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Mr. Mind's out for vengeance—and he has help from Mister Atom, Sarge Steel, and more! Collects POWER OF SHAZAM #38-41. NOTE: these are also available online as individual issues.
A villain who once battled Green Lantern Abin Sur returns to face The Atom and Hal Jordan in a tale from LEGENDS OF THE DC UNIVERSE #28-29. Plus, in a story from issues #40-41, The Atom battles Chronos! NOTE: these issues are available individually online.
The Green Lanterns of three generations, Alan Scott, Hal Jordan, and Kyle Raynereach face a foe that brings their greatest fears to life. The story begins in the 1940s, moving through the 1960s, and concludes in the 1990s, bringing three heroes to life through incredible, computer manipulated-photography.
Enjoy this great comic from DC’s digital archive!
"The powerful wizard Shazam has been destroyed and his vast responsibility for presiding over the realm of all magic has been shifted to his mightiest champion, Billy Batson. Such a job can only be performed from the Rock of Eternity -- thus, earth is without a defender to balance the worlds of magic and humanity, for the first time in centuries. Freddy Freeman wants to be that protector, but that is an honor that must be earned. Powerless, Freddy must embark on a quest to prove to the Gods that he is worthy to weld the power of Shazam"--Page 4 of cover
For the first time since the Big Bang, a godlike alien race must face the ultimate mystery ... Death. Desperately seeking the key to the Afterlife, they rip whole worlds from their orbits ... and their latest prize is Earth! Now, to save trillions from annihilation, the Justice League of America must answer the great question that confounds their captors: Where do gods go when they die?
Wonder Woman, Harley Quinn, Shuri, and Black Widow. These four characters portray very different versions of women: the superheroine, the abuse victim, the fourth wave princess, and the spy, respectively. In this in-depth analysis of female characters in superhero media, the author begins by identifying ten eras of superhero media defined by the way they portray women. Following this, the various archetypes of superheroines are classified into four categories: boundary crossers, good girls, outcasts, and those that reclaim power. From Golden Age comics through today's hottest films, heroines have been surprisingly assertive, diverse, and remarkable in this celebration of all the archetypes.
Billy Batson discovers a secret in a forgotten subway tunnel. There the young man meets a wizard who offers a precious gift: a magic word that will transform the newsboy into a hero. When Billy says, "Shazam!," he becomes Captain Marvel, the World's Mightiest Mortal, one of the most popular comic book characters of the 1940s. This book tells the story of that hero and the writers and artists who created his magical adventures. The saga of Captain Marvel is also that of artist C. C. Beck and writer Otto Binder, one of the most innovative and prolific creative teams working during the Golden Age of comics in the United States. While Beck was the technician and meticulous craftsman, Binder contributed the still, human voice at the heart of Billy's adventures. Later in his career, Beck, like his friend and colleague Will Eisner, developed a theory of comic art expressed in numerous articles, essays, and interviews. A decade after Fawcett Publications settled a copyright infringement lawsuit with Superman's publisher, Beck and Binder became legendary, celebrated figures in comic book fandom of the 1960s. What Beck, Binder, and their readers share in common is a fascination with nostalgia, which has shaped the history of comics and comics scholarship in the United States. Billy Batson's America, with its cartoon villains and talking tigers, remains a living archive of childhood memories, so precious but elusive, as strange and mysterious as the boy's first visit to the subway tunnel. Taking cues from Beck's theories of art and from the growing field of memory studies, Captain Marvel and the Art of Nostalgia explains why we read comics and, more significantly, how we remember them and the America that dreamed them up in the first place.
Shunned by their parents and mentors in the Justice Society of America, Infinity, Inc. is a team made up of the best and brightest new heroes from the next generation of DC Comics. Collected at last from INFINITY INC. #1-4, ALL-STAR SQUADRON #25-26 and ALL-STAR SQUADRON ANNUAL #2, INFINITY INC. follows the adventures of the Justice Society of America's sons and daughters as they pick up the role of crime-fighters from their parents. Denied membership by the JSA, the young cast of Infinity Inc. decides to train themselves Ð including heroes Power Girl, Huntress, Jade, Obsidian, Nuklon and more!
The ultimate compendium to everyone’s favorite participants in the eternal battle between good and evil! Profiles of more than 1,000 mythic superheroes, icons, and their place in popular culture. Superhuman strength. Virtual invulnerability. Motivated to defend the world from criminals and madmen. Possessing a secret identity. And they even have fashion sense—they look great in long underwear and catsuits. These are the traits that define the quintessential superhero. Their appeal and media presence has never been greater, but what makes them tick? their strengths? weaknesses? secret identities and arch-enemies? The Superhero Book: The Ultimate Encyclopedia of Comic-Book Icons and Hollywood Heroes is the comprehensive guide to all those characters whose impossible feats have graced the pages of comic books for the past one hundred years. From the Golden and Silver Ages to the Bronze and Modern Ages, the best-loved and most historically significant superheroes—mainstream and counterculture, famous and forgotten, best and worst—are all here: The Avengers Batman and Robin Captain America Superman Wonder Woman Captain Marvel Spider-Man The Incredibles The Green Lantern Iron Man Catwoman Wolverine Aquaman Hellboy Elektra Spawn The Punisher Teen Titans The Justice League The Fantastic Four and hundreds of others. Unique in bringing together characters from Marvel, DC, and Dark Horse, as well as smaller independent houses, The Superhero Book covers the best-loved and historically significant superheroes across all mediums and guises, from comic book, movie, television, and graphic novels. With many photos and illustrations this fun, fact-filled tome is richly illustrated. A bibliography and extensive index add to its usefulness. It is the ultimate A-to-Z compendium of everyone's favorite superheroes, anti-heroes and their sidekicks, villains, love interests, superpowers, and modus operandi.