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The most comprehensive guide on trapping and hunting ever compiled!
Deadfalls and Snares is a book by Arthur Harding belonging to his series of Pleasure & Profit Books. It was first published in 1907 and gave extensive instruction on the art of building deadfalls from logs, boards, and rocks and making snares and toss poles. The book includes 50 illustrations of differently constructed deadfalls made of logs, boards or stones, coop or pen-style traps, trigger designs, and snare sets. Here, you can also find chapters on skinning, stretching, handling, and grading fur pelts, plus a listing of Newhouse steel traps available in the early 1900s.
This early work is a fascinating read for the hunting enthusiast or historian about the techniques of snaring. Illustrated with diagrams, drawings and photographs. Contents Include: The Steel Snare and its Use, Snaring the Fox, How to Become a Wolfer, Trapping the Canada Lynx, Rabbit and Lynx Snaring, Tricks in Beaver Trapping, Illustrated Snaring Methods, Live Traps, Snares and Deadfalls. Many of the earliest books, particularly those dating back to the 1900s and before, are now extremely scarce and increasingly expensive. We are republishing these classic works in affordable, high quality, modern editions, using the original text and artwork.
Tips, tactics, and techniques for all skill levels. The ancient art of trapping goes back centuries, almost to the beginning of civilization. Native Americans used the pit trap, deadfalls, and snares, the Chinese documented the use of nets and pits in the fourth century BCE, and virtually every civilization can exhibit some example of the use of a trap in one form or another to procure meat, hides, or fur. The fur trade across Europe was dominated by the Russians, which provided furs to the greater part of Western Europe and Asia during the Middle Ages, which prompted the exploration of Siberia and its game rich forests. In North America, trapping was one of the primary reasons why settlers pushed West, taking advantage of the bountiful game across the continent. Fur was used not only for coats, hats, and mittens, it was used as a form of barter. The taking of a fur-bearing animal was and is a big accomplishment, as fooling a crafty animal on its home territory is no easy feat. In Trapping 101, veteran trapper Phil Massaro reveals all the secrets of the trade, from knowing where to set traps, to understanding and using various types of traps, to properly using scents. Tips and tactics for taking beavers, muskrats, weasels, raccoons, skunks, otters, and more are all covered. While there is a wealth of information in here for beginners, information that will help them pick up trapping with relative ease, there are many subtle tips and tricks that even a veteran trapper will appreciate. Times have, of course, changed since the days of the voyageurs and rendezvouses. There are many more people in this modern world, many more dwellings, many more towns and cities. But there is a place for trapping in all this, just as there are places for hunting and fishing. A knowledgeable trapper, following game rules and respecting the animals he is trying to trap, fits right into the grand scheme of Mother Nature existing in harmony with humankind. This book will help you achieve that.
Tells the survivalist how to collect wild game under any circumstances, using Indian secrets. Shows specific poaching methods for deer, elk, bear, moose, beaver, mink, muskrat, trout, salmon, grouse, pheasant, duck and dozens more. Includes detailed plans for many traps, snares, deadfalls, etc. Truly a fascinating and useful selection.
"Archetypes of the cowboy story, tropes drawn from sci-fi, love letters, diaries, confessions all abound in this relentlessly engaging tale. Dodson has quite brilliantly exposed the gears and cogs whirring in the novelist’s imagination. It is a mad and beautiful thing.” --Keith Donohue, The Washington Post Winner of Best of Region for the Southwest in PRINT’s 2016 Regional Design Awards Bats of the Republic is an illuminated novel of adventure, featuring hand-drawn maps and natural history illustrations, subversive pamphlets and science-fictional diagrams, and even a nineteenth-century novel-within-a-novel—an intrigue wrapped in innovative design. In 1843, fragile naturalist Zadock Thomas must leave his beloved in Chicago to deliver a secret letter to an infamous general on the front lines of the war over Texas. The fate of the volatile republic, along with Zadock’s future, depends on his mission. When a cloud of bats leads him off the trail, he happens upon something impossible... Three hundred years later, the world has collapsed and the remnants of humanity cling to a strange society of paranoia. Zeke Thomas has inherited a sealed envelope from his grandfather, an esteemed senator. When that letter goes missing, Zeke engages a fomenting rebellion that could free him—if it doesn’t destroy his relationship, his family legacy, and the entire republic first. As their stories overlap and history itself begins to unravel, a war in time erupts between a lost civilization, a forgotten future, and the chaos of the wild. Bats of the Republic is a masterful novel of adventure and science fiction, of elliptical history and dystopian struggle, and, at its riveting core, of love.
A dog describes being mistreated by a cruel master but then later being taken in by a kind family.
The traps, snares and pathguards detailed here can be constructed out of the most basic materials, keeping your expenses down and your net profits up. Includes pest snares, large animal snares, and transplant traps, plus camp alarms that alert you to intruders and deadly pathguards that could save your life.