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Valerie is the most popular African-American gossip columnist in the United States, and she works with NFL Hall-of-Famer Rome Nyland as the go-to team for solving Hollywood's mysteries. When Andrea, the wife of billionaire Victor Dumas, is found murdered and their son, Vance, is being threatened, Valerie and Rome take the case. Roshonda Rhodes, a former hooker rumoured to have a sex tape with Vance, was allegedly seen fleeing the hotel room the night of the murder. Valerie and Rome are hard on the case, determined to get to the bottom before the killer strikes again.
From Hollywood’s hottest nightclubs to the boardrooms behind the scenes, the trendiest restaurants to the bedrooms of the biggest stars—it’s all here in a steamy murder mystery from the celebrity journalist who knows the entertainment world better than anyone. Valerie, the most popular African American gossip columnist in the United States, and NFL Hall of Famer Rome Nyland are the go-to team for solving Hollywood mysteries. When Andrea Dumas, wife of billionaire Victor Dumas, is found murdered in a sports bar, suspicions arise. Now someone is threating their son, jockey Vance Dumas. Roshonda Rhodes, a former hooker rumored to have a sex tape with Vance, was allegedly seen fleeing the sports bar the night of the murder. Did she kill Andrea? Or did drug-addicted Jermonna Bradley do it? Valerie and Rome are hard on the case, determined to get to the bottom of it before the killer strikes again. The woman who knows the entertainment world inside and out, celebrity journalist Flo Anthony has woven this wild tale with so many twists and turns you won’t be able to put it down.
See How to Unobtrusively Incorporate Good Teaching into Your Game’s Mechanics Learn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years of research in game studies, education, psychology, human–computer interaction, and user interface and experience that equip you to make dynamic tutorials that help players enjoy your games. The book links game design principles with psychology through the game tutorial. It offers easy-to-implement changes that can make a huge difference in how players receive your games. It explains how you can educate new players and engage experienced players at the same time through a combination of good design and basic understanding of human educational, motivational, and cognitive psychologies. Transcending disciplinary boundaries, this book improves your understanding of the science of learning and the art of teaching. It helps you design game mechanics, or tutorials, that teach people how to have fun with your games without ever feeling as though they’re being instructed.