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The demons have arrived, and the final battle for Kaighal is about to start. In preparation for the siege, Kamira has gathered as many allies as she could, but some are more reluctant than others. In the city about to face off against powerful demons and their hordes of demonlings, its defenders are still divided. As it becomes apparent that there’s one or more traitors in their midst, Kamira and her friends will have to take risks to ensure Kaighal doesn’t fall. While humans struggle with their own challenges, five demons vie for supremacy over one another. If Kamira has her say, that's five demons too many, and they all have to go, one way or another… even if she and Veelk have to face them on their own. Humans, demon, and magic will clash changing the future of Kamira and Veelk’s home. But to truly save it might require more sacrifice than they expect.
Imprint. In this text, built entirely around computer games and game play, the author shows how good video games marry pleasure and learning and, at the same time, have the potential to empower people.
(Note: This is a campaign requiring the Catalyst RPG system. Visit http: //www.cherrypickedgames.com/catalyst/ for the base game or to purchase a PDF of Civil Unrest). The Human-Demon War has pushed America to its breaking point. Two new nations have emerged to combat the horde, though their ideological differences fuel strife despite our species' suffering. "Civil Unrest" follows the players' journey as neutral mercenaries trying to preserve these fragile alliances. This guide aids game masters in directing a Catalyst campaign. "Civil Unrest" takes 3-5 players through a shorter, 4-session campaign.
(Note: This is a campaign requiring the Catalyst RPG system. Visit http: //www.cherrypickedgames.com/catalyst/ for the base game). Seattle may be humanity's last hope against the demon onslaught. However, internal strife between ideological factions may tear the town asunder before the demon siege begins. "Sins of Seattle" follows the players' ill-fated migration from Portland and subsequent branding as the Church of Destiny's chosen ones, set to unite the city. This guide aids game masters in directing a Catalyst campaign. "Sins of Seattle" takes 3-5 players through a longer, open-ended, 7-session campaign.
From Hare Krishna to the Latter-Day Saints, and from Jehovah's Witnesses to the New Age, religious pluralism in North American presents evangelical Protestantism with significant challenges. Declaring newer religious groups cults, aberrant sects, and heretical religions, the Christian countercult movement has warned that these groups represent a threat to society. In ^IBearing False Witness?^R Cowan considers the Christian countercult as a whole, locating it in sociological perspective as an entity distinct from the secular anti-cult. Through his analysis, the author argues that the primary purpose of the countercult movement is to reinforce and repair the Christian worldview when it appears threatened by the advent of alternative religious traditions. This unique analysis of the Christian countercult helps explain why conservative Christian responses to competing religious movements have taken the form that they have in addition to how those responses are carried out. Unlike the anti-cult movement, which is concerned with removing individuals from cults and returning them to their families, the Christian countercult movement, according to the author, attempts not only to remove cultists from the negative influences of the cults to which they belong, but also to insure that they will join the particular version of Christianity adhered to by the countercultists themselves. Beginning with the countercult's early history, the author provides an historical account of the movement and its present activities. Since the rise of new religious movements, the growing interest in religions imported from outside North America, and the broadening of the religious marketplace continues to grow, understanding the Christian countercult and its presence as a countervailing pressure to these increasingly socioreligious dynamics becomes ever more important.
(Note: This is a campaign requiring the Catalyst RPG system. Visit http: //www.cherrypickedgames.com/catalyst/ for the base game or to purchase a PDF of Shadow Parliament). Secret societies control the fate of humanity. A select few know magic, demons, and unlimited power exist. Some strive to bring forth these demons; others exist to protect our species. "Shadow Parliament" follows the players' induction into the Shadows and their clandestine efforts to prevent the cataclysm. This guide aids game masters in directing a Catalyst campaign. "Shadow Parliament" takes 3-5 players through a longer, 7-session campaign.
It's been some time since Will became the Faraway Paladin. Will and Menel have defeated the demons and chimera who wrought havoc on the lives of the villagers of Beast Woods, and smiles are finally starting to return to everyone's faces again. But order has not completely been restored to this faraway land; strange things are happening, starting with plants blooming out of season and dying at random. At Duke Ethel's request, Will and Menel are off to investigate, not knowing that their journey will lead them to an ominous prophecy and the Rust Mountains, the capital of the dwarves.
It’s all magical hands on deck for vampire Elisa Sullivan and her allies as they fight to save the Windy City from a supernatural onslaught, in the newest installment of the USA Today bestselling Heirs of Chicagoland series. Elisa, the only vampire ever born, is hoping all can remain quiet in the City of Chicago in the wake of a destructive attack by an ancient demon who broke the city’s defensive magic. Still, she and her friends, including shifter Connor Keene, know they need to be ready for anything. Everyone is working as hard as they can to repair the city’s wards, but unwelcome creatures are slipping through and Elisa soon finds herself caught in the middle of a magical turf war with roots that go back generations. She knows she will have to take a stand, but retaliating threatens to reveal her deepest secret...
The Myriad Domain's great world was vast and endless, with many secret realms, planes, and worlds attached to it. Here, there were many lower realm kingdoms with powers that were like the stars, middle dukedoms with powers that weren't ordinary, upper realm kingdoms with legacies that hadn't declined in several thousand years, and the Royal Court that was recognized by the heavens and earth, the strongest and strongest in the Foreign Lands. Qin Hengtian brought the Creation Immortal Court system to summon many ancient Chinese civil and martial officials and martial arts novels ...