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A hands-on guide to building sophisticated business applications and automation using AppSheet to deliver business results quickly without writing lines of code Key FeaturesLearn how the AppSheet Editor works to configure, test, and deploy a business app without writing lines of codeGet hands-on experience with AppSheet by building a real-world application throughout the bookExplore useful tips and tricks to develop custom functionalities in the app to meet unique business needsBook Description Many citizen developers regularly use spreadsheets in their business and day-to-day jobs. With AppSheet, you can take your spreadsheets to the next level by enhancing their ease of use. The platform allows you to run your business efficiently and manage it in the field outside of an office or indoor environment. This book enables you to create your own simple or medium to complex hybrid apps for business or personal use. As a beginner to AppSheet, this book will show you how the AppSheet Editor works and how it is used to configure, test, and deploy an app and share it with others as users or co-authors. You'll learn about widely used features such as how to use data sources, create app views and actions, construct expressions with AppSheet functions, and make your app secure through security and UX options. Next, you'll create email/attachment templates and develop reports/documents based on templates, store in the cloud, and send files through emails. You'll also understand how to integrate third-party services and monitor various usage statistics of your app. As you progress, you'll explore various features with the help of sample apps that you create using the book. By the end of this book, you'll have learned how to make the most of AppSheet to build powerful and efficient applications. What you will learnDiscover how the AppSheet app is presented for app usersExplore the different views you can use and how to format your data with colors and iconsUnderstand AppSheet functions such as yes/no, text, math, list, date and time and build expressions with those functionsExplore different actions such as data change, app navigation, external communication, and CSV import/exportAdd/delete and define editing permissions and learn to broadcast notifications and inform users of changesBuild a bot through the AppSheet Automation feature to automate various business workflowsWho this book is for This book is for beginner and intermediate-level citizen application developers in small or medium size businesses and business users who want to develop their own apps. Basic knowledge of Google Sheets or Excel and an understanding of different spreadsheet formulas are required. Knowledge of SQL and basic software development will be beneficial but not necessary.
Create applications efficiently with the help of comprehensive insights into the Betty Blocks no-code platform using this hands-on guide Purchase of the print or Kindle book includes a free PDF eBook Key FeaturesUnderstand the different capabilities, features, and low-code functionalities of Betty Blocks with real-world use casesExplore applications that impact your business right away with rapid application developmentDevelop dynamic web applications with easy drag-and-drop functionalities from Betty BlocksBook Description This practical guide on no-code development with Betty Blocks will take you through the different features, no-code functionalities, and capabilities of the Betty Blocks platform using real-world use cases. The book will equip you with the tools to develop business apps based on various data models, business processes, and more. You'll begin with an introduction to the basic concepts of the Betty Blocks no-code platform, such as developing IT solutions on various use cases including reporting apps, data tracking apps, workflows, and business processes. After getting to grips with the basics, you'll explore advanced concepts such as building powerful applications that impact the business straight away with no-code application development and quickly creating prototypes. The concluding chapters will help you get a solid understanding of rapid application development, building customer portals, building dynamic web apps, drag-and-drop front ends, visual modelling capabilities, and complex data models. By the end of this book, you'll have gained a comprehensive understanding of building your own applications as a citizen developer using the Betty Blocks no-code platform. What you will learnUnderstand what you can achieve with citizen developmentFind out how to build your first application with no-code developmentGet to grips with the basics of the Betty Blocks platform as a citizen developerDiscover how to build your own application or prototypeBuild business applications based on data models and business processesEnable developers to include additional functionality for citizen developersWho this book is for This book is for citizen developers and business users who want to build applications to fulfill their business needs without depending on developers. Prior knowledge of coding and application development is not necessary, but it will speed up your learning.
No coding skills? No problem. Tap into the potential of Bubble with this hands-on guide for swift business application creation and automation Key Features Learn how the Bubble Editor works to configure, test, and deploy business apps without coding Gain hands-on experience with Bubble by building a real-world application step-by-step Discover valuable tips and tricks for developing custom functionalities in the app to meet unique business needs Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionIn an era marked by a growing demand for tech solutions and a shortage of skilled developers, companies grapple with hiring expenses. No-code tools offer a faster, more affordable software development alternative. Leading this no-code revolution is Bubble, enabling newcomers to construct impressive web applications in a matter of weeks if not days. Written by Caio Calderari, a seasoned no-code expert with 17 years of experience to offers practical advice for mastering no-code application development. You'll learn to plan your app with Bubble's visual builder features and UI components and implement frontend functionalities such as customizing layouts and creating responsive user interfaces. The book covers workflow automation, database management, security best practices, and backend functionality setup and advances to span the Bubble plugin ecosystem and API integration for third-party services to improve the app's functionality. Additionally, you'll explore app testing, debugging, performance monitoring, and maintenance. From launching with a custom domain to gathering user feedback for continuous improvement and optimization of performance and scalability, you’ll learn every aspect of Bubble's app development and deployment. By the end of this book, you'll know how to bring your digital ideas to life without writing code.What you will learn Master Bubble Essentials with the Bubble editor Understand UI components to create responsive layouts and customize design elements Explore workflows and logic features Discover database, data types, relationships, and security best practices Integrate Bubble with third-party services seamlessly Extend app functionality with plugins and APIs Discover effective strategies for testing and debugging Explore app governance with monitoring, maintenance, and updates Who this book is for This book is for aspiring no-code developers, citizen developers, startup founders, first-time entrepreneurs, and designers. Whether you want to learn how to build web applications in a step-by-step manner or without using code, this guide to building web applications with Bubble will help you leverage this no-code tool to build high-quality web applications or websites to serve your specific business objectives.
Like other sciences and engineering disciplines, software engineering requires a cycle of model building, experimentation, and learning. Experiments are valuable tools for all software engineers who are involved in evaluating and choosing between different methods, techniques, languages and tools. The purpose of Experimentation in Software Engineering is to introduce students, teachers, researchers, and practitioners to empirical studies in software engineering, using controlled experiments. The introduction to experimentation is provided through a process perspective, and the focus is on the steps that we have to go through to perform an experiment. The book is divided into three parts. The first part provides a background of theories and methods used in experimentation. Part II then devotes one chapter to each of the five experiment steps: scoping, planning, execution, analysis, and result presentation. Part III completes the presentation with two examples. Assignments and statistical material are provided in appendixes. Overall the book provides indispensable information regarding empirical studies in particular for experiments, but also for case studies, systematic literature reviews, and surveys. It is a revision of the authors’ book, which was published in 2000. In addition, substantial new material, e.g. concerning systematic literature reviews and case study research, is introduced. The book is self-contained and it is suitable as a course book in undergraduate or graduate studies where the need for empirical studies in software engineering is stressed. Exercises and assignments are included to combine the more theoretical material with practical aspects. Researchers will also benefit from the book, learning more about how to conduct empirical studies, and likewise practitioners may use it as a “cookbook” when evaluating new methods or techniques before implementing them in their organization.
Quantitative Narrative Analysis focuses on the following issues: 1. the fundamental features of narrative (as a specific type of text genre with certain invariant linguistic properties); 2. how the invariant properties of narrative can be used to structure narrative information in ways that basic qualitative information can then be analyzed quantitatively (story grammars, or Subject-Action-Object and respective modifiers, such as Time and Space of Action); 3. reliability (and how the computer and linguistic framework of the approach greatly increase data reliability); 4. data analysis (the book does not focus on general problems of data analysis, it will show how textual data can be analyzed with numbers).
This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years. Debates about the negative effects of video game play have been evident since their introduction in the 1970s, but the advent of online and mobile gaming has revived these concerns, reinvigorating old debates and generating brand new ones. The Video Game Debate 2 draws from the latest research findings from the top scholars of digital games research to address these concerns. The book explores key developments such as virtual and augmented reality, the use of micro-transactions, the integration of loot boxes, and the growth of mobile gaming and games for change (serious games). Furthermore, several new chapters explore contemporary debates around e-sports, gamification, sex and gender discrimination in games, and the use of games in therapy. This book offers students and scholars of games studies and digital media, as well as policymakers, the essential information they need to participate in the debate.
Music in the Role-Playing Game: Heroes & Harmonies offers the first scholarly approach focusing on music in the broad class of video games known as role-playing games, or RPGs. Known for their narrative sophistication and long playtimes, RPGs have long been celebrated by players for the quality of their cinematic musical scores, which have taken on a life of their own, drawing large audiences to live orchestral performances. The chapters in this volume address the role of music in popular RPGs such as Final Fantasy and World of Warcraft, delving into how music interacts with the gaming environment to shape players’ perceptions and engagement. The contributors apply a range of methodologies to the study of music in this genre, exploring topics such as genre conventions around music, differences between music in Japanese and Western role-playing games, cultural representation, nostalgia, and how music can shape deeply personal game experiences. Music in the Role-Playing Game expands the growing field of studies of music in video games, detailing the considerable role that music plays in this modern storytelling medium, and breaking new ground in considering the role of genre. Combining deep analysis with accessible personal accounts of authors’ experiences as players, it will be of interest to students and scholars of music, gaming, and media studies.
Scholars and professionals from all over the world, across experience levels and the gender and sexuality spectrum, share experiences and analysis of romance and sexuality in video games. Whether discussing casual sex in the Star Wars universe; analyzing various Otome games; examining "the gaze" in various games; player romance behavior in games; or exploring the ethical ramifications of sexuality in virtual reality and other emerging technologies, this book discusses what players want in video game romance, and how developers can best deliver it. Key Features: Examines the past, present, and future of romance in single-player, role-playing games Discusses common presentations of romance in single-player, role-playing games— both in the category and game mechanics that drive romance Discusses research on how players define a satisfying game romance and what specific steps narrative designers can take to design satisfying games Explains the notion of the empathic game and explores its importance in relation to romance in game design
From Icy Tundras to Desert savannahs, master the art of landscape and environment design for 2D and 3D digital content. Make it rain, shower your digital scene with a snow storm or develop a believable urban scene with a critical eye for modeling, lighting and composition. Move beyond the limitations of gallery style coffee table books with Digital Mayhem: 3D Landscapes-offering leading professional techniques, groundbreaking inspiration, and artistic mastery from some of the greatest digital artists. More than just a gallery book - each artist has written a breakdown overview, with supporting imagery of how they made their piece of work. Compiled by Duncan Evans, founder and inspiration behind 3DArtist Magazine, start your mentorship into the world of digital art today with some of the greatest digital artists in the world! Develop your landscape and background skills beyond the variety of free online tutorials and apply the most up to date techniques, like colour and contrast enhancements, sharpening, composition, lighting and more! Expand your digital canvas to include a variety of software techniques, tools and workflows featuring Photoshop, Painter, Maya and 3ds Max examples. A source of inspiration for digital artists everywhere: more than 50 artists and 700 stunning color images are showcased with an in-depth companion website that includes professional source files and further technique based skills development.