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Dare to descend into the Underdark in this adventure for the world’s greatest roleplaying game The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you! A Dungeons & Dragons® adventure for characters of levels 1–15
Battle the forces of darkness in the Forgotten Realms® Two angels given mortal flesh are sent to guard two star-crossed lovers, born scions of rival merchant houses. At first, it looks as though love will conquer all, and the rift will finally be mended. But there are those who hate the word peace with a passion so much that it poisons everything they touch, corrupting house to turn against house, mother to turn against child, and angel to turn against angel. Dawnbringer is the perfect meld between classic and contemporary fantasy, with shades of Romeo and Juliet, told from the perspective of guardian angels, in a world where sorcery and monsters are commonplace.
Vindeon is a brand-new fantasy role-playing game focusing heavily on immersive acting and fast action rules, enabling players to get the most out of their game sessions. The Setting The world is not healed. The elves, dwarves and humans have just begun to recover and rebuild after the devastation wrought by conflict and change. But not all. Some realms fell in the chaos, and now lies in ruins or serve even darker purposes. In this time of instability, you are trying to find your place in the world. There is no telling what fate Vindeon has in store for you or your companions. No telling how small or grand adventure looming just beyond the horizon or behind the next bend of the forest trail. Player - Character You play a character in a darkening, torn world, who embarks on an adventure or campaign, forging your destiny along the way or die trying. The world is unforgiving an often brutal, but it is not yet bereft of love and joy. There will always be hope. Embark on these undertakings as one of the three playable races: humans, dwarves and elves, choose from nine unique human, dwarven or elven cultures and their culture-specific professions, to customize your character to fit your preferred play-style and acting. Or go rogue and create a profession of your own. Fate is in your hands! Welcome to Vindeon
Before the Dawn Cataclysm, Moander the Darkbringer corrupted Tyche, Goddess of Luck. In a desperate attempt to preserve Tyche's goodness, the gods clove her in twain, creating two daughter goddesses: Tymora, Lady Luck; and Beshaba, Lady Doom. In the eons since then, the two sisters have existed in total enmity. Now a great power has hatched a mad scheme to re-create the goddess Tyche by reuniting Tymora and Beshaba, regardless of the potentially calamitous consequences. In a decision fraught with godly intrigue, Joel, the Rebel Bard, priest of Finder, is chosen to uncover whoever is behind the abduction of the sister goddesses. Aided by his old allies, Holly Harrowslough and Jas, and his new friend, the kender Emilo Haversack, Joel must find a way to prevent the merger of Tymora and Beshaba before disaster overtakes the luckless Realms. The Forgotten Realms meet Dragonlance meet Planescape in a heart-stoppin gadventure that spans three worlds.
It doesn't take a legendary sword to make a legendary swordsman, but it certainly helps.Keras Selyrian is already well on the way to cutting his name into the annals of legend. He's fought false divinities, thieving sorcerers, and corrupt demigods - and left them defeated in his wake. But he's a long way from home, and Kaldwyn offers a different brand of danger than he's used to.He's already got a sword of unfathomable power, but it's damaged and leaking world-annihilating mana, so he's in the market for a new one.Possibly six. The more the better, really.The Six Sacred Swords are Kaldwyn's most famous artifacts, forged as the only means to defeat the god beasts. Each sword must be earned by a worthy champion, and no single person has ever managed to collect them all.Not yet, at least.Keras is just getting started.Additional Info: Six Sacred Swords is a light-hearted fantasy adventure inspired by Japanese game series like The Legend of Zelda, Final Fantasy, and Fire Emblem. It takes place in the same universe as the Arcane Ascension novels, but years earlier and with a different protagonist. While the books are interconnected, they can be read on their own in any order
Strange. Beautiful. Shocking. Surreal. APEX MAGAZINE is a digital dark science fiction and fantasy genre zine that features award-winning short fiction, essays, and interviews. Established in 2009, our fiction has won several Hugo and Nebula Awards. We publish every other month. Issue 125 contains the following: EDITORIAL Editorial by Jason Sizemore Words from the Honorary Special Editor by Jeffery Reynolds ORIGINAL FICTION COTTONMOUTH by Joelle Wellington Next to Cleanliness by Rose Keating Discontinuity by Jared Millet Candyland by Maggie Slater Gift for the Cutter Man by D. Thomas Minton Wake Up, I Miss You by Rachel Swirsky CLASSIC FICTION Deep Night by Tenea D. Johnson The Ever-Dreaming Verdict of Plagues by Jason Sanford The Rat by Yohanca Delgado INTERVIEWS Interview with Author Joelle Wellington by Andrea Johnson Interview with Author Rose Keating by Andrea Johnson Interview with Cover Artist Marcela Bolívar by Russell Dickerson NONFICTION Alone? Or, How a Survivalist Reality TV Show Defangs Publishing's Narrow Definition of Agency by Maria Dong Flesh Eggs by Ken MacGregor REVIEWS Review of Grave Reservations by Cherie Priest Review of Malefactor by Robert Repino Words for Thought: Short Fiction Reviews by A.C. Wise
An official guide to the most iconic legends and legendary creatures from the world of Magic: The Gathering The world of Magic: The Gathering is home to many fantastical characters and creatures, but perhaps none so intriguing as its legends. Legendary dragons, demons, angels, goblins, vampires, merfolk, wizards, and more roam the multiverse. These characters harken back to Magic’s early history, having been introduced in one of the first Magic card sets (1994’s Legends); new legends continue to tell epic stories in lore and on the battlefield through the present day. Magic: The Gathering: Legends showcases high-quality reproductions of the legendary card art from across the game's history—in many instances for the first time outside of the card frame—along with accompanying histories written by Jay Annelli. This collection also offers exclusive insight into the art and mythology behind some of Magic: The Gathering’s most powerful, popular, and enduring legends, including Niv-Mizzet, Emmara Tandris, Marit Lage, Sisay, Atraxa, the Eldrazi titans, Edgar Markov, Queen Marchesa, Zurgo, Pia Nalaar, Zacama, King Algenus Kenrith, Snapdax, and many, many more.
Explore the Mortal Realms in this great action-packed novel. In the rain-soaked shanty towns of Excelsis, sellsword Niksar Astaboras drunkenly barters his way to a meaningless existence. Little does he care for the war that rages between men and monsters beyond the city walls, despite portents of its encroaching threat. Mortal life in the Realm of Beasts is short enough, and to leave the shelter of civilisation is to surrender to certain death. But death is coming to Excelsis. The forces of Destruction are on the move and the realm quakes with each thunderous step. In the wildlands, a sinister new foe overwhelms even the mighty Stormcast Eternals. Yet just as all seems lost, an unexpected champion rises – one to whom Niksar is inextricably linked – ready to lead a crusade into the very heart of darkness. Embroiled in this harrowing journey, Niksar is forced to choose between loyalty and the chance of survival, and in so doing discover his true worth in the greatest battle yet against savagery.
As the writing competition comes to its conclusion, Ashe must turn the page and forge ahead, regardless of the outcome. However, the next chapter in her life proves to be a difficult one a
Ever since escaping certain death in an ancient temple at the hands of his master, Abaddon Delekran has been traveling the world seeking the strength he needs in order to defeat him. But being a young necromancer, a master over the undead, can make you a lot of enemies and even bring forth the most unexpected friends. If he’s going to survive, Abaddon will need all the help he can get to defeat his former master and bravely move toward his destiny. However, there is another figure following the young mage, even in his dreams. Though he is helping the necromancer along in life, just what are his plans for Abaddon? Are they for the greater good? Or will darkness win within the young man’s heart?