on DSPs, FPGA and ASIC chips, and GPUs. It aims to fill the gaps between computer vision algorithms and real-time digital circuit implementations, especially with Verilog HDL design. The organization of this book is vision and hardware module directed, based on Verilog vision modules, 3D vision modules, parallel vision architectures, and Verilog designs for the stereo matching system with various parallel architectures. Provides Verilog vision simulators, tailored to the design and testing of general vision chips Bridges the differences between C/C++ and HDL to encompass both software realization and chip implementation; includes numerous examples that realize vision algorithms and general vision processing in HDL Unique in providing an organized and complete overview of how a real-time 3D vision system-on-chip can be designed Focuses on the digital VLSI aspects and implementation of digital signal processing tasks on hardware platforms such as ASICs and FPGAs for 3D vision systems, which have not been comprehensively covered in one single book Provides a timely view of the pervasive use of vision systems and the challenges of fusing information from different vision modules Accompanying website includes software and HDL code packages to enhance further learning and develop advanced systems A solution set and lecture slides are provided on the book's companion website The book is aimed at graduate students and researchers in computer vision and embedded systems, as well as chip and FPGA designers. Senior undergraduate students specializing in VLSI design or computer vision will also find the book to be helpful in understanding advanced applications.
The automation of visual inspection is becoming more and more important in modern industry as a consistent, reliable means of judging the quality of raw materials and manufactured goods . The Machine Vision Handbook equips the reader with the practical details required to engineer integrated mechanical-optical-electronic-software systems. Machine vision is first set in the context of basic information on light, natural vision, colour sensing and optics. The physical apparatus required for mechanized image capture – lenses, cameras, scanners and light sources – are discussed followed by detailed treatment of various image-processing methods including an introduction to the QT image processing system. QT is unique to this book, and provides an example of a practical machine vision system along with extensive libraries of useful commands, functions and images which can be implemented by the reader. The main text of the book is completed by studies of a wide variety of applications of machine vision in inspecting and handling different types of object.
This volume contains the post-conference proceedings of the 10th Doctoral Workshop on Mathematical and Engineering Methods in Computer Science, MEMICS 2015, held in Telč, Czech Republic, in October 2015. The 10 thoroughly revised full papers were carefully selected out of 25 submissions and are presented together with 3 invited papers. The topics covered include: security and safety, bioinformatics, recommender systems, high-performance and cloud computing, and non-traditional computational models (quantum computing, etc.).ioinformatics, recommender="" systems,="" high-performance="" and="" cloud="" computing,="" non-traditional="" computational="" models="" (quantum="" etc.).
This book provides a thorough overview of the state-of-the-art field-programmable gate array (FPGA)-based robotic computing accelerator designs and summarizes their adopted optimized techniques. This book consists of ten chapters, delving into the details of how FPGAs have been utilized in robotic perception, localization, planning, and multi-robot collaboration tasks. In addition to individual robotic tasks, this book provides detailed descriptions of how FPGAs have been used in robotic products, including commercial autonomous vehicles and space exploration robots.
As a graduate student at Ohio State in the mid-1970s, I inherited a unique c- puter vision laboratory from the doctoral research of previous students. They had designed and built an early frame-grabber to deliver digitized color video from a (very large) electronic video camera on a tripod to a mini-computer (sic) with a (huge!) disk drive—about the size of four washing machines. They had also - signed a binary image array processor and programming language, complete with a user’s guide, to facilitate designing software for this one-of-a-kindprocessor. The overall system enabled programmable real-time image processing at video rate for many operations. I had the whole lab to myself. I designed software that detected an object in the eldofview,trackeditsmovementsinrealtime,anddisplayedarunningdescription of the events in English. For example: “An object has appeared in the upper right corner...Itismovingdownandtotheleft...Nowtheobjectisgettingcloser...The object moved out of sight to the left”—about like that. The algorithms were simple, relying on a suf cient image intensity difference to separate the object from the background (a plain wall). From computer vision papers I had read, I knew that vision in general imaging conditions is much more sophisticated. But it worked, it was great fun, and I was hooked.