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Behind the world as it is known lies the Aether, a shadow of the living realm inhabited not by humans but rather demons and monsters. Souls of the dead, received neither by heaven nor hell, reside in this unforgiving limbo. However, some have managed to break free from this purgatory into the real world, once again setting foot on Earth to do as they please. Some do so to create chaos and bloodshed, others wish to do right and help maintain order and peace. And then there are those who merely wish to exact revenge on the ones that struck them down in life. By any means necessary. Follow the journey of a fallen young man who is reborn as a demon of the Aether. Donned with the name Talon, gifted with angelic wings of steel, and armed with inhuman strength, his quest for revenge will take him through the Aether and into the mortal world as he chases after the one who struck him down. This is his mission in the afterlife, and his beginnings of becoming something more. A hero.
An Instant New York Times Bestseller! Winner of the Coretta Scott King - John Steptoe for New Talent Author Award Filled with mystery and an intriguingly rich magic system, Tracy Deonn’s YA contemporary fantasy reinvents the King Arthur legend and “braids together Southern folk traditions and Black Girl Magic into a searing modern tale of grief, power, and self-discovery” (Dhonielle Clayton, New York Times bestselling author of The Belles). After her mother dies in an accident, sixteen-year-old Bree Matthews wants nothing to do with her family memories or childhood home. A residential program for bright high schoolers at UNC–Chapel Hill seems like the perfect escape—until Bree witnesses a magical attack her very first night on campus. A flying demon feeding on human energies. A secret society of so called “Legendborn” students that hunt the creatures down. And a mysterious teenage mage who calls himself a “Merlin” and who attempts—and fails—to wipe Bree’s memory of everything she saw. The mage’s failure unlocks Bree’s own unique magic and a buried memory with a hidden connection: the night her mother died, another Merlin was at the hospital. Now that Bree knows there’s more to her mother’s death than what’s on the police report, she’ll do whatever it takes to find out the truth, even if that means infiltrating the Legendborn as one of their initiates. She recruits Nick, a self-exiled Legendborn with his own grudge against the group, and their reluctant partnership pulls them deeper into the society’s secrets—and closer to each other. But when the Legendborn reveal themselves as the descendants of King Arthur’s knights and explain that a magical war is coming, Bree has to decide how far she’ll go for the truth and whether she should use her magic to take the society down—or join the fight.
***This is the Second Edition of Demons of Aether - Wings of Steel***Behind the world as it is known lies the Aether, a shadow of the living realm inhabited not by humans but rather demons and monsters. Souls of the dead, received neither by heaven nor hell, reside in this unforgiving limbo. However, some have managed to break free from this purgatory into the real world, once again setting foot on Earth to do as they please. Some do so to create chaos and bloodshed, others wish to do right and help maintain order and peace. And then there are those who merely wish to exact revenge on the ones that struck them down in life. By any means necessary.Follow the journey of a fallen young man who is reborn as a demon of the Aether. Donned with the name Talon, gifted with angelic wings of steel, and armed with inhuman strength, his quest for revenge will take him through the Aether and into the mortal world as he chases after the one who struck him down. This is his mission in the afterlife, and his beginnings of becoming something more. A hero.
"An orphan girl undertakes a dangerous journey to rescue her friend the prince from a powerful sorceress." --
The Emerald Gate is the fifth book in the epic fantasy series, The Orb. General Nidon, Lord Commander of the Army of Salador, leads his knights on a campaign to rid the East Teren of the remnants of Cragor’s shattered army. Soon, the Saladorans will assault Rigaria itself and by defeating them bring a lasting peace. When news arrives that Ayja has disappeared and a Summoner army threatens to conquer Belen, Nidon turns his attention south. He will fight his way across the world to save both an empire and a daughter he loves more than life. Trapped in the world of Dromost, a world where one either consumes or is consumed, Ayja is caught in a never-ending battle to survive. Even bearing the Shield of Forsvar and the Hammer of Dromost, she isn’t safe. The very items that make her a Power make her a target. When a demon offers her a bargain, she must weigh the terrible price he demands. How big a risk does she take… how many lives does she put in peril… for the sake of her own freedom?
The West Wing meets the X menHow does politics deal with people often citizens who are suddenly gifted with special powers, and an extra set of memories. Magic has started working But it's not legitimate magic. Not the magic of Merlin or the powers of psychics. Instead it is the magic of a "silly" game. A Role Playing Game called Warspell and other games like it. The sort of games played with oddly shaped dice and little lead figurines by even odder people. And now not only is this silly sort of magic working, but the oddballs who play the games suddenly have special powers. Some of them are gifted with combat, or other skills. Others can do magic. They're riding magical horses through the sky or healing the sick in the name of false gods. They say they've merged with a character they played in one of their games. But is that really true? Have they merged, or been possessed?To the Merged, things look a bit different. Suddenly, with no warning, they have the memories of a whole other life. Not a game life, a real life with a real mother and father, real friends and enemies. For many, even most, a life filled with violence and pain. Yes, they have skills and abilities, but those skills and abilities were learned and earned in a hard school. Yes, they are changed, but anyone would be when they suddenly had a whole other life added to their own. But they are still themselves. Aren't they?This and many other fine stories are also available at Eric Flint's Ring of Fire Press Website https: //ericflintsringoffire.com/
Hundreds of 5-star reviews. Hundreds of thousands of copies sold. Over 700 pages of lightning-paced supernatural action. Readers describe it as "the most original supernatural series in ages." MEET YOUR HERO. Atlanta is ground zero for a supernatural invasion. Enter Justin Case, a snarky nerd with all the heroic potential of a potato. That is until he comes into his demonic powers and finds out everybody hates demon spawn. The problem? He might be the last hope for uniting the Overworld and saving us all. SINISTER SERAPHIM OF MINE Daelissa's army is on the move and gathering force. With Synod forces, vampires, the Exorcists, mercenary battle mages, the Blue Cloak army of the Arcanes, and the insidious Nazdal at her back, Team Evil looks unstoppable. Their new head strategist, Luna, seems to out-think Justin's forces at every move. To make matters worse, the insane Seraphim has even come up with a way to revive husked Seraphim with arctech developed from one of her former minions, Maulin Kassus. Seeing no other way out, Justin enlists the help of Jeremiah Conroy and frees Kassus from prison. But Kassus is difficult to control, and Jeremiah is so obsessed with vengeance, the duo may do more to cripple Team Good than help it. WICKED WAR OF MINE Daelissa's attack on Queens Gate dealt Justin and the resistance a serious blow. The loss of his home and one of their strongest allies seems to mean certain defeat. Justin isn't about to give up. He embarks on a mission to bring the houses of Daemos to his side and seeks help from Fjoeruss, Mr. Gray himself, even if the odds of success are slim. DIRE DESTINY OF OURS The last battle with Daelissa took a tremendous toll on the resistance. Elyssa is hanging onto life with the help of a preservation spell and Daelissa has new elite troops ready to conquer Eden. Justin realizes the only way to save the woman he loves and his home realm is to travel to Seraphina and ask the Darklings for help. But the Darkling nation, Pjurna, is embroiled in its own war with the Brightlings and its leaders believe Justin is an enemy. His back to the wall on two fronts, Justin decides to take the gloves off and kick some ass.
In Book 1, a boy at the brink of adulthood travels beyond the ruins of an ancient elven city, to The Crown of The World in the far north. It is there where he meets his father for the first time, in search of the answers and reasons his mother refuses to discuss. At the risk of his life, he learns that finding the truth requires knowing The Tale of Onora.
Completed in 1173, The Book of Divine Works (Liber Divinorum Operum) is the culmination of the Visionary’s Doctor’s theological project, offered here for the first time in a complete and scholarly English translation. The first part explores the intricate physical and spiritual relationships between the cosmos and the human person, with the famous image of the universal Man standing astride the cosmic spheres. The second part examines the rewards for virtue and the punishments for vice, mapped onto a geography of purgatory, hellmouth, and the road to the heavenly city. At the end of each Hildegard writes extensive commentaries on the Prologue to John’s Gospel (Part 1) and the first chapter of Genesis (Part 2)—the only premodern woman to have done so. Finally, the third part tells the history of salvation, imagined as the City of God standing next to the mountain of God’s foreknowledge, with Divine Love reigning over all.
Steampunk is a burgeoning counter-cultural movement; a genre, community, and artform. The Steampunk movement seeks to recapture the spirit of invention, adventure, and craftsmanship reminiscent of early-nineteenth-century industrialization, in part to restore a sense of wonder to a technology-jaded world. Packed with 1,000 full-color photographs, 1,000 Steampunk Creations features a stunning and mind-boggling showcase of modified technology, art and sculpture, home décor, fashion and haberdashery, jewelry and accessories, and curious weapons, vehicles, and contraptions.