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As two continents prepare for a world-wide war, a small group of Alceans plot to free the Dielderal elves from the grip of the Federation. The goal is to make the elves simply disappear, but over a thousand elven children are held captive in the four major cities of the Federation, and the Dielderal elves will not flee while their children are endangered. Complicating matters are the 'births' of a new breed of demonkin, the Claws of Alutar. While the K'san demonkin are charged with crushing Alcea, the Claws of Alutar are singular in purpose. Their goal is to assassinate the heroes of the Mage, and their victory would spell far more than defeat for Alcea, as the world would crumble into a decaying ball of misery.
The Remora has sunk, and there is no way for the Alceans to return home before war breaks out. Stranded in the land of their enemy, seventeen Alceans set out to bring a quarter of a million enemy soldiers to their knees. Alexander Tork poses as Garth Shado, a special agent for a wealthy Tyronian merchant. To plot the destruction of his enemy, he makes alliances with all of the enemies of the Federation, but the real task will be in pulling the coalition together and coordinating the diverse forces under his command. Time is short and many of his new allies balk at Garth's efforts to create a Council of War. The fate of Alcea rests with the ability of the small group of Alceans to inflict damage on the Federation and obtain information on the attack plans of the enemy. Only a Council of War can ease the flow of soldiers set to attack Alcea.
They do not wear shining armor, nor do they carry colorful banners. Their names are unknown to the average citizen, but their commands carry weight over all but the king. They are the world's masters in warfare and magic. They are the Knights of Alcea. The days of warfare and Darkness were supposedly over, and the Knights of Alcea had scattered across the huge nation, returning to their private lives, their services no longer required. Unknown to them, a storm is rising over the horizon. When seemingly senseless acts of violence erupt across the breadth of Alcea, the Knights of Alcea are drawn back into action, but their enemies are shrouded in secrecy as they move forward with a diabolical plan designed to crush Alcea forever.
Massive Federation armies invade Alcea through magical portals seeking to devastate the entire continent. Outnumbered four to one, the Alceans grimly prepare for the bloody conflict, but victory on the battlefield is not good enough for young King Arik. Knowing that the Great Demon has initiated the war between the two countries solely to provide a million tears to fulfill an ancient prophecy, King Arik demands that the Knights of Alcea spare as many of the enemy soldiers as they can. While defeat on the battlefield means death for the Alceans, a victory that allows the Great Demon to fulfill the ancient prophecy will mean eternal servitude to Alutar.
Using the enemy's own portals, King Arik sends the elite forces of Alcea to Zara to crush the Federation. Woefully outnumbered, the Alceans join forces with the indigenous rebels to battle the massive armies of Emperor Jaar while the Knights of Alcea scheme from within the enemy's leadership to foil the Federation's ability to respond. While the world focuses on the battle between King Arik and the Federation, Fakir Aziz gathers the most powerful mages in Zara to carry his own battle directly to Alutar, the Great Demon. Should the Mage fail, all is lost. Alutar: the Great Demon is the seventh and final volume of the Demonstone Chronicles.
Scrambling to prepare for the imminent invasion of their homeland, the Knights of Alcea respond in unorthodox ways. On the home front, the Alceans set out to design devious traps that will lessen the incredible odds facing them. In Zara, Knights of Alcea and Alcean Rangers set their sights on the heirs to the Federation thrones. On both continents, a campaign of disinformation is begun with the Alcean spymaster personally throwing himself into the very heart of the enemy’s camp. But neither are Alutar's minions standing idle. The Claws of Alutar strike deep into the heart of Alcea, bringing death inside the walls of Tagaret, and the Great Demon's forces gain a decisive victory by finding something that was never supposed to be found. The world is rushing to war at a dizzying pace, and there is no way to stop it. Or is there?
Compelled to journey to an unknown land and spy on mysterious enemies, Alexander Tork assembles a small but deadly force for a voyage that may well be his last. Five Knights of Alcea, three Rangers, and three elves from Glendor set sail on a stolen enemy ship through uncharted waters to the homeland of the followers of Balmak. Guided only by a crude coastline chart found on the stolen ship, the Alceans find a vast continent that is preparing for global war. Journey to Zara with the Knights of Alcea as they discover strange new magics and encounter an empire that seeks to plunge the world into misery and despair.
Massive Federation armies invade Alcea through magical portals seeking to devastate the entire continent. Outnumbered four to one, the Alceans grimly prepare for the bloody conflict, but victory on the battlefield is not good enough for young King Arik. Knowing that the Great Demon has initiated the war between the two countries solely to provide a million tears to fulfill an ancient prophecy, King Arik demands that the Knights of Alcea spare as many of the enemy soldiers as they can. While defeat on the battlefield means death for the Alceans, a victory that allows the Great Demon to fulfill the ancient prophecy will mean eternal servitude to Alutar.
Posing as a merchant's warrior, the Avenging Shadow sneaks into the Northlands to learn what the rogue mages have in store for Amica, but the enemy is waiting for him and seals the mountain pass that is his only path of escape.
Lord Marak tries to gain support from the lords of Khadora as the Jiadin invasion begins. Complicating the situation is the arrival of a male mage, something unheard of in Khadora.